Table of Contents

  1. Campaigns
    1. The Changing Moon
    2. Dunkel Schwartz
    3. 1890s Pulp Adventure
    4. Journey of the Winds
    5. Sons of The Sinister Six
  2. Chi
    1. Flow
      1. Flow v3.0
      2. Japanese Legendary Creatures
      3. Japanese Critters for Shadowrun
      4. Flow
      5. Japanese Names
      6. Japanese Religions
      7. Yakuza: Past and Present
    2. Combat Styles and Bonuses
    3. Chi RPG System
    4. Chi Immortals
    5. Monsters and NPCs
    6. History of World of Chi
    7. Honor
  3. Cyberpunk
    1. Animals
    2. Armor
    3. Combat Turns Friday Night Firefight
    4. SuperPowers for Cyberpunk
    5. Psionics and Stats over Ten
    6. New Drug Rules
    7. Equipment List
    8. New CyberEvolved for CyberGenerations
    9. SKILL AND COMBAT MODIFIERS-------------|COMMON DAMAGES-------------------------
    10. Guns
    11. Expanded Hit Location Table
    12. Hand to Hand Styles
    13. Hand to Hand Powers
    14. Humanity and Morality
    15. Humanity Test
    16. Insanities
    17. Jucier Drugs and Cyberware
    18. Life Path
    19. Mages
    20. Melee Weapons
    21. Benefits and Penalties
    22. Mind Over Matter (M.O.M.) implants
    23. Monsters
    24. Time Divisions
    25. Netrunning
    26. 3 new drugs, for whoever wants 'em...
    27. Races for CyberPunk
    28. Dark World Equipment
    29. Dark Pacts
    30. Roles
    31. House Rules
    32. Cyberpunk Skills
    33. CyberPunk Ability Scores
    34. Tesla-Tech
    35. Vampires
    36. Vehicles
    37. Vehicle Combat
    38. Cyberpunk 2020 master weapons list
  4. D D
    1. Arcane Scholar
    2. New Prestige Class
    3. Atlantis
      1. Acerrae
      2. Asculum
      3. Atlantis Home
      4. Delos
      5. Hadrian
      6. jugurtha
      7. Map
      8. Marsi
      9. Minervium
      10. Under Uensis
      11. Stabiae
      12. Sulerium
      13. Unensis
    4. Campaign Notes
    5. Classless d20 System
    6. Classless Psionics d20 System
    7. General Clerics
    8. ClockWork Engineer
    9. Kits
    10. Creature Type Field of Study
    11. Name:_Hasim_______________Class:_Thief(cutpurse)_____Race:_Human________________
    12. DnD d20 House Rules
    13. DnD House Rules 5e
    14. It is a dark time. The king is dead, leaving no heir. The rule of the land and
    15. Muscipula
    16. Oriental Campaign
    17. New Ability score Adjustments
    18. -----------------------------------------------------------------------
    19. -----------------------------------------------------------------------
    20. Spell Points and Base Save by Caster(CL) and Spell(SL) level
    21. Ability Scores
    22. Russian Campaign
    23. Seven Seas
    24. Ted's Campaign
    25. Lair Treasures
  5. Table of Contents
  6. Palladium
    1. Huchar
      1. Misc Pow
      2. Name: Spider-Man True Name:Peter Parker Occupation: Reporter
      3. Name: Wolverine True Name:Logan Occupation: Xman
    2. Initial Spell Knowledge
    3. Languages by families
    4. Nass
      1. Law enforcement
      2. ARMOR
      3. BLOOD TYPE
      4. Hard Hard Soft Soft Damage
      5. This is a tale of a group of super secret interpol agents, funded by a
      6. Chips Table of Contents Electronics cost
      7. Computer
      8. Cybernetic cost
      9. august 1973 x
      10. E-WEAPONS
      11. Bore damage Conceal Cost
      12. Martial Arts
      13. HtH Wimp(eqivalent to expert)A quickie form of Tai-Chi Chu'an
      14. Money/Equipment cost
      15. Unless otherwise stated all OCCs have:
      16. Secondary Skills(any other skill may be selected at GM's option)
      17. Skills
      18. Gizmoteer
      19. Ware 23
      20. MELEE WEAPONS
      21. MODERN WEAPONS
    5. Psionics
    6. Nitebane: The PPE Method Alternate Morpheus Creation
    7. Odyssey
      1. Dune Hand to Hand
      2. Bionics
      3. Equipment
      4. Hand to Hand
      5. OCCs
      6. Skill Programs
      7. Skills
      8. XP Tables
      9. ODYSSEY: A GAME OF SPACE EXPLORATION II
      10. ODYSSEY: A GAME OF SPACE EXPLORATION
      11. Secondary Skills
    8. Rifts
      1. Merc 'Borg OCC
      2. MODERN WEAPONS
      3. FX Wizard OCC
      4. Guyver 2
      5. Sent to the Palladium list on Tue 05 Sep 1995 14:46:25
      6. =============================================================================
      7. Money/Equipment cost
      8. Long Bowman OCC
      9. Mystical Martial Artist OCC
      10. Metaform Mutant Animals(or another way to do Were-creatures):
      11. Modernwp
      12. Newhth
      13. Palladin OCC
      14. Computers in Rifts
      15. *RIFTS STYLE SUMMONER OCC*
      16. chm173s@nic.smsu.edu (I've got my head, I've lost my leopard!)
      17. ROBOTECH CHRONOLOGY(1999-2056)
      18. Robot PS
      19. SHIVA Power Armor
      20. Skills 2
      21. CCW
      22. General Conversion stats for Ships
      23. Bonuses to PAs Table of Contents RVs when piloted with the use of Telemechanics:
      24. Transformer RCC(compatible with Macross II)
      25. This file contains origional creations of mine, if you claim them as your
    9. Scroll Mage
    10. Spells
    11. Palladium Ability score adjustments
    12. Tmntfrpg
      1. Non-magical Elixers/Posions
      2. Alchemist
      3. Name: Anaconda
      4. HtH: Assassin
      5. Bard OCC
      6. Bezerker OCC
      7. HtH:
      8. Consider
      9. # app page
      10. Engineer/Architect OCC
      11. Armor Cost SP Skills Ddg/Rol Concealability
      12. Excaliber
      13. Thief (Engineer, Peasant, Sailor, Scholar, Smith, Street Performer, Servant)
      14. HtH: Fighter
      15. Gargoyles( treat rules as animal desciption in TMNT SDC becomes MDC in Rifts)
      16. Name: Apollo
      17. Angel
      18. HtH: Longbowmen
      19. HtH: Martial Artist
      20. Merchant/Appraiser OCC
      21. Mind Mage
      22. Noble OCC
      23. HtH: Palladin
      24. Peasant/Farm Hand OCC
      25. Priest Spell Sense Recog Magic
      26. HtH: Ranger
      27. Sailor OCC
      28. Scholar OCC
      29. Servant OCC
      30. SHIPS
      31. Standardization:
      32. Animal lore
      33. Blacksmith OCC
      34. Squire OCC
      35. HtH: Gymnastics
      36. HtH: Fencing
      37. Symbolist
      38. HtH: Thief
      39. Creatures: Gold(each) Gold(Group 50%) A(1d6) B(1d8) C(1d4) D(1d4)
      40. Wizard Spell Scroll Recog Magic Magic
    13. Ward Magic
  7. Starwars
    1. Armor
    2. Campaign Notes
    3. Classes
    4. Droids
    5. The Force
    6. Generic Classes
    7. NPCs And Aliens
    8. Starwars d20 System
    9. Alien Species
    10. Other Rules
    11. Starships
    12. Weapons