Combat Styles and Bonuses
In the World of Chi, all fighting styles were taught to humans by the intelligent animal spirits. Each style linked to the animal that taught it.
APE
- Attacks: 2
- Defense: +2
- Hand: +3
- Foot:+1
- Weapon: +2
- Grab: +3
- Throw: +1
- Special Katas:
- Chi Gung, Stomp, Lock, Grab/Punch, Grab/Head Bash
BEAR
- Attacks: 2
- Defense: +0
- Hand: +4
- Foot: +1
- Weapon: +3
- Grab: +4
- Throw:+1
- Special Katas:
- Lock, Chi Gung, Bear "Claw", Auto-punch, Vibrating Palm
CARP
- Attacks: 2
- Defense: +2
- Hand: +1
- Foot: +4
- Weapon: +1
- Grab: +1
- Throw: +3
- Special Katas:
- Calm minds, Jump kick, Weight reduction, Push Open Hand, K/O attack
CANARY
- Attacks: 1
- Defense: +4
- Hand: +1
- Foot: +1
- Weapon: +1
- Grab: +4
- Throw: +2
- Special Katas:
- Auto hold, Jump kick, jump punch, break fall, Weight Reduction
CAT
- Attacks: 3
- Defense: +2
- Hand: +3
- Foot: +2
- Weapon: +3
- Grab: +0
- Throw: +0
- Special Katas:
- Jump kick, jump punch, jump slash, cat "Claw", Weight Reduction
CHAMELEON
- Attacks: 2
- Defense: +3
- Hand: +1
- Foot: +1
- Weapon: +3
- Grab: +3
- Throw:+1
- Special Katas:
- Weight Reduction, Grab/kick, Jump Kick, Calm Minds, K/O attack
CRAB
- Attacks: 3
- Defense: +2
- Hand: +3
- Foot: +0
- Weapon: +3
- Grab: +2
- Throw: +0
- Special Katas:
- Chi Gung, Grab/punch, Grab/slash, Claw Strike, Lock
CRANE
- Attacks: 2
- Defense: +4
- Hand: +2
- Foot: +4
- Weapon: +0
- Grab: +2
- Throw: +0
- Special Katas:
- Grab/Kick, Crane "claw", Break fall, Jump Kick, Weight Reduction
DOG
- Attacks: 2
- Defense: +3
- Hand: +3
- Foot: +3
- Weapon: +1
- Grab: +1
- Throw: +1
- Special Katas:
- Chi Gung, Jump punch, Claw Strike, Vibrating Palm, Lightning attack
DRAKE
- Attacks: 3
- Defense: +1
- Hand: +3
- Foot: +1
- Weapon: +4
- Grab: +1
- Throw: +0
- Special Katas:
- Jump kick, Jump punch, Jump Slash, Auto-Slash, Weight Reduction
EAGLE
- Attacks: 3
- Defense: +2
- Hand: +4
- Foot: +1
- Weapon: +2
- Grab: +1
- Throw: +0
- Special Katas:
- Eagle "claw", Auto-punch, jump kick, Break Fall, Jump Punch
ELEPHANT
- Attacks: 1
- Defense: +1
- Hand: +3
- Foot: +4
- Weapon: +3
- Grab: +1
- Throw: +1
- Special Katas:
- Chi Gung, Stomp, Lock, Push open hand, Calm minds
FOX
- Attacks: 3
- Defense: +3
- Hand: +1
- Foot: +2
- Weapon: +2
- Grab: +1
- Throw: +1
- Special Katas:
- Jump kick, Jump punch, Paralysis attack, Vibrating palm, Breakfall
HARE
- Attacks: 2
- Defense: +4
- Hand: +3
- Foot: +2
- Weapon: +0
- Grab: +2
- Throw: +1
- Special Katas:
- Push Open Hand, Vibrating Palm, Break Fall, Calm minds, Weight Reduction
LEOPARD
- Attacks: 3
- Defense: +2
- Hand: +2
- Foot: +1
- Weapon: +3
- Grab: +1
- Throw: +1
- Special Katas:
- Claw strike, grab/punch, Blindness Strike, Break fall, Calm minds
MANTIS
- Attacks: 3
- Defense: +1
- Hand: +3
- Foot: +0
- Weapon: +2
- Grab: +3
- Throw: +1
- Special Katas:
- Paralysis attack, Finger tip chi attack, grab/punch, lock, Blindness strike
MONKEY
- Attacks: 2
- Defense: +2
- Hand: +2
- Foot: +2
- Weapon: +2
- Grab: +2
- Throw: +2
- Special Katas:
- Weight reduction, grab/punch, break fall, jump kick, jump punch
RACCOON
- Attacks: 1
- Defense: +4
- Hand: +1
- Foot: +0
- Weapon: +0
- Grab: +4
- Throw: +4
- Special Katas:
- Auto-throw, Auto-hold, K/O attack, Lock, Push open hand
RAT
- Attacks: 1
- Defense: +4
- Hand: +4
- Foot: +1
- Weapon: +1
- Grab: +2
- Throw: +1
- Special Katas:
- Auto-Hold, grab/punch, grab/slash, grab/head bash, KO attack
SNAKE
- Attacks: 1
- Defense: +3
- Hand: +4
- Foot: +1
- Weapon: +2
- Grab: +3
- Throw: +1
- Special Katas:
- Paralysis attack, Finger tip chi attack, Blindness strike, K/O attack, Calm Minds
STEED
- Attacks: 3
- Defense: +2
- Hand: +2
- Foot: +4
- Weapon: +0
- Grab: +2
- Throw: +0
- Special Katas:
- Lightning attack, Grab/kick, Jump kick, Breakfall, Stomp
TIGER
- Attacks: 2
- Defense: +1
- Hand: +3
- Foot: +0
- Weapon: +3
- Grab: +3
- Throw: +2
- Special Katas:
- Claw strike, Chi Gung, Jump punch, break fall, weight reduction
TURTLE
- Attacks: 2
- Defense: +4
- Hand: +2
- Foot: +0
- Weapon: +0
- Grab: +4
- Throw: +2
- Special Katas:
- Chi Gung, Lightning strike, Break fall, Auto-throw, Vibrating palm
WOLF
- Attacks: 2
- Defense: +3
- Hand: +2
- Foot: +2
- Weapon: +2
- Grab: +1
- Throw: +2
- Special Katas:
- Claw strike, Weight Reduction, Jump kick, Jump punch, Break fall
WOLVERINE
- Attacks: 3
- Defense: +1
- Hand: +3
- Foot: +2
- Weapon: +3
- Grab: +1
- Throw: +0
- Special Katas:
- Lightning attack, Claw strike, grab/head bash, Auto-punch, Lock
Combat Moves
Maneuver | Damage/Effect | Speed/Limitation |
---|---|---|
Defense: | ||
-Dodge | ||
-Parry | ||
-Roll | ||
-Escape | ||
Hand: | ||
-Finger: | 0 | 0 |
-Elbow/Forearm: | 1 | 1 |
-Punch: | 1 | 2 |
-Chop: | 2 | 3 |
-Uppercut: | 3 | 5/can only be used once per round |
-Power Punch: | 4 | 4/uses 2 attacks |
Foot: | ||
-Knee: | 2 | 3 |
-Kick: | 3 | 4 |
-Sweep: | knock down | 4 |
-Wheel Kick: | 4 | 6/can only be used once per round |
-Power Kick: | 5 | 5/uses 2 attacks |
Weapon: | ||
-Slash: | by weapon | by weapon |
Grab: | ||
-Grab: | 0 | 1 |
-Choke/Hold: | 3/att | 1/requires opponent to already be grabbed |
-Disarm: | 0 | 3 |
-Catch: | 0 | 3/must first successfully dodge |
Throw: | ||
-Flip: | 6 | 6/requires grab |
-Pin: | 1 | 3/requires grab |
Special Katas
Kata/Ability | Chi | Speed | damage |
---|---|---|---|
Auto-Hold | 0 | 0 | grab |
Any melee attack that is parried can automatically be countered with a grab | |||
attempt,(must strike opponent can defend) | |||
note: auto-attacks cannot be counter attacked | |||
Auto-Punch | 0 | 0 | 2 or claw |
Any melee attack that is parried can automatically be countered with a claw | |||
or punch if the claw is used it uses up the one claw strike for that round | |||
attempt,(must strike opponent can defend) | |||
note: auto-attacks cannot be counter attacked | |||
Auto-Slash | 0 | 0 | by weapon ignore STR mod to damage |
Any melee attack that is parried can automatically be countered with a | |||
slash attempt,(must strike opponent can defend) | |||
note: auto-attacks cannot be counter attacked | |||
Auto-Throw | 0 | 0 | half normal throw damage |
Any melee attack that is parried can automatically be countered with a | |||
Throw attempt,(must strike use grab bonus to strike opponent can defend) | |||
note: auto-attacks cannot be counter attacked | |||
Blindness strike | 1 | 1 | blindness for 2d4 minutes |
Break fall | 0 | 0 | 0 |
character can defend against throw attacks for no damage and no loss of | |||
attack(instead of usual half and still lost attack) | |||
character can also defend against falls roll vs (height/50ft) to take 1 | |||
point of damage for every 50ft fallen, failure is still half normal damage | |||
Calm minds | 10 | 3 | calm for 10 min |
EVERYONE in 100' gets an overwhelming sense of calm. useful to talk out | |||
situations or make guard's security a little more lax. | |||
Chi Gung | 0 | 0 | adds 5 to reduce damage mod |
Claw strike | 0 | 5 | 2d4 |
can only be used once per round | |||
Finger tip chi attack | x | 0 | 2x ignore both STR mods |
Grab/Head bash | 0 | 6 | 3 |
the character first grabs his opponent(roll grab) then he bashes him with | |||
his head (roll second strike grab with extra +5) | |||
Grab/Kick | 0 | 8 | 3 |
form 1: | |||
the character first grabs his opponent(roll grab) then he kicks him (roll | |||
kick with extra +5) | |||
form 2: | |||
the character first grabs one opponent(roll grab) then he kicks another | |||
(roll kick) | |||
Grab/Punch | 0 | 6 | 2 |
the character first grabs his opponent(roll grab) then he punches him (roll | |||
punch with extra +5) | |||
Grab/Slash | 0 | weapon+2 | by weapon |
the character first grabs his opponent(roll grab) then he slashes him (roll | |||
weapon with extra +5 to hit only) | |||
Jump kick | 0 | 6 | 6 |
uses two attacks | |||
Jump punch | 0 | 5 | 4 |
uses two attacks | |||
Jump slash | 0 | (by weapon x 2) | |
uses two attacks | |||
K/O attack | 1 | 3 | Stun opponent for 1 minute |
Lightning attack | 1 | 5 | - |
character can use all attacks at once in the beginning of the round, | |||
character gets 1 extra attack, character is -4 to all defenses. | |||
Lock | 0 | 1 | 4/round |
if the locked person escapes or is forced out he takes 3d6 damage | |||
Paralysis attack | 1 | 3 | target loses all remaining attacks |
Push Open Hand | 1 | 2 | 1d6 damage |
knockdown and back chi feet | |||
Stomp | 5 | 5 | knock down |
creates a mini earth quake knocking over everyone who doesn't defend | |||
within 20 ft | |||
Vibrating Palm | 0 | 0 | 1 to start |
each successive hit doubles the damage damage done | |||
Weight reduction | 1 | 0 | for 5 min |
+10 to applicable skills | |||
can climb at normal walking speed | |||
can jump/fall 10x normal |