ARMOR
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New Armor Rules --- ----- ----- The listed armors now all have SP's instead of SDC and AR. The SP works identically to SP's in cyber punk if you don't know th esystem here is an Example: Joe has an SP of 7. Joe gets hit for 5 points of damage. It just bounces of the armor. Joe gets hit for 9 points of damage. Joe takes 2(9-7) points of damage and his armor goes down by 1 to SP 6. Joe gets hit for 6 points of damage. Joe takes no damage, but his armor goes down by 1 to SP 5 Joe gets hit for 25 points of damge. Joe takes 20(25-5) points of damage and his armor goes down by 1 to SP 4. In the course of the battle Joe took 22 points of damage and his SP went from 7 down to 4.

Each armor has a concealablilty code the meanings of these codes are listed below: Concealability 0-worn under clothing(requiresdetect concealment at -10% to notice) 1-worn disguised as clothing(requires detect concealment to notice) 2-worn over clothing 3-worn like a tank will usually result in attracting large amounts of attention

The Skill penalty is on all applicable physical skills (prowl, acrobatics, climb, etc.) The Ddg/Rol penalty is apllied to and combat move that requires jumping out of the way or any form of acrobatic move.

List prices are for mass produced items. Double if must be special ordered. In my campaign in 1971 all armor must be special order except for concealed which the agency mass produces itself. In some sort of ancient campaign(before 1800) ancient armor would be
considered mass produced. In a very contempory or near future campaign(post 1990) modern armors would be considered mass produced

Type Cost SP Skills Ddg/Rol Concealability FULL SUITS Cloth 35 2 0 0 0 Padding 100 3 0 0 1 Soft leather 150 4 0 0 1 Hard leather 300 5 0 0 1 Studded leather 350 7 -5% -1 1 Chainmail 450 8 -20% -2 2 Doublemail 500 9 -30% -3 2 Scalemail 750 10 -25% -3 2 Splint armor 825 11 -30% -3 3 Plate and Chain 1000 12 -35% -4 3 Plate 1400 16 -40% -4 3 Plastic Plate 1000 10 -10% -1 3 Frag cape/vest 1400 12 0 0 2 Riot Armor 1600 16 0 0 2 Hard Armor 2200 20 -5% -1 3 Class 4 Armor 2800 22 -5% -1 3 HALF SUITS Chainmail 250 4 -10% -1 2 Doublemail 300 5 -15% -1 2 Scalemail 400 6 -15% -1 2 Splint Armor 450 7 -30% -2 3 Plate 700 9 -20% -2 2 Concealed 1200 7 0 0 0 Vest 800 7 0 0 1 Riot Jacket 900 8 0 0 2 Point Blank Vest1100 9 0 0 3 Hard Armor vest 1400 12 -5% 0 3 SPECIALTY ARMORS Driving Suit 250 12@ 0 0 2 Flight Suit 550 24@ 0 0 2 Space Suit 12500 18@ -30% -3 3 @ protects against crash damage, but not against modern or bladed weapons