SuperPowers for Cyberpunk

Name CP cost Skill Description Adaption: Space 9 zero g movement "+5 zero g movement, go without air and pressure for 24 hours" Adaption: Submarine 7 swim "+10 swim, breath water, survive depths of up to a 1000m" Adhesion 8 climb +10 to climb Body Weapons 8 brawl "character has claws, bite, natural elbow blades (2d6)" Control Air/Weather 25 aerokinesis Control Animal 13 animal magnetism allows you to control one type of animal Control Darkness 20 "stealth, control shadows" Control Earth 25 terrakinesis Control Electricity 25 electrokinesis Control Fire 25 pyrokinesis Control Forces 25 telekinesis Control Gravity 25 power level 5G per point of power level Control Magnetism 25 metalokinesis Control Minds 25 hypnotic suggestion Control Plants 20 plant control Control Time 25 temprokinesis Control Water 23 hydrokinesis Create Force Field 23 power level create (power level x 10 SDP) of force fields Empathic Transmission 14 power level effect every one in 25 m radius per power level point Energy Expulsion 10 "power targeting(ref), power level " fires energy bolt(upto 1d6 per point of power level) "Energy Expulsion, Advanced" 15 "power targeting(ref), power level " fires energy bolt(upto 1d10 per point of power level) Extra-limb 15 ambidextrity get extra limb Flight: Glide 9 aerobatics 25 m/s Flight: Sonic Speed 25 aerobatics 300 m/s Flight: Winged 10 aerobatics 90 m/s Flight: Wingless 11 aerobatics 90 m/s Healing touch 20 power level heal 1d6 points per power level per a day Hieghtened Hearing 10 awareness can hear obscure sound Hieghtened Sense: Radar 11 awareness range is 100m radius Hieghtened Smell/Taste 10 awareness "can identify smells and tastes, can track by smell" Hieghtened touch 7 awareness can feel subtle changes in texture Horror Factor 8 intimidation +10 intimidation Illusion 25 craft illusion Roll vs resist torture drugs Immortality 7 nil you don't age Impervious to ancient and HtH weapons 15 "immunity (End, 2)" ignore 6 points of damage per point of power level Impervious to cold 7 "immunity (End, 2)" ignore 6 points of damage per point of power level Impervious to drugs/toxins 8 "immunity (End, 2)" ignore 6 points of damage per point of power level Impervious to firearms/energy 20 "immunity (End, 2)" ignore 6 points of damage per point of power level Intangibility 15 nil "you can't effect universe and universe can't effect you, air borne toxins can" Invisibility 25 stealth "no one can see you, +10 stealth" Jumping 8 jumping x10 to jump distances Mimic 20 nil have power at level 1 Natural SP 7 nil 10 sp Negate Powers 25 power level 25 m radius per powerr level point Power Weapon 22 power level 2d6 +2 per power level point Regeneration 18 power level heal (power level) point of damage every minute Shapeshifting: Animal 15 "shapeshifting (Tech,3)" can shapeshift into one classification of animal Shapeshifting: Disguise 11 "shapeshifting (Tech,3)" +5 + Shapeshifting to disguise/impersonate Shapeshifting: Growth 15 "shapeshifting (Tech,3)" can increase size by factor of level in shapeshifting Shapeshifting: Limb Weapons 9 "shapeshifting (Tech,3)" Can shapeshift into 2d6 dmg weapons or tools Shapeshifting: Object 15 "shapeshifting (Tech,3)" can shapeshift into one classification of nonliving object Shapeshifting: Shrink 15 "shapeshifting (Tech,3)" can decrease size by factor of level in shapeshifting Shapeshifting: Stretching 15 "shapeshifting (Tech,3)" can increase limb size by factor of level in shapeshifting Super Speed 20 nil move at 20 times MA Super Strength 25 nil "lift 50 times amount, punch damge = body d6" Teleport 25 "power level, Teleportaion Accuracy (Int)" "allows chararacter to teleport up to (power level)^2 x 100m, " Tunneling 12 digging can tunnel at rate of 10 cubic meter per minute Vision: Darkness 10 awareness can see in total darkness Vision: Extended Spectrum 9 awareness can see UV and IR spectrums Vision: Microscopic 10 awareness can see micrscopic objects Vision: Telescopic 10 awareness can see 100 times further Vision: Thermal 10 awareness can see heat given off by objects Vision: X-Ray 12 awareness can see through material

Negative Powers Vulnerability -10 "Character takes double damage from a common material (ie. silver, wood)" Lunacy -5 Character loses control when certain events take place (ie full moon) Alternate form -5 "must transform to use power, Attr = 0 and -10 to humanity and +1 intimidation" Permanent form -10 as above but stuck in other form