Hand to Hand Styles

Aikido (3) Strike: - Kick: - Block: +4 Dodge: +3 Throw: +3 Hold: +3 Escape: +3 Choke: +1 Sweep: +3 Grapple: +2 Katas: Auto-Grapple, Auto-Throw

Boxing (1) Strike: +3 Kick: - Block: +3 Dodge: +1 Throw: - Hold: - Escape: - Choke: - Sweep: - Grapple: - Katas: Power Block

Capeoira (3) Strike: +1 Kick: +2 Block: +2 Dodge: +2 Throw: - Hold: - Escape: - Choke: - Sweep: +3 Grapple: - Katas: Jump Attack

Chao Ta Kung Fu (2) Strike: +1 Kick: +1 Block: +4 Dodge: +4 Throw: - Hold: - Escape: +1 Choke: - Sweep: +1 Grapple: +1 Katas: Pull Punch, Impact Sponge, Lightning attack

Choy-Li-Fut (3) Strike: +4 Kick: +2 Block: +3 Dodge: +1 Throw: +1 Hold: - Escape: - Choke: - Sweep: - Grapple: +2 Katas: Power Block

Crane Style Kung Fu(3) Strike: +2 Kick: +3 Block: +2 Dodge: +2 Throw: +2 Hold: - Escape: - Choke: - Sweep: - Grapple: +2 Katas: Crane Fist(1d6), Jump Attack

Drunken Style(4) Strike: +1 Kick: +2 Block: +2 Dodge: +4 Throw: - Hold: +1 Escape: +2 Choke: +1 Sweep: +2 Grapple: +2 Katas: Auto-Dodge

Eagle Claw Kung Fu (3) Strike: +4 Kick: +3 Block: +1 Dodge: - Throw: - Hold: - Escape: - Choke: - Sweep: - Grapple: +2 Katas: Jump Attack, Eagle Claw(1d6+1)

Judo(1) Strike: - Kick: - Block: - Dodge: +1 Throw: +3 Hold: +2 Escape: +2 Choke: - Sweep: +2 Grapple: +2 Katas:

Jujutsu(3) Strike: +2 Kick: +2 Block: +2 Dodge: +2 Throw: +2 Hold: +2 Escape: +2 Choke: +2 Sweep: +2 Grapple: +2 Katas: Paralysis Attack, Jump Attack

Lee Kwan Choo(2) Strike: +2 Kick: +2 Block: +3 Dodge: +1 Throw: - Hold: - Escape: +1 Choke: - Sweep: - Grapple: - Katas: KO strike, Jump Attack

Leopard Style(2) Strike: +2 Kick: +2 Block: +3 Dodge: +1 Throw: - Hold: - Escape: - Choke: - Sweep: +1 Grapple: - Katas: Power Block

Monkey Style Kung Fu(2) Strike: +2 Kick: +1 Block: - Dodge: +3 Throw: - Hold: +2 Escape: +2 Choke: +2 Sweep: - Grapple: +2 Katas: Auto-Dodge

Moo Gi Gong(2) Strike: +3 Kick: +1 Block: +2 Dodge: - Throw: - Hold: - Escape: - Choke: - Sweep: +1 Grapple: - Katas: Weapon Kata, Improvised Weapons

Ninjitsu(3) Strike: +2 Kick: +2 Block: - Dodge: +4 Throw: +1 Hold: +1 Escape: +2 Choke: +2 Sweep: +3 Grapple: +2 Katas: Weapon Kata, Jump Attack

Praying Mantis Style(3) Strike: +3 Kick: - Block: +1 Dodge: - Throw: - Hold: +2 Escape: +2 Choke: - Sweep: +2 Grapple: +2 Katas: Gou strike(1d6+1)

Shaolin Kung Fu(3) Strike: +2 Kick: +2 Block: +2 Dodge: +2 Throw: - Hold: +2 Escape: +2 Choke: - Sweep: +2 Grapple: +1 Katas: Weapon kata, Break Fall

Snake Style(5) Strike: +3 Kick: - Block: +1 Dodge: +1 Throw: - Hold: - Escape: +1 Choke: +2 Sweep: - Grapple: +2 Katas: Finger Tip attack, Paralysis Attack, Blindness Strike

Sumo(2) Strike: +1 Kick: - Block: +2 Dodge: - Throw: +4 Hold: +3 Escape: +3 Choke: - Sweep: - Grapple: +3 Katas: Auto-Grapple, Grab/Strike

Tae Kwon Do(4) Strike: +3 Kick: +3 Block: +2 Dodge: +1 Throw: - Hold: - Escape: - Choke: - Sweep: +2 Grapple: - Katas: Jump Attack, Power Block, Break Fall

Tai-Chi Ch'uan(2) Strike: +1 Kick: +1 Block: +4 Dodge: +3 Throw: - Hold: - Escape: - Choke: - Sweep: - Grapple: - Katas: Auto-Dodge, Push Open Hand

Taido(2) Strike: +2 Kick: +2 Block: +2 Dodge: +4 Throw: - Hold: - Escape: +2 Choke: - Sweep: - Grapple: - Katas: Auto-Dodge, Jump Kick

Thai Kick Boxing(3) Strike: +3 Kick: +3 Block: +2 Dodge: - Throw: - Hold: - Escape: - Choke: - Sweep: +2 Grapple: +1 Katas: Lightning Attack, Power Block, Jump Attack

Tiger Claw(3) Strike: +3 Kick: +2 Block: +2 Dodge: - Throw: - Hold: - Escape: - Choke: - Sweep: +1 Grapple: - Katas: Tiger claw(1d6+1), Jump Attack

Wrestling(1) Strike: - Kick: - Block: - Dodge: - Throw: +3 Hold: +4 Escape: +4 Choke: +2 Sweep: +2 Grapple: +4 Katas:

Zanji Shinjinken Ryu(3) Strike: +3 Kick: +1 Block: +2 Dodge: - Throw: - Hold: - Escape: - Choke: - Sweep: +1 Grapple: +1 Katas: Weapon Kata, Grab/Strike

Katas:

Auto-dodge The Martial Artist's dodge bonus applies to all shots taken to hit him when using that form.

Auto-grapple Any incomming HtH attacks can be countered with a grab in stead of a block.

Auto-throw Any incomming HtH attacks can be countered with a throw instead of a block.

Blindness strike An atemi strike that requires a head strike to work and results in blindness for 1d6 minutes

Break fall An escape that allows the character to land throws and falls on his feet for half damage(standard fall diff 20)

Finger tip attack An atemi strike that does damage equal to martial art level, however it ignores opponent's armor and BTM.

Grab/Strike A combination attack where one hand grabs and the other strikes, roll two strikes, if grab hits strike is +5 to hit/damage

Impact Sponge A defense manuveur that make an attack cause half damage and still look as though it did full damage

Improvised Weapons A Weapon kata that allows the martial artist to use everyday items as weapons, damage small thrown(1d6/2) melee(1d6)

Jump attack Martial artist jumps the first round and hits the secound, unable to dodge while in the air. Damage 2d6 kick

KO Strike A special Lee Kwon Choo manuveer that must hit the face, can be a punch or kick, this move never actually touches opponent but knock him out for 1d6 minutes

Lightning Attack A furious attack that allows the character to get off two strikes, but reduces block abilty by -5.

Paralysis attack An atemi strike that paralysis target limb for 2d6 rounds, hits to head result in unconciousness, hits to torso result in 1d6 damage hand strike

Power block A special block that forces unarmed opponets to strike the arms in such a way that they take damage (1d6/2) if they are blocked.

Pull Punch A manuvuveur that allows the martial artist to do reduce his damage by upto his skill lvl and still have it look like a devastating attack

Push Open Hand normal punch damage plus knockdown

Weapon Kata A kata that allows the use of melee weapons with the form all strikes with the weapons are considered hand strikes were the weapons damage replaces the normal 1d6/2

Strike: Kick: Block: Dodge: Throw: Hold: Escape: Choke: Sweep: Grapple: Katas: