Skills
Removed Skills
Skill Table
Appraise |
Yes |
Int |
|
|
|
Astrogate/Navigate |
No |
Int |
|
Y |
|
Balance/Walk/Run |
Yes |
Dex |
1 |
|
Y |
Bend Bars |
Yes |
Str |
|
|
|
Bluff/Credibility |
Yes |
Cha |
|
|
|
Burrow |
Yes |
Str |
1 |
|
Y |
Climb |
Yes |
Str |
1 |
B |
Y |
[Concentration] |
Yes |
Wis* |
|
|
|
Craft |
Yes |
Int |
|
Y |
|
Craft: Alchemy |
Yes |
Int/Wis |
|
Y |
|
Decipher Script |
Yes |
Int |
|
|
|
Diplomacy |
Yes |
Cha |
|
|
|
Disable Device |
No |
Int |
|
|
|
Disguise/Impersonation |
Yes |
Cha |
|
Y |
|
Escape Artist |
Yes |
Dex |
1 |
|
Y |
Forgery |
Yes |
Int |
|
Y |
|
Fly |
Yes |
Dex |
2 |
|
Y |
Gather Information |
Yes |
Cha |
|
|
|
Handle Animal |
No |
Cha |
|
|
|
Heal/Treat Injury |
Yes |
Wis |
|
Y |
|
Hide |
Yes |
Dex |
1 |
|
* |
Intimidate |
Yes |
Cha |
|
|
|
Jump |
Yes |
Str |
1 |
|
Y |
Knowledge |
No |
Int |
|
|
|
--Astronomy |
No |
Int |
|
|
|
--Dungeoneering |
No |
Int |
|
|
|
--Engineering |
No |
Int |
|
|
|
--Geography |
No |
Int |
|
|
|
--History |
No |
Int |
|
|
|
--Law |
No |
Int |
|
|
|
--Local |
No |
Int |
|
|
|
--Maths/Cryptography |
No |
Int |
|
|
|
--Microbiology |
No |
Int |
|
|
|
--Nature |
No |
Int |
|
|
|
--Nobility |
No |
Int |
|
|
|
--Politics/Bureaucracy |
No |
Int |
|
|
|
--PSI |
No |
Int |
|
|
|
--Religion |
No |
Int |
|
|
|
--Streetwise |
No |
Int |
|
|
|
--Tactics |
No |
Int |
|
|
|
--Outer planes |
No |
Int |
|
|
|
--Inner planes |
No |
Int |
|
|
|
--Lore: group/region |
No |
Int |
|
|
|
--Forensics/Analysis |
No |
Int |
|
Y |
|
Lift |
Yes |
Str |
Spec |
|
|
Listen |
Yes |
Wis |
|
|
|
Move Silently |
Yes |
Dex |
1 |
|
* |
Open Lock/Hack/Crack |
No |
Dex |
|
Y |
|
Perform |
Yes |
Cha |
|
* |
|
Profession |
No |
Wis |
|
* |
|
Repair/Maintenance |
Yes |
Int |
|
Y |
|
Ride/Pilot |
Yes |
Dex |
|
Y |
Y |
Pilot |
No |
Dex |
|
Y |
Y |
--Pilot: Cars/Trucks |
No |
Dex |
|
Y |
Y |
--Pilot: Dirigible |
No |
Dex |
|
Y |
Y |
--Pilot: Fixed Wing |
No |
Dex |
|
Y |
Y |
--Pilot: Helicopter |
No |
Dex |
|
Y |
Y |
--Pilot: Hvy Machinery |
No |
Dex |
|
Y |
Y |
--Pilot: Motorcycle |
No |
Dex |
|
Y |
Y |
--Pilot: Powerboats |
No |
Dex |
|
Y |
Y |
--Pilot: Robot |
No |
Dex |
|
Y |
Y |
--Pilot: Sailing |
No |
Dex |
|
Y |
Y |
--Pilot: Starfighter |
No |
Dex |
|
Y |
Y |
--Pilot: Starship |
No |
Dex |
|
Y |
Y |
--Pilot: Vector Thrust |
No |
Dex |
|
Y |
Y |
Search/Research |
Yes |
Int |
|
|
|
Sense Motive |
Yes |
Wis |
|
|
|
Sleight of Hand |
Yes |
Dex |
1 |
|
|
Speak/Know Language |
No |
NA |
|
|
|
Spellcraft |
No |
Int |
|
|
|
Spot |
Yes |
Wis |
|
|
|
Survival |
Yes |
Wis |
|
|
|
Swim |
Yes |
Str |
2 |
|
Y |
Tumble/Acrobatics |
Yes |
Dex |
1 |
|
Y |
Use Magic Device |
No |
Cha |
|
|
|
Use Rope |
Yes |
Dex |
|
Y |
|
Craft
--Alchemy/Chemist |
Yes |
Int |
|
--Armorsmithing |
Yes |
Int |
|
--Blacksmithing |
Yes |
Int |
|
--Bookbinding/Papercraft |
Yes |
Int |
|
--Bowyer/Fletcher |
Yes |
Int |
|
--Carpentry/Woodworking |
Yes |
Int |
|
--Cobbling/Shoemaking |
Yes |
Int |
|
--Clothing/Sewing |
Yes |
Int |
|
--Food/Cooking |
Yes |
Int |
|
--Graphics/Painting |
Yes |
Int |
|
--Glass/glassblowing |
Yes |
Int |
|
--Hatmaking |
Yes |
Int |
|
--Herbalist/Apothecary |
Yes |
Int |
|
--Jewerly/Gemcutting |
Yes |
Int |
|
--Locksmithing |
Yes |
Int |
|
--Masonry/Stoneworking |
Yes |
Int |
|
--Metalworking, Fine |
Yes |
Int |
|
--Pottery |
Yes |
Int |
|
--Shipwright |
Yes |
Int |
|
--Tanning/Leatherworking |
Yes |
Int |
|
--Textiles/Weaving |
Yes |
Int |
|
--Trapmaking |
Yes |
Int |
|
--Weaponsmithing |
Yes |
Int |
|
Modern Crafts |
|
|
|
--Automobile |
Yes |
Int |
|
--Communication Systems |
Yes |
Int |
|
--Computer Program |
Yes |
Int |
|
--Cybernetics |
Yes |
Int |
|
--Digital Electronics |
Yes |
Int |
|
--Dirigible |
Yes |
Int |
|
--Energy Weapons |
Yes |
Int |
|
--Firearms |
Yes |
Int |
|
--Fixed Wing |
Yes |
Int |
|
--Helicopter |
Yes |
Int |
|
--Organisms |
Yes |
Int |
|
--Pharmaceuticals |
Yes |
Int |
|
--Plastic/Composites |
Yes |
Int |
|
--Powerboats |
Yes |
Int |
|
--Powered Armor |
Yes |
Int |
|
--Reactive Chemicals |
Yes |
Int |
|
--Robotics |
Yes |
Int |
|
--Rockets/Star ships |
Yes |
Int |
|
--Submersibles |
Yes |
Int |
|
--Vectored Thrust |
Yes |
Int |
|
Old d20 Craft List
Alchemy, Armorsmithing, Basketweaving, Boatbuilding, Bowmaking,
Bookbinding, Brassmaking, Brewing, Calligraphy, Candlemaking, Carpentry,
Cobbling, Coppersmithing, Coralshaping, Dyemaking, Flower Arranging,
Gemcutting, Goldsmithing, Hatmaking, Hornworking, Jewelmaking, Landscape
Gardening, Leatherworking, Locksmithing, Mapmaking, Masonry,
Metalworking, Origami, Other Fine Arts, Painting, Parchmentmaking,
Pewtermaking, Poisonmaking, Pottery, Potterymaking, Painting,
Ropemaking, Sailmaking, Sculpting, Sculpture, Shipmaking,
Silversmithing, Shoemaking, Skinning, Soapmaking, Stonecarving,
Stonemasonry, Stoneworking, Tanning, Trapmaking, Weaponsmithing,
Weaving, Wheelmaking, Winemaking, Woodcarving, Woodworking
Profession
--Finance/Investment |
No |
Wis |
|
--Assistant |
No |
Wis |
|
--Astrologer |
No |
Wis |
|
--Bookkeeper |
No |
Wis |
|
--Cartographer |
No |
Wis |
|
--Courtier |
No |
Wis |
|
--Engineer |
No |
Wis |
|
--Farmer |
No |
Wis |
|
--Fisher |
No |
Wis |
|
--Florist |
No |
Wis |
|
--Gambler |
No |
Wis |
|
--Gardener |
No |
Wis |
|
--Guide |
No |
Wis |
|
--Herder |
No |
Wis |
|
--Housekeeper |
No |
Wis |
|
--Hunter |
No |
Wis |
|
--Innkeeper |
No |
Wis |
|
--Landscaper |
No |
Wis |
|
--Lawyer |
No |
Wis |
|
--Lumberjack |
No |
Wis |
|
--Mason |
No |
Wis |
|
--Merchant |
No |
Wis |
|
--Miller |
No |
Wis |
|
--Miner |
No |
Wis |
|
--Porter |
No |
Wis |
|
--Rancher |
No |
Wis |
|
--Sailor |
No |
Wis |
|
--Scribe |
No |
Wis |
|
--Shopkeeper |
No |
Wis |
|
--Siege Engineer |
No |
Wis |
|
--Soldier |
No |
Wis |
|
--Stablehand |
No |
Wis |
|
--Tanner |
No |
Wis |
|
--Teacher |
No |
Wis |
|
--Teamster |
No |
Wis |
|
--Woodcutter |
No |
Wis |
|
Old d20 Profession List
Apothecary, Astrologer, Blacksmith, Boater, Bookkeeper, Brewer,
Butcher, Cartographer, Cook, Courtier, Embalmer, Engineer, Executioner,
Farmer, Fisher, Gambler, Gardener, Guide, Herder, Herbalist, Hunter,
Innkeeper, Lawyer, Lumberjack, Mason, Merchant, Miller, Miner, Pilot
(various), Porter, Ranger, Sailor, Scribe, Shopkeeper, Siege Engineer,
Silk Maker, Slaver, Soldier, Stablehand, Tanner, Teacher, Teamster,
Woodcutter
Language
Each rank in Know Language gets you 1 language known. Languages
available is campaign specific. There should ab a common language for
the campaign. specific languages for races and localities. Religions may
have there own language. And finally Computer Literacy may be 1 or more
languages/dialects (i.e. Binary in StarWars).
Lore
Lore skills must select a specific Region, Race, Religion, Peoples,
Country, etc. This then gives you knowledge of that groups or areas
history, culture, laws, geography, key figures, etc similar to
Knowledge: Local.
Act |
comedic, drama, pantomime |
Comedy |
buffoonery, limericks, joke-telling |
Dance |
ballet, waltz, jig |
Oratory |
epic, ode, storytelling |
Tricks |
stage magic, juggling, ventriloquism |
Keyboard instruments |
harpsichord, piano, pipe organ |
Percussion instruments |
bells, chimes, drums, gong |
String instruments |
fiddle, harp, lute, guitar |
Wind instruments |
flute, pan pipes, recorder, trumpet |
Sing |
ballad, chant, melody |
Magic Skill Changes
Decipher Script
Note Read Magic grants a +15 to Deciphering magical writings
20 |
Decipher the simplest messages |
25 |
Decipher standard texts |
30 or higher |
Decipher intricate, exotic, or very old writing |
20 + spell level |
Decipher a written spell (such as a scroll) without using read
magic. One try per day. Requires a full-round action. |
20 |
Use a scroll (You have previously deciphered) |
15 + spell level |
Copy a written spell to your formulary. No retry for that spell
until you gain at least 1 rank in this skill. Requires 8 hours. |
25 + spell level |
Identify a spell symbol (glyph of warding DC 28). No action
required. |
10 + spell level |
When using read magic, identify a spell symbol (glyph of warding
DC13). No action required. |
Spellcraft
15 + spell level |
Identify a spell being cast. (You must see or hear the spell’s
verbal or somatic components.) No action required. No retry. |
15 + spell level |
When casting detect magic, determine the school of magic involved in
the aura of a single item or creature you can see. No action
required. |
15 + 1/2 caster level |
If the aura is not a spell effect |
20 + spell level |
Identify a spell that’s already in place and in effect. You must be
able to detect the effects of the spell. No action required. No
retry. |
20 + spell level |
Identify materials created or shaped by magic, such as noting that
an iron wall is the result of a spell. No action required. No
retry. |
25 + spell level |
After rolling a saving throw against a spell targeted on you,
determine what that spell was. No action required. No retry. |
20 |
Draw a diagram to allow Dimensional Anchor to be cast on a magic
circle spell. Requires 10 minutes. No retry. |
30 or higher |
Understand a strange or unique magical effect, such as the effects
of a magic stream. Time required varies. No retry. |
Use Magic Device
25 |
Activate blindly |
20 |
Use a wand |
20 |
Emulate a class feature |
See text |
Emulate an ability score |
25 |
Emulate a race |
30 |
Emulate an alignment |
Craft: Alchemy
25 |
Identify a potion. Requires 1 minute. No retry. |
Concentration (Wis)
Based on Wisdom instead of Con.