Animal lore Agriculture Armorer Art Astrology(Astronomy) Begging
Blacksmithing Boat Building Breeding Dogs Brewing Carpentry
Charioteering Climbing Cook Concealment Dance Demon and Devil Lore
Disguise Dowsing Engineering/Basic Mechanics Escape Artist Etiquette
Farie Lore Falconry Fasting Fishing Forgery Gambling Gaming Gardening
Heraldry History Horsemanship(by OCC) Hunting Identify Plants/
Fruits(Botany) Impersonation Interrogation Juggling 6 + 1 per level
weapon catch roll vs attack with just straight roll plus PP bonus succ
means he caught the weapon. Jumping high: 4' + 1/3' per level
long: 5' + .5' per level
Language Locate Secret Doors/ Compartments Masonry Mathmatics Medical
Mountaineering Navigation Palming Pick Locks Pick Pockets Play
Instrument Poetry Pottery Preserve Food Prospecting(Geology) Prowl
Read/Write Recognize Place of Power Recognize Poison(Chemistry)
Recognize Precious Metals/Gems Recognize Weapon Quality Religious Lore
Rope Works Sailing Sense of Balance Sense of Direction Sewing Sing Skin
& Prepare Animal Hides Sleight Of Hand Spelunking Swimming Swindling
Tracking Tumbling: includes flips and pole vaults Use Poison
Ventriloquism Weaponsmithing
Weapon prof: List 1 3 6 9 12 15 W.P. Battle Ax str +1 +2 +4 +5 +7 +8 parry 0 +1 +2 +3 +4 +5 throw 0 0 +1 +2 +3 +4 W.P. Blunt str +1 +2 +3 +4 +5 +6 parry 0 +1 +1 +3 +4 +5 throw 0 0 +1 +2 +3 +4 W.P. Ball & Chain str +1 +2 +3 +4 +5 +6 parry 0 0 +1 +2 +3 +4 entangle0 0 +1 +2 +3 +4 throw 0 0 +1 +1 +2 +2 W.P. Forked str +1 +2 +3 +4 +5 +6 parry 0 +1 +2 +3 +4 +5 entangle0 +1 +1 +2 +2 +3 throw 0 +1 +2 +3 +4 +5 W.P. Knives str 0 +1 +2 +3 +4 +5 parry 0 +1 +2 +3 +4 +5 throw +1 +2 +3 +5 +6 +8 W.P. Lance (critical when charging from mount) str +1 +2 +4 +5 +7 +8 parry 0 +1 +2 +3 +4 +5 throw 0 0 +1 +2 +3 +4 W.P. Large Shield str 0 +1 +2 +4 +5 +7 parry +2 +3 +5 +7 +8 +9 throw 0 0 +1 +2 +3 +4 W.P. Large Swords str +1 +2 +3 +4 +5 +6 parry 0 +1 +2 +3 +4 +5 throw 0 0 +1 +1 +2 +3 W.P. Paired character can use weapons paired effectivly doubleing the number of attacks per round ,but the character loses automatic parry. W.P. Pole Arms str +1 +2 +3 +4 +5 +6 parry 0 +1 +2 +3 +4 +5 throw 0 +1 +2 +3 +4 +5 W.P. Short Swords str +1 +2 +3 +4 +5 +6 parry +1 +2 +3 +5 +6 +7 throw 0 +1 +1 +2 +3 +4 W.P. Small Shield str 0 +1 +2 +4 +5 +7 parry +1 +3 +4 +6 +7 +9 throw 0 +1 +2 +4 +5 +7 W.P. Spears str +1 +2 +3 +4 +5 +6 parry +1 +2 +3 +5 +6 +6 throw +1 +2 +3 +4 +6 +7 W.P. Staves str +1 +2 +3 +4 +5 +6 parry +1 +2 +3 +4 +5 +6 throw 0 0 +1 +2 +3 +4 W.P. Throwing Ax str 0 +1 +2 +3 +4 +5 parry 0 +1 +2 +3 +4 +5 throw +1 +2 +3 +4 +5 +6 W.P. Whip or Chain str +1 +2 +3 +4 +5 +6 parry 0 0 +1 +2 +3 +4 entangle0 +1 +2 +2 +3 +4
W.P. Black Powder S. 0 +1 +2 +3 +4 +5 R. 1/2 1 2 3 4 4 W.P. Blow Pipe S. +1 +2 +3 +4 +5 +6 R. 1 2 2 3 4 4 W.P. Cross Bow S. +1 +2 +3 +4 +5 +6 R. 1 2 4 5 6 7 W.P. Long Bow S. +1 +3 +4 +5 +6 +7 R. 2 3 5 7 8 9 W.P. Siege Weapons S. 0 +1 +2 +3 +4 +5 R. 1 1 2 2 3 3 W.P. Short Bow S. +1 +2 +3 +4 +6 +7 R. 1 2 4 5 6 7 W.P. Sling S. +1 +2 +3 +4 +6 +7 R. 2 3 5 7 8 10 W.P. Small Thrown(shurikens, knives, spikes, etc.) S. 0 0 +1 +2 +3 +4 R. 3 5 7 9 11 13 W.P. Targeting S. 0 +1 +2 +3 +4 +5