Modern Weapon Proficiencies

Modified by Blaine Hodge.

What follows is are a slightly modified version of the modern weapon proficiency attack rules from Palladium books. Changes involve targets hit by a spray and damage inflicted by bursts.

AIMED

Aimed Shots Firing one shot which is carefully aimed. Bonus to Strike: +4 with revolver, +3 with others Damage: Damage of one round.

BURSTS

Bursts Firing multiple shots at one target while aiming. Bonus to Strike: +1 to strike Damage: Number of rounds fired divided by three (round up if fractional part is greater than or equal to 0.5, or else round down; always a minimum of 1), multiplied by the damage of one round. Short bursts fire 20% of the weapon's magazine capacity. Long bursts fire 50% of the weapon's magazine capacity. Entire magazine bursts fire 100% of the weapon's magazine capacity.

Spraying/Shooting Wild Firing multiple shots at multiple targets, or not taking time to aim. Bonus to Strike: none Damage: The damage is always equal to the damage of one round, however muliple targets are hit. Short burst sprays cannot be used. Long burst sprays fire 50% of the weapon's magazine capacity. 1D4 targets are hit with a 50% chance of hitting an bystander. Entire magazine burst sprays fire 100% of the weapon's magazine capacity. 1D4 targets are hit with a 50% chance of hitting an bystander.

MACHINE GUNS

Bursts Firing multiple shots at one target while aiming. Bonus to Strike: +1 to strike Damage: Number of rounds fired divided by five (round up if fractional part is greater than or equal to 0.5, or else round down; always a minimum of 1), multiplied by the damage of one round. Short bursts fire 10% of the weapon's magazine capacity. Long bursts fire 30% of the weapon's magazine capacity. Entire magazine bursts fire 100% of the weapon's magazine capacity. Takes two attacks.

Spraying/Shooting Wild Firing multiple shots at multiple targets, or not taking time to aim. Bonus to Strike: none Damage: The damage is always equal to the damage of one round, however muliple targets are hit. Short burst sprays fire 10% of the weapon's magazine capacity. 1D4 targets are hit with a 50% chance of hitting an bystander. Long burst sprays fire 30% of the weapon's magazine capacity. 1D8 targets are hit with a 60% chance of hitting an bystander. Entire magazine burst sprays fire 100% of the weapon's magazine capacity. 2D8 targets are hit with a 70% chance of hitting an bystander. Takes two attacks.

SPRAYING OPTIONAL RULE

In a spray situation, characters can select targets as being sprayed multiple times. Simply means that if a character decides to spray a group twice, after determining how many targets were hit, the target that was sprayed twice takes double damage but each double hit would count as two separate hits. So if there were four people in the group, and it was rolled that 9 targets were hit, each target would be hit twice, taking double damage, and there would be one left over hit.

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