Weapons
Weapon Table
- Fix prices x10
- [ ]
This is the table of available weapons descriptions of the various fields follow.
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Brass Knuckles | 1 | 20/x2 | - | .5 | B | - | - | - | HtH | Simple | $1.50 |
Gauntlet | 1 | 20/x2 | - | .5 | B | - | - | - | HtH | Simple | $2 |
Dagger Punching | 2 | 20/x3 | - | .5 | B | - | - | - | HtH | Simple | $2 |
Gauntlet Spiked | 2 | 20/x3 | - | .5 | B | - | - | - | HtH | Simple | $5 |
Unarmed | 1 | 20/x2 | - | - | Unarmed | - | - | - | HtH | Simple | -- |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Dagger | 2 | 19/x2 | Thr | .5 | P | -2 | - | - | B/Thr | Simple | $2 |
Sword, Short | 3 | 19/x2 | - | 1 | P | -1 | - | - | B | Rogue | $10 |
Sword, Long | 4 | 19/x2 | - | 2 | S | 0 | - | - | B | Martial | $15 |
Sword, Bastard | 5 | 19/x2 | - | 3 | S | +1 | - | - | B | Martial/Heavy | $35 |
Sword, Great | 6 | 19/x2 | - | 4 | S | +2 | - | - | B | Martial | $50 |
Sword, Double | 4/4 | 19/x2 | - | 5 | S | +2 | - | - | B | Martial/Double | $100 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Hammer, Light | 2 | 20/x2 | Thr | 1 | B | -2 | - | - | C/Thr | Laborer | $1 |
Mace, Light | 3 | 20/x2 | - | 2 | B | -1 | - | - | C | Laborer | $5 |
Mace, Heavy | 4 | 20/x2 | - | 4 | B | 0 | - | - | C | Laborer | $12 |
Hammer, War | 5 | 20/x2 | - | 5 | B | +1 | - | - | C | Martial/Heavy | $40 |
Hammer, Great | 6 | 20/x2 | - | 6 | B | +2 | - | - | C | Laborer | $30 |
Hammer, Giant | 7 | 20/x2 | - | 10 | B | +3 | - | - | C | Laborer/Heavy | $50 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Throwing Stick | 1 | 20/x2 | 2 x Thr | .5 | B,Wood | -2 | - | - | Thr | Simple | $0.20 |
Baton | 2 | 20/x2 | Thr | 1 | B,Wood | -1 | - | - | C | Simple | $1 |
Club | 3 | 20/x2 | Thr | 2 | B,Wood | 0 | - | - | C | Simple | $1.50 |
Baseball Bat | 4 | 20/x2 | - | 3 | B,Wood | +1 | - | - | C | Simple/Heavy | $3.50 |
Greatclub | 5 | 20/x2 | - | 4 | B,Wood | +2 | - | - | C | Laborer | $5 |
QuarterStaff | 3/3 | 20/x2 | - | 2 | B,Wood | +2 | - | - | C | Simple/Double | $2 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Dart | 2 | 20/x2 | Thr | .25 | P | -2 | - | - | Thr | Simple | $0.50 |
Javelin | 3 | 20/x2 | 2 x Thr | 1 | P | -1 | - | - | Thr | Simple | $1 |
Spear, Short | 3 | 20/x2 | Thr | 2 | P | -1 | - | - | Pol | Simple | $1 |
Spear(S) | 4 | 20/x3 | Thr | 3 | P | +1 | - | - | Pol | Simple/Heavy | $2 |
Spear, War(S) | 4 | 20/x3 | Thr | 3 | P | +0 | - | - | Pol | Martial | $2 |
Spear, Long(R,S) | 4 | 20/x3 | - | 4 | P | +1 | - | - | Pol | Laborer/Heavy | $5 |
Lance(R,C) | 4 | 20/x3 | - | 4 | P | +1 | - | - | Pol | Martial/Heavy | $10 |
Pike(R,S) | 5 | 20/x2 | - | 5 | P | +2 | - | - | Pol | Laborer | $10 |
Spear, Double(S) | 4/4 | 20/x3 | Thr | 4 | P | +2 | - | - | Pol | Martial/Double | $15 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Axe, Throwing | 2 | 20/x3 | Thr | 1 | S | -2 | - | - | Thr | Rogue/Laborer | $2 |
Axe, Hand | 3 | 20/x3 | - | 2 | S | -1 | - | - | C | Rogue/Laborer | $7 |
Axe, Battle | 4 | 20/x3 | - | 3 | S | 0 | - | - | C | Martial | $10 |
Axe, War | 5 | 20/x3 | - | 4 | S | +1 | - | - | C | Laborer/Heavy | $30 |
Glaive(R) | 5 | 20/x3 | - | 5 | S | +2 | - | - | Pol | Martial | $8 |
Guisarme(R,T) | 4 | 20/x3 | - | 5 | S | +2 | - | - | Pol | Martial | $9 |
Halberd(S,T) | 5 | 20/x3 | - | 5 | S | +2 | - | - | C | Martial | $10 |
Axe, Great | 6 | 20/x3 | - | 6 | S | +2 | - | - | C | Martial | $20 |
Maul, Great | 7 | 20/x3 | - | 10 | S | +3 | - | - | C | Laborer/Heavy | $40 |
Axe, Double | 4/4 | 20/x3 | - | 8 | S | +2 | - | - | C | Martial/Double | $60 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Kukri | 2 | 18/x2 | - | 1 | S | -1 | - | - | B | Rogue | $8 |
Rapier | 3 | 18/x2 | - | 1 | P | 0 | - | - | B | Rogue | $20 |
Scimitar | 3 | 18/x2 | - | 2 | S | 0 | - | - | B | Martial | $15 |
Falchion | 5 | 18/x2 | - | 4 | S | +2 | - | - | B | Martial | $75 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Pick, Light (AP) | 3 | 20/x3 | - | 2 | P | -1 | - | - | C | Rogue/Laborer | $4 |
Pick, Heavy (AP) | 4 | 20/x3 | - | 3 | P | 0 | - | - | C | Martial | $8 |
Pick, Great (AP) | 6 | 20/x3 | - | 5 | P | +2 | - | - | C | Laborer | $18 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Nunchaku(D) | 3 | 20/x2 | - | 1 | B | -1 | - | - | C/Ent | Rogue/Laborer | $2 |
Flail(D) | 4 | 20/x2 | - | 3 | B | 0 | - | - | C | Martial | $8 |
Flail, Heavy(D) | 6 | 20/x2 | - | 5 | B | +2 | - | - | C | Martial | $15 |
Flail, Double | 4/4 | 20/x2 | - | 5 | B | +2 | - | - | C | Martial/Double | $90 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Sai(D,P) | 2 | 20/x2 | Thr | .5 | B | -2 | - | - | Ent | Rogue | $1 |
Main-Gauche(D,P) | 2 | 20/x2 | Thr | .5 | P | -2 | - | - | B | Rogue | $2 |
Trident(S) | 4 | 20/x2 | Thr | 2 | P | 0 | - | - | Pol | Martial | $15 |
Ranseur(R,D) | 5 | 20/x2 | 6 | P | +2 | - | - | Pol | Martial | $10 | |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Sickle | 3 | 20/x2 | - | 1 | S | -1 | - | - | B | Laborer | $6 |
Kama | 3 | 20/x2 | - | 1 | S | -1 | - | - | B | Rogue | $2 |
Scythe | 4 | 20/x4 | - | 5 | P | +2 | - | - | C | Laborer | $18 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Whip(D,T,R+) | 1 | 20/x2 | 6 | 1 | Stun | -1 | - | - | Ent | Entangle | $1 |
Kusari-gama(D,T) | 4 | 20/x2 | - | 5 | S | +2 | - | - | Ent | Entangle | $25 |
Spiked Chain(D,T) | 4 | 20/x2 | - | 5 | S | +2 | - | - | Ent | Entangle | $25 |
Lasso (20m Rope) | 0 | NA | 1 | 5 | -- | +2 | - | - | Ent | Entangle | $10 |
Grapple Hook (20m Rope) | 2 | NA | 1 | 7 | P | +2 | - | - | Ent | Entangle | $20 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Tonfa(D,P) | 2 | 20/x2 | 1 | B | -1 | - | - | C | Martial | $2 | |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Bolas(T) | 2 | 20/x2 | Thr | 1 | Stun | -1 | - | - | Thr | Entangle | $5 |
Net(Entangles) | 0 | NA | 4 | 3 | - | +1 | - | - | Thr | Entangle | $20 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Sling(Re) | 2 | 20/x2 | 16 | 0 | B | -1 | - | 1(Mv) | Thr | Simple | $1 |
Bow, Short | 3 | 19/x2 | 20 | 1 | P | 0 | - | 1(Fr) | Arch | Simple(TBD) | $30 |
Bow, Short Composite | 3 | 19/x2 | 24 | 1 | P | 0 | - | 1(Fr) | Arch | Rogue(TBD) | $75 |
Bow, Long | 4 | 19/x2 | 30 | 2 | P | +1 | - | 1(Fr) | Arch | Martial | $75 |
Bow, Long Composite | 4 | 19/x2 | 34 | 2 | P | +1 | - | 1(Fr) | Arch | Martial | $100 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Crossbow, Hand (AP) | 2 | 20/x3 | 10 | 1 | P | -1 | - | 1(Mv) | Tar | Rogue | $100 |
Crossbow, Light (AP) | 4 | 20/x3 | 26 | 2 | P | +1 | - | 1(Mv) | Tar | Simple | $35 |
Crossbow, Heavy (AP) | 5 | 20/x3 | 40 | 4 | P | +2 | - | 1(Fl) | Tar | Simple | $50 |
Crossbow, Repeat L (AP) | 4 | 20/x3 | 26 | 3 | P | +2 | +1 | 5(Fl) | Auto | Martial | $250 |
Crossbow, Repeat H (AP) | 5 | 20/x3 | 40 | 6 | P | +3 | +1 | 5(Fl) | Auto | Martial/Heavy | $400 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Flintlock Pistol | 6 | 20/x2 | 26 | 2 | F | -1 | 0 | 1(Fl) | Tar | Exotic | $250 |
Flintlock Rifle | 8 | 20/x2 | 40 | 4 | F | +1 | 0 | 1(Fl) | Tar | Exotic | $500 |
Shotgun, Blunderbuss | 8 | 20/x3 | 10 | 4 | F | +2 | 0 | 1(Fl) | Tar | Exotic | $500 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Revolver, Light (Re) | 6 | 19/x2 | 40 | .5 | F | -1 | 0 | 6(Fl) | Tar | Simple | $10 |
Revolver, Heavy (Re) | 8 | 19/x2 | 40 | 1 | F | +1 | 0 | 6(Fl) | Tar | Simple/Heavy | $20 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Derringer | 4 | 19/x2 | 40 | .5 | F | -2 | 0 | 2(Mv) | Tar | Rogue | $10 |
Pistol, Light | 6 | 19/x2 | 50 | 1 | F | -1 | 0 | 10(Mv) | Tar | Simple | $20 |
Pistol, Heavy | 8 | 19/x2 | 50 | 3 | F | +1 | 0 | 10(Mv) | Tar | Simple/Heavy | $45 |
Rifle, Sport | 10 | 19/x2 | 80 | 4 | F | +2 | 0 | 15(Mv) | Tar | Simple | $40 |
Rifle, Sniper | 10 | 18/x2 | 120 | 4 | F | +2 | 0 | 15(Mv) | Tar | Rogue | $150 |
Anti-Tank Weapon | 15 | 20/x3 | 100 | 6 | F | +3 | 0 | 1(Fl) | Tar | Martial/Heavy | $200 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Pistol, Spy | 4 | 19/x2 | 40 | .5 | F | -2 | +1 | 15(Mv) | Tar/Aut | Rogue | $30 |
Pistol, Auto | 6 | 19/x2 | 50 | 2 | F | 0 | +1 | 15(Mv) | Tar/Aut | Rogue/Laborer | $40 |
Carbine | 8 | 19/x2 | 50 | 4 | F | +1 | +1 | 15(Mv) | Tar/Aut | Rogue/Laborer | $80 |
Rifle, Automatic | 10 | 19/x2 | 80 | 5 | F | +2 | +1 | 15(Mv) | Tar/Aut | Martial | $170 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Needler | 4 | 19/x2 | 40 | 1 | F | -1 | +2 | 30(Mv) | Auto | Rogue | $100 |
Pistol, Machine | 6 | 19/x2 | 50 | 2 | F | +1 | +2 | 30(Mv) | Auto | Rogue/Heavy | $100 |
Sub Machine Gun | 8 | 19/x2 | 50 | 4 | F | +2 | +2 | 30(Mv) | Auto | Martial | $130 |
Machine Gun, Light | 10 | 19/x2 | 80 | 6 | F | +3 | +2 | 30(Mv) | Auto | Martial/Heavy | $250 |
Machine Gun, Heavy | 12 | 19/x2 | 100 | 8 | F | +4 | +2 | 30(Mv) | Auto | Martial | $300 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Shotgun, Breach Loading | 10 | 20/x3 | 10 | 4 | F | +2 | 0 | 1(Mv) | Tar | Simple | $10 |
Shotgun, Double Barrel | 10/16 | 20/x3 | 10 | 4 | F | +2 | 0 | 2/1(Mv) | Tar | Laborer | $20 |
Shotgun, Pump or Lever | 10 | 20/x3 | 10 | 2 | F | +1 | 0 | 6(Fl) | Tar | Laborer/Heavy | $40 |
Shotgun, Assault | 10 | 20/x3 | 10 | 5 | F | +3 | +2 | 12(Mv) | Tar | Martial/Heavy | $250 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Pistol Whip | 2 | 20/x2 | - | - | B | C | Simple | -- | |||
Rifle Butt | 3 | 20/x2 | - | - | B | C | Simple | -- | |||
Bayonette, Rifle(S) | 4 | 20/x2 | - | +.5 | P | 0 | - | - | Pol | Martial | $5 |
Firing knife | 2/6 | 19/x2 | Thr/40 | 1 | P/F | -2 | - | 1(Fl) | B/Tar | Rogue | $20 |
Air Fired Spear Gun | 4 | 20/x2 | 30 | 4 | P | +1 | - | 1(Mv) | Pol/Tar | Laborer | $30 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Sap | 3 | 20/x2 | - | 1 | Stun | -2 | - | - | C | Martial | $5 |
Cattle Prod | 6 | 20/x3 | - | 1 | En | -1 | - | - | Pol | Laborer | $10 |
Taser | 6 | 19/x2 | - | 1 | Stun | -1 | - | 10(Mv) | B | Simple | $15 |
Firing Taser | 8 | 19/x2 | 5 | 1 | Stun | -1 | 0 | 1(Mv) | Tar | Simple | $40 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Blowgun (AP) | 1 | 20/x2 | 10 | 1 | P | -1 | - | 1(Mv) | Arch | Rogue | $2 |
Shuriken (AP) | 1 | 20/x2 | Thr | 1/20 | P | -2 | - | 1(Fr) | Thr | Martial | $2 |
Small Thrown (AP) | 1 | 20/x2 | Thr | 1/20 | P | -2 | - | 1(Mv) | Thr | Rogue | $1 |
Hypodermic Needle (EAP) | 1 | - | - | 1 | P | -1 | - | 1(Fl) | B | Exotic | $2 |
Hypo Spray | 0 | - | - | 1 | - | -1 | - | 6(Mv) | B | Exotic | $20 |
Gas gun | 0 | - | 10 | 2 | - | 0 | - | 6(Mv) | Tar | Martial | $20 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
ChainSaw | 10 | 20/x3 | - | 5 | S/Vibro | +1 | - | - | C/B | Laborer/Heavy | $60 |
ChainSaw, Light | 8 | 20/x3 | - | 4 | S/Vibro | 0 | - | - | C/B | Laborer | $30 |
ChainSaw, Heavy | 12 | 20/x3 | - | 7 | S/Vibro | +2 | - | - | C/B | Laborer | $90 |
ChainSaw, Pole(S) | 8 | 20/x2 | - | 4 | S/Vibro | +1 | - | - | Pol | Laborer/Heavy | $30 |
--Extended(R,S) | 8 | 20/x2 | - | 4 | S/Vibro | +2 | - | - | Pol | Laborer | |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Vibro-(any Edge weapon) | x2 | same | same | same | same | same | same | same | same | same | x3 |
Vibro-Knife | 4 | 19/x2 | Thr | .5 | P/Vibro | -2 | - | - | B | Simple | $6 |
Vibro-Blade | 6 | 19/x2 | - | 1 | P/Vibro | -1 | - | - | B | Rogue | $30 |
Vibro-Sword | 8 | 19/x2 | - | 2 | S/Vibro | 0 | - | - | B | Martial | $45 |
Vibro-Axe | 10 | 20/x3 | - | 4 | S/Vibro | +1 | - | - | B | Martial/Heavy | $90 |
Vibro-Bayonette | 8 | 20/x2 | - | +.5 | P/Vibro | 0 | - | - | Pol | Martial | $15 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Stun Baton | 6 | 20/x2 | - | 2 | Stun | -1 | - | - | C | Simple | $10 |
Stun Mace | 8 | 20/x2 | - | 4 | Stun | 0 | - | - | C | Martial | $24 |
Force Pike | 6/6 | 20/x2 | - | 4 | Stun | 0 | - | - | C | Simple/Double | $100 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Flare Gun | 4 | 20/x2 | 30 | 2 | En | -1 | 0 | 1(Mv) | Tar | Exotic | $10 |
Flamethrower (F) | 12 | - | 50Line | 26 | En | +2 | - | 7(4m) | Flm | Martial/Heavy | $100 |
Plasmathrower (F) | 18(3000) | - | 50Line | 26 | En | +2 | - | 8H(Fl) | Flm | Martial/Heavy | $300 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
E-Pistol, Light | 9(30) | 19/x2 | 60 | .5 | En/Stun | -1 | 0 | 50S(Mv) | Tar | Simple | $60 |
E-Pistol | 9(30) | 19/x2 | 60 | 1 | En/Stun | 0 | +1 | 50S(Mv) | Tar/Aut | Simple | $120 |
E-Pistol, Heavy | 12(50) | 19/x2 | 90 | 2 | En/Stun | +1 | 0 | 30S(Mv) | Tar | Simple/Heavy | $135 |
E-Carbine | 9(30) | 19/x2 | 60 | 3 | En/Stun | +1 | +2 | 100L(Mv) | Auto | Rogue/Heavy | $300 |
E-Rifle | 15(75) | 19/x2 | 90 | 4 | En/Stun | +2 | +1 | 40L(Mv) | Tar/Aut | Martial | $510 |
E-Rifle, Repeat | 15(75) | 19/x2 | 90 | 5 | En/Stun | +3 | +2 | 40L(Mv) | Auto | Martial/Heavy | $750 |
E-Rifle, Sniper | 15(75) | 18/x2 | 130 | 4 | En/Stun | +2 | 0 | 40L(Mv) | Tar | Rogue | $450 |
E-Gun, Heavy Repeating | 18(100) | 19/x2 | 130 | 8 | En/Stun | +4 | +2 | 250H(Fl) | Auto | Martial | $900 |
Energy Cannon | 21(160) | 20/x3 | 110 | 6 | En/Stun | +3 | - | 9S(Mv) | Tar | Martial/Heavy | $600 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
E-(any Edge weapon) | x3 | same | same | .5 | En | GM Disc | same | same | same | Exotic | x10 |
E-Sword, Light | 9 | 18/x2 | - | .5 | En | -1 | - | - | B | Exotic | $150 |
E-Sword | 12 | 19/x2 | - | .5 | En | -1 | - | - | B | Exotic | $150 |
E-Sword, Double | 12/12 | 19/x2 | - | .5 | En | 0 | - | - | B | Exotic/Double | $1000 |
E-Whip(D,T,R+) | 6 | 20/x2 | 4 | .5 | En | -1 | - | - | Ent | Exotic/Entangle | $10 |
Weapon Name | Damage | Crit | Range | Weight | Type | Size | ROF | Capacity | Skill | Group | Cost |
Grenade, Thrown | Grenade | - | Thr | 1/4 | - | -2 | - | 1(Mv) | Thr | Martial | -- |
Grenade Gun | Grenade | - | 10 | 1 | - | -1 | - | 1(Mv) | Mis | Martial | $10 |
Grenade Launcher | Grenade | - | 40 | 3 | - | +1 | - | 1(Mv) | Mis | Martial | $15 |
Grenade Launcher, Multi | Grenade | - | 40 | 6 | - | +3 | +1 | 12(Fl) | Mis | Martial/Heavy | $100 |
Grenades
Weapon Name | Damage | Area | [Save] | Weight | Type | Capacity | Cost |
---|---|---|---|---|---|---|---|
Smoke, Signalling | - | 2Rad | - | 1/4 | - | $2 | |
Smoke, Obscuring | Std | 8Rad | - | 1/4 | - | $4 | |
Smoke, Dense | Full | 4Rad | - | 1/4 | - | $4 | |
Gas | 0 | 4Rad | varies | 1/4 | - | ~ | |
Acid | 3 | 2Rad | 20 | 1/4 | Acid | $10 | |
Greek Fire (F) | 3 | 2Rad | 20 | 1/4 | Fire | $20 | |
GunPowder Bomb | 6 | 2Rad | 20 | 1/4 | Fire | $30 | |
GunPowder Frag Bomb | 9 | 2Rad | 20 | 1/4 | F | $30 | |
Molotov (F) | 9 | 2Rad | 20 | 1/4 | Fire | $30 | |
Holy Water | 6 | 2Rad | 20 | 1/4 | Holy | $25 | |
Dynamite | 9 | 4Rad | 20 | 1/4 | Sonic | $30 | |
Frag | 15 | 4Rad | 20 | 1/4 | F | $50 | |
Stun(Flash Bang) | 15 | 4Rad | 30 | 1/4 | SED | $50 | |
Concussion | 30 | 8Rad | 20 | 1/4 | Sonic | $100 | |
Incendiary (F) | 30 | 8Rad | 25 | 1/4 | Fire | $150 | |
E-Grenade, Reusable | 30(1500) | 4Rad | 20 | 1/2 | Fire | 1S(2m) | $300 |
Stats
Weapon Name
The name of the weapon with special weapon qualities in parenthesis.
Special Weapon Qualities
- R
- Reach Attack two spaces away rather than adjacent
- R+
- You can attack spaces up to 2 spaces away, but you do not threaten any spaces and provoke attacks of opportunity like attacking with a ranged weapon.
- T
- Tripping weapon +2 to trip attempts can drop weapon rather than be tripped
- D
- Disarming weapon +2 disarm attempts
- P
- Parrying weapon Provides +1 shield bonus like a buckler. If you attack with the parrying weapon, you don't get the shield bonus for the rest of the round.
- S
- Can be set against a charge to do double damage
- C
- Charge weapon does double damage from back of charging mount
- F
- Flame weapon causes combustibles including wood, clothes, characters to be set on fire(3HED per round until extiguished) unless they make a Roll vs ??DC for half damage. On critical failures, flame weapons always result in friendly fire, possibly even hitting the user.
- Re
- Reliable ranged weapons don't need to be unjammed or restrung on critical failures
- AP
- Doubles damage against armor, a half damage
- EAP
- Triples damage against armor, a third damage
Damage
How much damage the weapon does on a hit.
Legacy Damage
If you want to know how the weapon damages would map to old d20 weapons. For Most Weapons look up the damage in the first column and go across to either d6 (for d6 only equivalent damage) or Multi-Die for the even more classic damage.
Damage | d6 | Multi-Die |
---|---|---|
1 | 1 | 1,1d2 |
2 | 2 | 1d3,1d4 |
3 | 1d6 | 1d6 |
4 | 1d6+1 | 1d8,2d4 |
5 | 1d6+2 | 1d10 |
6 | 2d6 | 2d6,1d12 |
7 | 2d6+1 | 3d4 |
8 | 2d6+2 | 2d8 |
9 | 3d6 | 3d6 |
10 | 3d6+1 | 2d10 |
11 | 3d6+2 | 2d12 |
12 | 4d6 | 4d6 |
13 | 4d6+1 | 6d4 |
14 | 4d6+2 | 3d10 |
15 | 5d6 | 5d6 |
16 | 5d6+1 | 4d8 |
17 | 5d6+2 | 3d12 |
18 | 6d6 | 6d6 |
19 | 6d6+1 | 4d10 |
20 | 6d6+2 | 5d8 |
21 | 7d6 | 7d6 |
Crit
The threat range and critical hit weapon damage multiplier.
Range
Range increment of weapon in yards.
Weight
Encumbrance of weapon in kilos.
Type
Damage Type of the damage done by this weapon.
Size
Size | Conceal | Wield |
---|---|---|
-2 | 1 Hand (Palmable) | |
-1 | Jacket | 1 Hand (Light) |
0 | Long Coat | 1 Hand |
+1 | Long Coat | 2 Hands |
+2 | Not | 2 Hands |
+3 | Not | 2 Hands w/ Tripod |
+4 | Not | 2 Hands w/ Tripod |
More | Not | Built into Turret |
ROF
The number of extra attacks that can be taken with the multishot feat
Capacity
The number of shots that can be taken with the weapon before reloading.
The action time to reload is also indicated.
Code | Reload Action Type |
---|---|
Fr | Free Action |
Mv | Move Action |
Fl | Full Action |
NUMr | NUM Full Round Actions |
NUMm | NUM Minutes |
Skill
The skill used to determine Attack Bonus with this weapon.
Code | Skill |
---|---|
Gr | Weapon Use: Grappling |
HtH | Weapon Use: Unarmed Strike |
C | Weapon Use: Crushing Weapons |
Ent | Weapon Use: Entangling Weapons |
B | Weapon Use: Blades |
Pol | Weapon Use: Polearms |
Thr | Weapon Use: Thrown |
Arch | Weapon Use: Archery |
Tar | Weapon Use: Target Weapons |
Auto | Weapon Use: Assault Weapons |
Flm | Weapon Use: Flamethrower/Hvy E-Weapon |
Mis | Weapon Use: Missile/Grenade Launchers |
Art | Weapon Use: Artillery/Mortar |
Group
The feat needed to have exposure to and gain proficiency in the weapon.
Heavy Weapons count as one size smaller when wielded by a character with the Heavy Weapons Proficiency feat.
Simple | Martial | Exotic | |
---|---|---|---|
Simple | X | X | |
Rogue | X | ||
Laborer | X | ||
Martial | X | ||
Heavy | X | ||
Double | X | ||
Entangle | X | ||
Exotic | X |
Cost
The purchase price of the weapon.
Weapon Options
Socket Weapons
A system for magical weapons to change their abilities. For the same cost as a master work weapon a weapon can instead be made with 3 sockets. All single ended weapons can have 3 sockets. A double weapon can have a set of three for each end. A set of sockets can have magical gems affixed to them to grant the weapon bonuses. There are 4 types of magical gems(Dull Quartz, Green Emerald, Purple Iolite and Yellow Amber). A set of sockets cannot have more than 1 gem of any one type. The Consumable stones effects are single use when used the stone cracks leaving a cracked sone that may still have some magical abilities.
Gems Price by type and effect
Stone effect | Dull Quartz | Green Emerald | Purple Iolite | Yellow Amber |
---|---|---|---|---|
Basic | 50 | 125 | 225 | 250 |
+1 | 2000 | 5000 | 9000 | 10000 |
+2 | 8000 | 20000 | 35000 | 40000 |
+3 | 18000 | 50000 | 90000 | 100000 |
Anarchic | 24000 | |||
Axiomatic | 24000 | |||
Holy | 24000 | |||
Unholy | 24000 | |||
Bane | 3000 | |||
Disruption | 24000 | |||
Ghost Touch | 3000 | 6000 | 6000 | 6000 |
Life Drinker | 96000 | |||
Vorpal | 150000 | |||
Flaming | 6000 | |||
Frost | 6000 | |||
Merciful | 6000 | |||
Shock | 6000 | |||
Shock+Thundering | 24000 | |||
Thundering | 6000 | |||
Vicious | 6000 | |||
Venom (Dagger of) | 6000 | |||
Flaming Burst | 24000 | |||
Icy Burst | 24000 | |||
Shocking Burst | 24000 | |||
Spell Storing (1-3) | 6000 | |||
Spell Storing (1-6) | 54000 | |||
Spell Storing (1-9) | 150000 | |||
Distance | 6000 | |||
Defending | 3000 | 6000 | ||
Dancing | 96000 | |||
Throwing | 500 | 1000 | ||
Wounding | 24000 | |||
Keen | 6000 | |||
Mighty Cleaving | 3000 | 6000 | 8000 | 10000 |
Ki Focus | 3000 | 6000 | ||
Returning | 3000 | 6000 | ||
Seeking | 3000 | 6000 | ||
Speed | 54000 | |||
Terror (Mace of) | 30000 | |||
Subtlety (Sword of) | 18000 | |||
Consumable Stones | ||||
-Wish (Luck blade) | 44000 | 44000 | 44000 | |
-Wish Cracked | 4000 | 4000 | 4000 | |
-Life Stealing | 2000 | |||
-Life Stealing Cracked | TBD | |||
-Slaying | 2000 | |||
-Slaying Cracked | TBD |
Socket Synergies
Some combinations of magical gems provide additional bonuses when socketted together or in a certain order.
For example: * All 3 Wish Stones in any order (even if cracked) grant +1 luck bonus to all saves, and one reroll per day. * Certain combinations cause the weapon to give off light of a specific color
Ammunition
In general, ammunition cannot be shared between weapons of different types or that do different amounts of damage. i.e. a sport and assault rifle may be able share ammunition, but a light and heavy handgun never can.
Type | Rounds | Cost |
---|---|---|
Handgun | 50 | $5 |
Rifle | 50 | $10 |
Flintlock | 1 | $10 |
Shotgun shells | 10 | $5 |
Arrows | 1 | $0.5 |
Bolts | 1 | $0.5 |
Flamethrower Refill | N/A | $10 |
Energy Weapon Ammunition
Type | E-Charges | Reload | Recharge Rate | Charge Time | Cost |
---|---|---|---|---|---|
Short, disposable | 1500 | Move | 0 | N/A | $50 |
Long, disposable | 3000 | Move | 0 | N/A | $150 |
Heavy, disposable | 25000 | Full | 0 | N/A | $500 |
Short, rechargeable | 1500 | Move | 0 | 20 min | $100 |
Long, rechargeable | 3000 | Move | 0 | 1 hour | $300 |
Heavy, rechargeable | 25000 | Full | 0 | 1 day | $1000 |
Generator, hip pack | 2500 | 1 min | 1 per round | 1 hour | $1000 |
Generator, backpack | 20000 | 1 min | 10 per round | 1 day | $4000 |
Alchemical Ammunition (Target Spell)
This +1 arrow (or other ammunition) contains an ampule of alchemical elixir of varying types. If it strikes a foe so that it deals damage, it bursts into magical energy that effects the target as if they were the target of the contained spell effect. Similar to drinking a potion of the listed effect.
Craft: Requires Brew Potion and Craft Magical Arms and Armor, and Knowledge of Spell. Base Price: ( Spell Level x Caster Level x 50 ) + 40 gp + Any material component cost for spell
Example Sleep Arrow
Target with at most 4HD gets Will save vs DC 11 or falls asleep for 1 minutes. Base Cost: 90 gp
Alchemical Ammunition (Burst or Spread Spell)
This +1 arrow (or bolt or bullet) contains an ampule of alchemical elixir of varying types. If it strikes a foe so that it deals damage, it bursts into magical energy that effects the target as if they were at the center of the contained spell effect. The arrow can also be fired at a point (DC 10+Spell Level) resulting in the spell being initiated normally from that point.
Craft: Requires Brew Potion and Craft Magical Arms and Armor, and Knowledge of Spell. Base Price: ( Spell Level x Caster Level x 50 ) + 40 gp + Any material component cost for spell
Example Fireball Arrow
Does 5d6 Damage DC 14 Ref Save for half. Base Cost: 790 gp