Classes

Base Classes

Aristocrat

Aristocrats use their charm, influence and resources to make their way in the galaxy. Whether a prince, a powerful politician, a high ranking commander, or even a convincing charlatan this character knows how to motivate people to get things accomplished.

Examples
Leia Organa, Lando Calrissian
Stat
Cha
Base Attack Bonus
Poor(Wizard)
Save
Fort: Poor(+0)
Ref: Good(+2)
Will: Good(+2)
Hit Die
d6
Alignment
Any Non-Chaotic
Skills
6
Money
2d6x1000 credits
Weapons
Simple
Armor
Medium

Progression

Lvl Att Fort Ref Will Special:
1. +0 +0 +2 +2 Inspire Courage +1, Favor
2. +1 +0 +3 +3 Command Feat, Resource Access
3. +1 +1 +3 +3 Inspire Competence +2
4. +2 +1 +4 +4 Command Feat, Favor +2
5. +2 +1 +4 +4 Inspire Courage +2
6. +3 +2 +5 +5 Command Feat
7. +3 +2 +5 +5 Inspire Competence +3
8. +4 +2 +6 +6 Leadership, Favor +3
9. +4 +3 +6 +6 Inspire Greatness
10. +5 +3 +7 +7 Command Feat
11. +5 +3 +7 +7 Inspire Competence +4, Inspire Courage +3
12. +6 +4 +8 +8 Command Feat, Favor +4
13. +6 +4 +8 +8 Inspire Greatness
14. +7 +4 +9 +9 Command Feat, Bonus Feat
15. +7 +5 +9 +9 Inspire Heroics, Inspire Competence +4
16. +8 +5 +10 +10 Command Feat, Favor +5
17. +8 +5 +10 +10 Inspire Courage +4
18. +9 +6 +11 +11 Command Feat
19. +9 +6 +11 +11 Inspire Competence +4
20. +10 +6 +12 +12 Command Feat, Favor +6

Command Feats

The aristocrat gets a number of abilities that aid in leading and organizing people. The command abilities are similar to the bard songs, However they must be based on Perform(oratory), and the target must be able to understand the aristocrat.

Uses per day
3 + 1/4 Perform skill ranks + Cha modifier
Save
10 + 1/2 Perform skill ranks + Cha modifier
Command Feat List

Other

Force Sensitive

Sensitives use their connection to the Force to survive in the galaxy. The force connects to people from all walks of life Jedi padawans, street urchins, noble warlords and local shaman. The force is a powerful ally, but being open to it also opens oneself to the call of the dark side. Using the force for the darker purposes can pull a character down to be a slave to the dark side.

Example
Yoda, Anakin Skywalker, Darth Vader, Palpatine
Stat
Wis
Base Attack Bonus
Average(Cleric)
Save
Fort: Poor(+0)
Ref: Good(+2)
Will: Good(+2)
Hit Die
d8
Alignment
Any
Skills
4
Money
1d4x500 credits
Weapons
Simple + Primitive or 1 Exotic
Armor
Light + Shield

Progression

Lvl Att Fort Ref Will Special:
1. +0 +0 +2 +2 Force Feat
2. +1 +0 +3 +3 Force Feat
3. +2 +1 +3 +3
4. +3 +1 +4 +4 Force Feat
5. +3 +1 +4 +4 Force Feat
6. +4 +2 +5 +5
7. +5 +2 +5 +5 Force Feat
8. +6 +2 +6 +6 Force Feat
9. +6 +3 +6 +6
10. +7 +3 +7 +7 Force Feat
11. +8 +3 +7 +7 Force Feat
12. +9 +4 +8 +8
13. +9 +4 +8 +8 Force Feat
14. +10 +4 +9 +9 Force Feat
15. +11 +5 +9 +9
16. +12 +5 +10 +10 Force Feat
17. +12 +5 +10 +10 Force Feat
18. +13 +6 +11 +11
19. +14 +6 +11 +11 Force Feat
20. +15 +6 +12 +12 Force Feat

Pilot

Pilots ply their trade throughout the galaxy. Surviving as freighters, smugglers, and war fighters.

Examples: Han Solo, Poe Dameron

Stat
Dex
Base Attack Bonus
Average(Cleric)
Save
Fort: Poor(+0)
Ref: Good(+2)
Will: Poor(+0)
Hit Die
d6
Alignment
Any
Skills
4
Money
1d6x500 credits + Vehicle Access Vehicle: Pilots start play with access to 1 stock fighter or freighter. the vehicle is owned by or payed for with a loan from a patron. Possible patrons include a military organization (i.e. the Rebel Fleet), a Commercial organization (i.e. the Trade Federation), or a Criminal organization (i.e. paid for by a loan from the Hutts). The Pilot has full access to this vehicle, and can easily steal it. However such a theft will make an enemy of a fairly powerful organization.
Weapons
Simple + Rogue(Heavy Pistol, VibroBlade) + Vehicle Weapons
Armor
Light

Progression

Lvl Att Fort Ref Will Special:
1. +0 +0 +2 +0 Starship Operation
2. +1 +0 +3 +0 Starship Dodge
3. +2 +1 +3 +1 Jury-rig +2 (only for systems in vehicles he can pilot)
4. +3 +1 +4 +1 Precise Attack +1
5. +3 +1 +4 +1 Evasion
6. +4 +2 +5 +2 Jury-rig +4
7. +5 +2 +5 +2 Starship Defense +1
8. +6 +2 +6 +2 Familiarity +1
9. +6 +3 +6 +3 Jury-rig +6
10. +7 +3 +7 +3 Familiarity +2
11. +8 +3 +7 +3 Starship Defense +2, Precise Attack +2
12. +9 +4 +8 +4 Familiarity +3, Starship Evasion
13. +9 +4 +8 +4 Jury-rig +8
14. +10 +4 +9 +4 Familiarity +4
15. +11 +5 +9 +5 Starship Defense +3
16. +12 +5 +10 +5 Familiarity +5
17. +12 +5 +10 +5 Improved Starship Evasion
18. +13 +6 +11 +6 Familiarity +6, Precise Attack +3
19. +14 +6 +11 +6 Starship Defense +4
20. +15 +6 +12 +6 Familiarity +7

Scout

Scouts rely on an intimate relationship with the tough environments throughout the galaxy. They maybe guides, warriors, naturalists or just common folk living off the land.

Stat
Str
Base Attack Bonus
Good(Fighter)
Save
Fort: Good(+2)
Ref: Good(+2)
Will: Poor(+0)
Hit Die
d10
Alignment
Any
Skills
4
Money
1d4x500 credits
Weapons
Simple + Primitive + 1 exotic (BowCaster or Melee not light saber)
Armor
Medium + Shield

Progression

Lvl Att Fort Ref Will Special:
1. +1 +2 +2 +0 Wild Empathy, Trail Blazing
2. +2 +3 +3 +0 Tracking
3. +3 +3 +3 +1 Evasion
4. +4 +4 +4 +1 Survival +2
5. +5 +4 +4 +1 Uncanny Dodge
6. +6 +5 +5 +2
7. +7 +5 +5 +2 Swift Tracker
8. +8 +6 +6 +2 Survival +4
9. +9 +6 +6 +3 Fast Movement
10. +10 +7 +7 +3 Improved Uncanny Dodge
11. +11 +7 +7 +3 Camouflage
12. +12 +8 +8 +4 Improved Evasion, Survival +6
13. +13 +8 +8 +4 Improved Evasion
14. +14 +9 +9 +4 Slippery Mind
15. +15 +9 +9 +5
16. +16 +10 +10 +5 Survival +8
17. +17 +10 +10 +5 Hide in Plain sight
18. +18 +11 +11 +6
19. +19 +11 +11 +6 Defensive Roll
20. +20 +12 +12 +6 Survival +10

Soldier(Fighter)

Soldiers have military prowess to fall back on as they make their way through the galaxy. They may be bounty hunters, army infantry, guards, street toughs or noble warriors.

Example
Boba Fett, Jengo Fett
Stat
Con
Base Attack Bonus
Good(Fighter)
Save
Fort: Good(+2)
Ref: Poor(+0)
Will: Poor(+0)
Hit Die
d10
Alignment
Any
Skills
2
Money
2d4x500 credits
Weapons
Simple + Martial
Armor
Heavy + Shield

Progression

Lvl Att Fort Ref Will Special:
1. +1 +2 +0 +0 Bonus Feat
2. +2 +3 +0 +0 Bonus Feat
3. +3 +3 +1 +1
4. +4 +4 +1 +1 Bonus Feat
5. +5 +4 +1 +1 Bonus Feat
6. +6 +5 +2 +2
7. +7 +5 +2 +2 Bonus Feat
8. +8 +6 +2 +2 Bonus Feat
9. +9 +6 +3 +3
10. +10 +7 +3 +3 Bonus Feat
11. +11 +7 +3 +3 Bonus Feat
12. +12 +8 +4 +4
13. +13 +8 +4 +4 Bonus Feat
14. +14 +9 +4 +4 Bonus Feat
15. +15 +9 +5 +5
16. +16 +10 +5 +5 Bonus Feat
17. +17 +10 +5 +5 Bonus Feat
18. +18 +11 +6 +6
19. +19 +11 +6 +6 Bonus Feat
20. +20 +12 +6 +6 Bonus Feat

Specialist

Specialist use there intelligence and abundant knowledge to make a living in the galaxy. They know the technology of the modern galaxy provides power beyond imagining. Among specialists you could find cyber-doctors, spaceship mechanics, weapon techs, security specialists and splicers.

Example
Chewbacca
Stat
Int
Base Attack Bonus
Average(Cleric)
Save
Fort: Poor(+0)
Ref: Poor(+0)
Will: Good(+2)
Hit Die
d6
Alignment
Any
Skills
8
Money
1d6x500 credits
Weapons
Simple
Armor
Light + Shield

Progression

Lvl Att Fort Ref Will Special:
1. +0 +0 +0 +2 Lucky (1/day)
2. +1 +0 +0 +3 Barter (+5 Diplomacy to Buy/Sell)
3. +2 +1 +1 +3 Skill Specialty( as Skill Emphasis but stack-able)
4. +3 +1 +1 +4 Research (+ Level to Knowledge w/ useful Database)
5. +3 +1 +1 +4 Skill Mastery (Can always take 10 with 1 skill)
6. +4 +2 +2 +5 Skill Specialty
7. +5 +2 +2 +5 Lucky (2/day)
8. +6 +2 +2 +6
9. +6 +3 +3 +6 Skill Specialty
10. +7 +3 +3 +7 Skill Mastery
11. +8 +3 +3 +7
12. +9 +4 +4 +8 Skill Specialty
13. +9 +4 +4 +8 Lucky (3/day)
14. +10 +4 +4 +9
15. +11 +5 +5 +9 Skill Mastery, Skill Specialty
16. +12 +5 +5 +10
17. +12 +5 +5 +10
18. +13 +6 +6 +11 Skill Specialty
19. +14 +6 +6 +11 Lucky (4/day)
20. +15 +6 +6 +12 Skill Mastery

Prestige classes

Jedi Knight

Requirements
Crafted lightsaber, Alter +1, Control +5, Sense +5, Deflect, Exotic Weapon Proficiency (lightsaber)
Hit Die
d8
Skills
4

Progression

Lvl Att Fort Ref Will Special:
1. +0 +0 +0 +0 Deflect +1
2. +1 +1 +1 +1 Force Feat
3. +2 +1 +1 +1 Deflect +2
4. +3 +1 +2 +2 Force Feat
5. +3 +2 +2 +2 Deflect +3
6. +4 +2 +3 +3 Force Feat
7. +5 +2 +3 +3 Deflect +4
8. +6 +3 +4 +4 Force Feat
9. +6 +3 +4 +4 Attract Padawan (1d4 Level Force Sensitive)
10. +7 +3 +5 +5 Force Secret

Jedi Master

Requirements
Sense +10, Jedi Knight 9, Cannot be tainted
Hit Die
d8
Skills
4

Progression

Lvl Att Fort Ref Will Special:
1. +1 +1 +1 +1 Force Secret
2. +2 +1 +1 +1 Force Feat
3. +3 +2 +2 +2 Deflect +5
4. +3 +2 +2 +2 Force Feat
5. +4 +3 +3 +3 Force Secret

DarkSide Warrior

Requirements
Force Sensitive, Alter, Control, Sense, Force Rage (3 Ranks)
Hit Die
d10
Skills
4
Special
Character becomes at least tainted

Progression

Lvl Att Fort Ref Will Special:
1. +1 +0 +0 +0 Skill Mastery (Force Rage)
2. +2 +1 +1 +1 Sneak Attack +1d8
3. +3 +1 +1 +1 Force Feat
4. +4 +1 +2 +2 Sneak Attack +2d8
5. +5 +2 +2 +2 Force Feat
6. +6 +2 +3 +3 Sneak Attack +3d8
7. +7 +2 +3 +3 Force Feat
8. +8 +3 +4 +4 Sneak Attack +4d8
9. +9 +3 +4 +4 Force Secret
10. +10 +3 +5 +5 Sneak Attack +5d8

DarkSide Lord

Requirements
Total Force Levels 13, Force Lightning, must be fully corrupted
Hit Die
d8
Skills
4

Progression

Lvl Att Fort Ref Will Special:
1. +1 +1 +1 +1 Force feat
2. +2 +1 +2 +2 Force Secret
3. +3 +2 +2 +2 Force feat
4. +4 +2 +3 +3 Force Secret
5. +5 +3 +3 +3 Force feat

Bounty Hunter

Basically unchanged from revised edition rules.

Skills

Differences from Revised Star Wars

Entertain was replaced with Perform. To be more consistent with DnD, and not all performances are entertaining ;)

Read/Write Language and Speak Language were replaced with Know Language. If your INT is 10 or higher you can Read/Write every language you know. To decipher the basic meaning of an unknown simple language requires a DC 20 Know Language check.

Skill Table

Skill Spec Sold Force Prim Pilot Arist UnT Abil Armor
Appraise C X X X C C Yes Int
Astrogate C X X X C X No Int
Balance X X C C C X Yes Dex 1
Bluff C X X X X C Yes Cha
Climb X C C C X X Yes Str 1
Computer Use C C X X C C Yes Int
Craft C C C C C C Yes Int
Demolitions C C X X C X No Int
Diplomacy C X C C X C Yes Cha
Disable Device C X X X X X No Int
Disguise C X X X X C Yes Cha
Escape Artist C X C C C X Yes Dex 1
Forgery C X X X X X Yes Int
Gamble C C X X C C Yes Wis
Gather Info X X X X C C Yes Cha
Handle Animal X C X C X X No Cha
Hide C X X C C C Yes Dex 1
Intimidate X C X C X C Yes Cha
Jump X C C C C X Yes Str 1
Know Language C C C X C C No NA
Knowledge C ? ? ? ? C No Int
--Alien Taxonomy C C C C C C No Int
--Bureaucracy C X X X X C No Int
--Chemistry C C C C C C No Int
--The Force C X C X X C No Int
--Forensics C X X X X C No Int
--Galactic Lore C X X X C C No Int
--Medicine C X X X X C No Int
--Social Science C X C X X C No Int
--Streetwise C C X C C C No Int
--Tactics C C C C C C No Int
--Wilderness Lore C C C C C C No Int
--Specific System C C C C C C No Int
Listen C X C C X X Yes Wis
Move Silently C X X C C X Yes Dex 1
Perform C X C C X C Yes Cha
Pilot C C C X C C No Dex
Profession C C C C C C No Wis
Repair C C X X C X No Int
Ride X X C C C C Yes Dex
Search C X X C X X Yes Int
Sense Motive C X X X X C Yes Wis
Sleight Hand C X X X C X Yes Dex 1
Spot C X C C C X Yes Wis
Survival X C C C X X Yes Wis
Swim X C C C C C Yes Str 2
Treat Injury C C C X X C Yes Wis
Tumble C X C C C X Yes Dex 1
Alter - - C - - - Frc Cha
Control - - C - - - Frc Con
Sense - C1 C C2 - - Frc Wis 1
Fear - C3 C C4 - C5 Frc Cha
Rage - C6 C C7 - - Frc Con

New Feats

Most Core D&D Feats are allowed. Some feats are listed in the force rules as well.

Primal Rage

See Force section

Force Neutral

See Force section

Bayonet Combat

Normal
A character with a missile weapon doesn't threaten surrounding spaces.
A character with a bayonet, Atlatl, Cesta, Off-hand melee weapon, or free hand and unarmed combat feat does threaten surrounding spaces.
Bonus
A character with this feat provokes an attack of opportunity on anyone who takes the attack of opportunity he provokes from firing while threatened or the character can take a -2 penalty to hit and fire defensively and not provoke an attack of opportunity

Combat Roll

Normal
As a Move Action, a character can move in or out of a kneeling position.
While kneeling a character is Ranged (+2 Hit, +2 AC) Melee( -2 Hit, -2 AC)
Bonus
Once per round the character may may move into or out of a kneeling position as a free action.

Deadly Aim

Prerequisite
Dex 13, BAB +1
Bonus
A character can choose risker shots in order to do more damage with missile weapons. Basically like Power Attack, but with Ranged Weapons.

Rapid Reload

Once per round the character may reload a weapon as if it were one reload class easier to reload.


  1. A Character with the Primal Nature feat may treat these skills as class skills.↩︎

  2. A Character with the Primal Nature feat may treat these skills as class skills.↩︎

  3. A Character with the Primal Nature feat may treat these skills as class skills.↩︎

  4. A Character with the Primal Nature feat may treat these skills as class skills.↩︎

  5. A Character with the Primal Nature feat may treat these skills as class skills.↩︎

  6. A Character with the Primal Nature feat may treat these skills as class skills.↩︎

  7. A Character with the Primal Nature feat may treat these skills as class skills.↩︎