Armor
This file has two different sets of Modifiers for armor, Armor Bonus or Damage Reduction. The GM should determine which armor rules to use at the beginning of the game.
Shields may and probably should provide the shield bonus to AC even if using the DR system for Armor.
Armor Table
Armor | Cost | DR | MDB | ACP | S10 | S6 | Weight |
---|---|---|---|---|---|---|---|
Light Armor | |||||||
-Primitive | 50 | 2 | +6 | 0 | 10m | 6m | 7kg |
-Blast Helmet, Vest | 500 | 3 | +5 | -1 | 10m | 6m | 3kg |
-Combat Jumpsuit | 1500 | 5 | +4 | -3 | 10m | 6m | 8kg |
-Padded Flight Suit | 800 | 3 | +4 | -2 | 10m | 6m | 5kg |
Medium Armor | |||||||
-Primitive | 1000 | 3 | +2 | -5 | 8m | 4m | 18kg |
-Armored flight suit | 4000 | 6 | +3 | -4 | 8m | 4m | 20kg |
-Battle Armor, Padded | 2000 | 6 | +3 | -4 | 8m | 4m | 13kg |
-Battle Armor, Medium | 6000 | 8 | +2 | -5 | 8m | 4m | 16kg |
Heavy Armor | |||||||
-Armored Spacesuit | 10000 | 9 | +1 | -6 | 6m | 2m | 45kg |
-Battle Armor, Heavy | 12000 | 11 | +0 | -7 | 6m | 2m | 35kg |
Powered Armor | |||||||
-Battleframe | 12000 | 5 | +0 | -8 | 6m | 2m | 20kg |
-Corellian Powersuit | 10000 | 6 | +0 | -4 | 8m | 4m | 18kg |
-Stormtrooper Armor | 8000 | 8 | +2 | -2 | 8m | 4m | 16kg |
Shield | SB | ||||||
-Primitive | 50 | +1 | -- | -2 | -- | -- | 5kg |
-Modern | 100 | +1 | -- | -1 | -- | -- | 3kg |
- DR
- Damage Reduction
- SB
- Shield Bonus to Defense
- MDB
- Maximum Dexterity Bonus
- ACP
- Armor Check Penalty
- S10
- Speed (10m base)
- S6
- Speed (6m base)
Armor Mods
- Spikes
- +2 to grapple damage, $500
- V-Spikes
- +1d4+1 to grapple damage (Powered Armor only), $5000
- Weapon Mount
- Acts as extra hand for weapon (Powered Armor only), $1000
Damage Reduction
Damage Reduction(DR) is the value remove from damage done each attack because of your characters armor. Each time damage gets by the DR the DR is reduced by one. When the armor is reduced to 0 DR it is disabled, still encumbering the wearer, but no longer providing any protection.
A sunder attack against armor can reduce its DR by multiple points. Attack as normal but any damage that gets past the DR is instead applied to the armor after reduced DR until the damage no longer exceeds the DR or the armor is disabled.
For example a sunder attack for 15 points of damage against armor with 7 DR would be applied thus:
- 15 damage vs DR 7, results in -1 DR
- 8 damage vs DR 6, results in -1 DR
- 2 damage vs DR 5, does not penetrate so no more damage done.
Or 10 sunder damage done to DR 3 armor:
- 10 damage vs DR 3, results in -1 DR
- 7 damage vs DR 2, results in -1 DR
- 5 damage vs DR 1, results in -1 DR
- No remaining DR, so Armor is disabled.
Armor repair
Armor that has lost DR can be repaired. An armor patch kit costs 1/20th of the base cost of the armor. It takes 15 minutes to repair armor that contains only soft layers and 1 hour to repair armor including hard layers. The DC to repair any damage is 20. The DR recovered by the repair is equal to the craft roll times the remaining damage to the DR divided by 40. Minimum 1 DR repaired, if the 20 DC is exceeded. A character can hastily repair a suit of armor as a full round action by taking a -10 to the repair roll.
DR recovered = (Repair Roll * DR missing)/40