Secondary Skills

Communications Radio:Basic Computer Computer Programming Computer Operations Cultural/Domestic Bonsai Calligraphy Cook Dance Desert Survival Fishing Floral Arrangement Gardening Go(& Gaming) Mountaineering Poetry Sewing Sing Spelunking Sports Electrical Basic Electronics Espionage Type(Thief) Escape Artist Forgery Land Navigation Palming Pick Locks Pick Pockets Wilderness Survival Mechanical Automotive Mechanics Basic Mechanics Medical First Aid Physical Athletics(general) Body Building Climbing Prowl Running Swimming Pilot: Basic Automobile Race Car Motorcycle Airplane Helicopter Boats:Sail Boats:Motor Pilot Related Navigation Read Sensory Equipment Science Advanced Mathmatics Technical History Art Language Photography Research Writing WP Blunt Chain Knife Pistol Rifle/shotgun Submachinegun

Skills

Communication Cryptography Electronic counter-measures Laser Communications Microwave communications Optic Systems Radar/Sonar Operations Radio: Basic Radio: Scamblers Radio: Satelite relay Surveillance Systems Telephone Networks Computer Computer Operation Computer Networks Computer Programming Supercomputers Cultural/Domestic Art Cook Dance Gambling(roullette, black jack) Gaming(chess, go) Gardening Desert survival Fishing Mountaineering Sewing Sing Spelunking Sports Electrical Basic Electronics Circuit Board Micro-Electronics Computer Repair Electrical Engineering Espionage Concealment Detect Ambush Detect Concealment Disguise Escape Artist Forgery Hojo-Jutsu Imitate Voice Impersonation Intelligence(, Military) Interrogation Land Navigation Microfilm/Microfiche/Microdot Technology Palming Pick Locks Pick Pockets Safe Cracking Sniper Tracking Wilderness Survival Mechanical Aircraft Mechanics Armorer Automotive Mechanics Basic Mechanics Locksmith Mechanical Engineer Medical Criminal Sciences & forensics First Aid Medical Doctor Paramedic Plastic Surgery Pathology Military Aircraft Armor & Weaponry Armorer Demolitions Demolitions Disposal Physical Acrobatics: Sense of Balance 60+5 Walk tightrope or highwire 60+5 climb rope 80+2 climb 40+4(or + 15 to climb skill) backflip 60+5 prowl 30+3( or +10 to prowl skill) +2 roll +1 PS +2 PP +1 PE +3 SDC Arm wrestling Athletics: +1 Parry/dodge +1 body block/tackle +1 roll +1 PS +2 spd +4 SDC Body building: +2 PS +10 SDC Climbing: 50+8 +1 PS +1 PE +3 SDC Melee Weapon Training(Fencing): +1 strike and parry with melee weapon of choice. choice must be farely exact(ie long sword or rapier not sword) Prowl: 46+8 Running: +1 PE +10 SPD +3 SDC Swimming: 50+8 Swimming advanced(SCUBA): 50+5 Pilot(-10 for secondary skill) Automobile:90+3/82+4 Race car(Speed class > 15) Motorcycle:60+4 Tanks & APCs: 50+4 Frieght hauler: 40+3 Heavy machinery: 40+3 Sail boats: 60+4 Motor boats: 60+4 Submarines: 50+4 Airplane: 70+4 Helicopter: 60+4 Jet: 60+4 Pilot: Combat Offensive driving(Automobile,Race Car, Tanks & APCs, Frieght hauler, Heavy machinery) plus 30+5 to combat checks +1 dodge Motorcycle combat: Plus 30+5 to combat checks +2 dodge drive by slash +1 strike and +1 damage per 10 mph Air to air combat(airplane, jet) plus 10+2 to combat checks +6 to dodge and jink Helicopter combat plus 10+2 to combat checks Motor boat combat plus 20+5 to combat checks +2 dodge Submarine combat plus 10+2 to combat checks allows piloting of military type submarines +3 dodge Pilot related Instrument rating Navigation: allows use of any navigation equipment to find location anywhere. 60+5% Read Sensory Equipment Science Anthropology Archeology Astronomy Astrophysics(includes all physics) Biology Botany Chemistry Chemistry: Analytic Chemistry: Pharmaceutical Geology Mathmatics: Basic Mathmatics: Advanced Parapsycology Psycology(Parascycologist only) Psycotherapy Stage Magic (Espionage) Concealment Disguise Escape Artist Palming Pick Locks Pick Pockets Slight of Hand( COUNTS as TWO (2) SKILLS) Contortionist Juggling Technical Art History Journalism Language Law Lore: Demons & Monsters Lore: Ghost and Faerie Lore: Geomancy & Lines of Power Lore: Religion Photography Research Writing Weapon Proficiencies Ancient Weapons Lvl 1 3 6 9 12 15 WP Archery str +2 +1 +1 +2 +1 +1 #att +0 +1 +0 +1 +0 +1 WP Ax/Blunt str +1 +1 +1 +1 +1 +1 parry 0 +1 +1 +1 +1 +1 WP Chain str +1 +1 +1 +1 +1 +1 parry 0 0 +1 +1 +1 +1 entangle+1 +1 +1 +1 +1 +1 WP Forked str +1 +1 +1 +2 +1 +1 parry 0 +1 0 +1 0 +1 entangle+2 +1 +1 +1 +2 +1 WP Knife str +1 +1 +1 +1 +1 +1 parry 0 +1 +1 +1 +1 +1 WP Sword str +1 +1 +1 +1 +1 +1 parry +1 +1 +1 +1 +1 +1 WP Staff str +1 0 +1 +1 +1 +1 parry +1 +2 +1 +1 +2 +1 WP Spear str +1 +1 0 +1 +1 +1 parry +1 +1 +1 +1 +1 +1 WP Sheild str 0 +1 0 0 0 0 parry +2 +1 +2 +1 +2 +1 WP Thrown: to throw any weapon #att +2 +1 +1 +1 +1 +1 WP Paired Weapons: paired weapons Modern Weapons WP Black Powder WP Pistol/Revolver WP Assualt Rifle WP Bolt Rifle/Shotgun WP Sub-machinegun WP Machinegun WP Artillery/Mortar WP Hand Grenade WP Grenade/Missle Launcher WP Energy Pistol WP Energy Rifle WP Energy Heavy Weapon/Flamethrower WP Vehicle Mounted Weapons(allows firing from vehicle not to be wild) WP Sharp shooting(counts as 2 WP, and must already have WP skill) All bonuses only apply when using that specific weapon type: +1 to strike every 3 levels +1 to strike (bonuses includes trying to hit and called shots) for every two attacks sacrificed to aim +1 to initiative every 3 levels +1 att per round trick shots(chose 1 to start and can choose more at the cost of 1 WP) 1 can fire a twohanded weapon one handed. 2 can fire over shoulder with a mirror 3 can fire from a moving vehicle 4 can shoot upsidedown 5 can fire right out of a combat roll(combination dodge/attack) 6 can fire a ricochet shot does one point of damage to first impacts and full to final target. the max number of richocets is equal to the characters level divided by two.