Classless d20
Sections/Files
- Character Creation
- Species
- Skills
- Feats
- Gear
- Crafting
- Weapons
- Armor
- Vehicles
- Cybernetics
- Combat
- Health
- Magic
- Spells
Ability Scores
Uses the standard d20 Ability Scores, Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
Standard Array
- Choose one of these arrays.
- 17, 15, 13, 11, 9, 7 (Heroic Array)
- 15, 14, 13, 12, 10, 8 (Standard Array)
- 13, 13, 13, 13, 13, 13 (Vanilla Array)
- Place one of each value in one of the 6 Ability Scores
- Apply all ability score adjustments including racial ones after base ability scores
Point Buy
- Spend 27 points on ability scores per table below
- Unspent Ability Score points can be used as extra General Points
- Apply all ability score adjustments including racial ones after buying base ability scores
Stat | Cost | Mod |
---|---|---|
8 | 0 | -1 |
9 | 1 | -1 |
10 | 2 | 0 |
11 | 3 | 0 |
12 | 4 | +1 |
13 | 5 | +1 |
14 | 7 | +2 |
15 | 9 | +2 |
16 | 12 | +3 |
17 | 15 | +3 |
18 | 19 | +4 |
Damage multipliers at low strength
Str damage penalties (from below 10 str) ignore multipliers for two handed or off handed use.
Using a weapon 2 handed always increases the damage bonus, or reduces the damage penalty, by at least 1.
Thus:
A character with a 6 STR wielding a weapon one handed would have a -2 to damage and wielding it two handed would make it -1
Damage Modifier Table for 1H, 2H, and Off-Hand Weapons
STR | 1 Hand | 2 Hand | Off Hand |
---|---|---|---|
1 | -5 | -4 | -5 |
2-3 | -4 | -3 | -4 |
4-5 | -3 | -2 | -3 |
6-7 | -2 | -1 | -2 |
8-9 | -1 | -0 | -1 |
10-11 | +0 | +1 | +0 |
12-13 | +1 | +2 | +0 |
14-15 | +2 | +3 | +1 |
16-17 | +3 | +4 | +1 |
18-19 | +4 | +6 | +2 |
20-21 | +5 | +7 | +2 |
22-23 | +6 | +9 | +3 |
+4 | +2 | +3 | +1 |
+2 | +1 | +1.5 | +0.5 |
Level Progression Table
- Class Skills
- Treat all Skills as Class Skills
- Weapons / Armor
- Light Armor Proficiency and 1 Simple Weapon Proficiency
Universal
The standard table of bonuses d20 characters get regardless of class.
Level | XP | Class Skill Max | X-Class Skill Max | Bonus Feats | Stat Bonus |
---|---|---|---|---|---|
1 | 0 | 4 | 2 | 1 | 0 |
2 | 1000 | 5 | 2.5 | 1 | 0 |
3 | 3000 | 6 | 3 | 2 | 0 |
4 | 6000 | 7 | 3.5 | 2 | +1 |
5 | 10000 | 8 | 4 | 2 | 0 |
6 | 15000 | 9 | 4.5 | 3 | 0 |
7 | 21000 | 10 | 5 | 3 | 0 |
8 | 28000 | 11 | 5.5 | 3 | +1 |
9 | 36000 | 12 | 6 | 4 | 0 |
10 | 45000 | 13 | 6.5 | 4 | 0 |
11 | 55000 | 14 | 7 | 4 | 0 |
12 | 66000 | 15 | 7.5 | 5 | +1 |
13 | 78000 | 16 | 8 | 5 | 0 |
14 | 91000 | 17 | 8.5 | 5 | 0 |
15 | 105000 | 18 | 9 | 6 | 0 |
16 | 120000 | 19 | 9.5 | 6 | +1 |
17 | 136000 | 20 | 10 | 6 | 0 |
18 | 153000 | 21 | 10.5 | 7 | 0 |
19 | 171000 | 22 | 11 | 7 | 0 |
20 | 190000 | 23 | 11.5 | 7 | +1 |
Classless Class Base Bonuses
Level | BAB | Saves | Base HP | Base SP | Feats | Skill Points | General Points |
---|---|---|---|---|---|---|---|
1 | 0 | 0 | 3 | 3 | 6 | 8 | 32(36) |
2 | 1 | 0 | 6 | 6 | 7 | 10 | 40(45) |
3 | 1 | 1 | 9 | 9 | 7 | 12 | 48(54) |
4 | 2 | 1 | 12 | 12 | 8 | 14 | 56(63) |
5 | 2 | 1 | 15 | 15 | 9 | 16 | 64(72) |
6 | 3 | 2 | 18 | 18 | 9 | 18 | 72(81) |
7 | 3 | 2 | 21 | 21 | 10 | 20 | 80(90) |
8 | 4 | 2 | 24 | 24 | 11 | 22 | 88(99) |
9 | 4 | 3 | 27 | 27 | 11 | 24 | 96(108) |
10 | 5 | 3 | 30 | 30 | 12 | 26 | 104(117) |
11 | 5 | 3 | 33 | 33 | 13 | 28 | 112(126) |
12 | 6 | 4 | 36 | 36 | 13 | 30 | 120(135) |
13 | 6 | 4 | 39 | 39 | 14 | 32 | 128(144) |
14 | 7 | 4 | 42 | 42 | 15 | 34 | 136(153) |
15 | 7 | 5 | 45 | 45 | 15 | 36 | 144(162) |
16 | 8 | 5 | 48 | 48 | 16 | 38 | 152(171) |
17 | 8 | 5 | 51 | 51 | 17 | 40 | 160(180) |
18 | 9 | 6 | 54 | 54 | 17 | 42 | 168(189) |
19 | 9 | 6 | 57 | 57 | 18 | 44 | 176(198) |
20 | 10 | 6 | 60 | 60 | 19 | 46 | 184(207) |
- BAB
- Base Attack Bonus
- HP
- Hit Points plus CON modifier per level
- SP
- Spell Points plus WIS modifier per level
- Skill Points
- Skill Points plus INT modifier per level
- General Points
- Note Humans get extra General Points instead of skill points, as indicated in parenthesis. They still get an extra feat as normal.
General Point Limits (and Point Costs)
The General points you acquire are spent to buy level advancement in what would normally be class features.
Name | General Point Cost |
---|---|
Extra Melee BAB | 2 |
Extra Ranged BAB | 2 |
Extra Fort Save | 2 |
Extra Ref Save | 2 |
Extra Will Save | 2 |
Extra Feats | 5 |
Extra Skill Points | 1 |
Extra Hit Points | 1 |
Extra Spell Points | 1GP for 3SP |
- Skill Points
- General Points can also be spent on regular skill ranks as skill points.
This table shows the Maximum Additional Bonus that points can be spent on each level.
Level | Max Feats | Max BAB | Max Save | Max HP | Max SP |
---|---|---|---|---|---|
Cost | 5:1 | 2:1 | 2:1 | 1:1 | 1:3 |
1 | 6 | 1 | 2 | 9 | 3 |
2 | 8 | 1 | 3 | 18 | 6 |
3 | 9 | 2 | 3 | 27 | 12 |
4 | 11 | 2 | 3 | 36 | 39 |
5 | 12 | 3 | 3 | 45 | 54 |
6 | 14 | 3 | 3 | 54 | 102 |
7 | 16 | 4 | 3 | 63 | 144 |
8 | 17 | 4 | 4 | 72 | 207 |
9 | 19 | 5 | 4 | 81 | 252 |
10 | 20 | 5 | 4 | 90 | - |
11 | 22 | 6 | 4 | 99 | - |
12 | 24 | 6 | 4 | 108 | - |
13 | 25 | 7 | 4 | 117 | - |
14 | 27 | 7 | 5 | 126 | - |
15 | 28 | 8 | 5 | 135 | - |
16 | 30 | 8 | 5 | 144 | - |
17 | 32 | 9 | 5 | 153 | - |
18 | 33 | 9 | 5 | 162 | - |
19 | 35 | 10 | 5 | 171 | - |
20 | 36 | 10 | 6 | 180 | - |
- SP
- Note after 10th Level there is no limit on how many Spell points can be purchased.
Class Feature Replacement Feats
Feat | Base | 1 Feat | 2 Feats | 3 Feats |
---|---|---|---|---|
Armor | Light | Medium | Heavy | |
Weapons | 1 Simple | All Simple | All Rogue or Laborer | All Martial |
Shields | None | All | ||
Arcane Caster | None | 4 cantrips, School Specialization | Even: +2 up to Caster Level N/2 | Odd: +1 LVL 0 and +2 up to Caster Level N/2 |
Armor Caster | Full Arcane spell failure | No Spell failure in Light Armor | No Spell failure in Medium Armor | No Spell failure in Heavy Armor |
Extra Attacks | 1 Attack | 2nd attack -5 to hit, at BAB +6 | 3nd attack -10 to hit, at BAB +11 | 4th attack -15 to hit, at BAB +16 |
Starting Funds
Money in this game is captured in silver pieces represented with the $. - $1 = 1sp = 10 cp - $10 = 1gp - $100 = 1pp = 10 gp
Starting Feats | Normal Funds | Tradesmen Game |
---|---|---|
Base | $700 | $240 |
Light Armor | +$50 | +$10 |
Medium Armor | +$200(Light +$150) | +$50 |
Heavy Armor | +$1500(Medium +$1300) | +$400 |
Shield | +$100 | +$25 |
All Simple Weapons | +$100 | +$25 |
Any 4 Weapons | +$200(Simple +$100) | +$50 |
All Martial Weapons | +$300(Simple +$200) | +$75 |
Each Rank in Nobility | +$100 | +$25 |
Each Rank in Appraise | +$50 | +$15 |
Each Rank in 1 Profession | +20|+ 5 |
(TBD) Bloodied Feats
Maybe everyone gets a bloodied feat. Something to represent how they handle being severely damaged. cost gains different numbers of General Points.
- Adrenaline Rage
- +2 STR & DEX for X+CON rounds, then Fatigued until fully healed
- Adrenaline Focus
- +1 to hit and dodge for X+WIS rounds, then Fatigued until fully healed
- Adrenaline Power
- +1 SP/Level, then after X+CON rounds Fatigued until fully healed
- Cowering
- +6 Hide and Shaken until fully healed.
- Flight
- Become Shaken until fully healed and +50% speed for X+CON rounds
- Cautious
- Become Shaken until fully healed and double AC bonus from fighting defensively and Combat Expertise while bloodied.
- Disbelief
- +2 Will and Fort Saves for X+WIS rounds then Fatigued
- Alertness
- become Shaken until fully healed, +2 Reflex, Spot, and Listen for X+CON rounds
- ??Fear
- Become Shaken until fully healed, choosing this gets you 5GP
- ??Tired
- after X+CON rounds Fatigued until fully healed, choosing this gets you 5GP
- ??Nauseated
- become nauseated while bloodied, +5GP
- ??Fainting
- Become Shaken and Fatigued until fully healed. 10% chance every round of falling unconscious while bloodied. +10GP
Design
The goal of this system is to build a fully d20 compatible classless system. For use with many of the d20 systems from the height of compatibility like Pathfinder 1e, Star Wars and Dungeons and Dragons 3.5e rules.
This will be based off of a combination of the odyssey system, the starwars and the classless DnD 3.5 rules I've previously put together.
This will be compiled as a collection of optional rules that can be applied to any d20 game with a focus on pathfinder 1e. That then can be combined to form the basis of the rules for my home brew classless system.
This system aims to give the freedom of choice that a classless system provides, but with the discrete power classifications that levels provide.
Rule sets:
Point based spell casting rules.
New spells: to cover some class abilities, rule simplifications and thematic flavoring
Feats: Feat descriptions, prerequisites and mappings for all class features
Skills: Getting rid of the concept of Class skills.
General Points
Critical combos
replacing AC with SP
Health Levels
Crafting and mercantilism buying and selling of goods
Goals
- Support a Rifts(tm)-like game blending Sci-fi, Fantasy and Modern
Action
- Ancient Weapons
- Firearms
- Energy weapons
- Ancient Armor
- Modern Armor
- Space suits
- Power armor
- Spells
- Psionics/The Force
- Science
- Cybernetics/Bionics
- Alien Species
- Fantasy Races
- Vehicles
- Cars
- Robots suits
- Space ships
- Jets
- Maintain compatibility with original d20 systems
- DnD Ability Scores
- DnD Saves
- AC/DC
- Skills for relative improvement
- Feats for unlocked improvement
- Hit Points
- Spell Levels
- Experience Points
- Levels, Hit Dice and Challenge Ratings
- Size/space/reach
- Movement
- Combat/Grapple
- Exploration
- Weapon statistics damage, threat range
- Action economy
- Conversions and simplifying Assumptions
- Consistent currency
- Common spell list
Sources and Inspirations
All of these games have feats and skills and abilities that could be tweaked to be compatible with this system. Mostly tweaking prerequisites and scope. NPCs, MOnsters and enemies could be easily imported.
DnD 3e & 3.5e
Pathfinder 1e
Star Wars: Revised Edition
Traveller20
d20 Modern
Mutants and Masterminds 1e and 2e
- There is an SRD for 3e
- https://www.d20herosrd.com/