Life Path

Roll or choose: 1) Origins and personal style a) Clothes b) Hairstyle c) Affectations d) Ethnic Origins 2) Family Background a) Family ranking b) Parents c) Family status d) Siblings (Number, Gender, Age) 3) Motivations a) Personality Traits b) Person you value most c) What you value most d) How you feel about most people e) Most value posession

Life Events

You may roll life events for inspiration, but ignore any changes to stats, etc unless you choose it from the list below.

Make up to 13 lifepath selections, try to tie each to a life event rolled or chosen. You start with 0 points (4000eb, Rep 0, and have paid some fines.) You may trade in pick-up skill points for 1 extra life event point. You made trade in a Stat point for 2 extra life event points.

Starting Funds: -1 1000 0 5000 1 15,000 2 50,000 3 100,000 4 200,000 5 300,000 6 400,000 7 550,000 8 700,000 9 950,000 10 1,200,000

Debt(Make 1 payment per month, and reduce starting funds by 1 payments value): -1 6 payments of $883 -2 12 payments of $3000 -3 24 / $4000 -4 50 / $5000 -5 100 / $5500 -6 150/ $6000 -7 200 / $7650 -8 250 / $9000 -9 300/ $12000 -10 350 / $15,000

Reputation: X Starting Rep is X

Criminal record: 1 None 0 fine(littering, traffic tickets, etc.) -1 community service(vandalism, misdemeanor) -2 1d6 months(minor felony) -3 1d6/3 years(felony) -4 1d6+1 years(major or serial felonies) -5 1d10+6 years(Man 1) -6 3d6+12 years(Murder 2) -7 Life(40 years)(Murder 1) -8 Natural life(Multiple Murder) -9 Death row(Serial murder) Modifiers 0 Sentence Served (Guilty) -1 Sentence Served (Innocent Felony or higher) 0 Fugative (Guilty) +1 Fugative (Innocent)

Hunted by : -1 members of local cops, company or organization -2 entirety of local cops, company or organization -4 statewide cops, company or organization -6 nationwide cops, company or organization -8 multinational cops, company or organization

Friends & Enemies: 1 Friend: usually a coworker, ex-lover, realtive, etc who still thinks highly of you, but doesn't have much influence X Contacts: you have influence over someone in an organization (similar to +X/2 in Family, Authority, Resources, or Street Deal) (police, gang, etc) X Mentor: +X to any skill -1 Enemies: make enemy with less power and influence than yourself -2 Enemies: make enemy of comparible power to yourself -4 Enemies: make enemy with more power and/or influence than youself

Abilities: 2 Acute sense(+2 Awareness with that sense) 1 Ambidexterous(no off hand penalty) 2 Great Memmory (+2 to INT checks to remember details) 1 Time Sense 4 Light Sleeper Physical Flaw: -2 Deep Sleeper -1 Hard of hearing(-2 on audiotory awareness/notice checks) -1 Poor vision(-2 on visual awareness checks) -1 Nerve damage(-1 REF) -3 Horribly Disfigured(-5 attr) Insanities: -4 Nightmares (80% chance each night) -2 Amnesia (Secret lifepath roll) -8 Blind Hatred Of Humanity -4 Phobia -3 Multiple personalities (1d6 more personalities) name: choose emp: base emp -6 +1d10( for emp<2 roll new personality insanity) cool: 1d10 int: 15 - new emp -2 Delusions Of Granduer 1-2 immortality 3-4 fantasy 5-6 infalibility -2 Hyperactive(+1 to ref based skills, -3 to int, tech based skills) -2 Paranoid -2 Obsession d10 1-5 love 6-10 hate %
1-7 crimebusting 8-14 solitude 15-21 gambling 22-28 alcohol/drugs 29-35 food 35-42 danger 43-49 fashion 50-56 secrecy 57-63 opposite sex 64-70 wealth 71-77 technology 78-84 timeliness 85-92 stealing 93-00 lying -1 Manic/Depressive(cannot use luck when depressive) -2 Addiction