Mages
Magic Int: used to understand magical writings, identify spell effects, and symbols Cool: added to resist torture drugs roll to save vs spells Awareness/Notice Education or Martial Art Library Search Choose 6 Initial Spells
Spell description: Range: range of spells in meters Casting Time: casting time in rounds Duration: duration in rounds Roll vs: what check must be made againt, if any spell roll is less than 10 the spell just doesn't happen Effect: the spells effect
Paladium Spell conversion Range : same Casting time: (PPE)1/3 Duration: same x 15 Roll vs: 15 targets resist toture/drugs opponents dodge Effect: Same(made by equal lvl)
Spells Energy blast Range: 50 Casting Time: 1 Duration: 1 Roll vs: dodge Effect: 1d6 damage per point over dodge
EMP blast Range: 50 Casting Time: 2 Duration: as microwaver Roll vs: dodge Effect: as microwaver
Escape Range: 0 Casting Time: 5 Duration: 1 Roll vs: knot difficulty tied hands 10 handcuffs 15 hog tied 20 straight jacket 25 neck deep concrete 30 Effect: the mage slips out of bindings
Smoke Flash Range: 50 Casting Time: 1 Duration: 1d10 Roll vs: awareness - 10 Effect: distracts apponents allowing for quick escapes or conceal actions
Mind Control Range: 50 Casting Time: 3 Duration: 1d10 minutes per point over roll Roll vs: resist torture/drugs Effect: target must do "exactly" what he is ordered
Sixth sense Range: 4000 Casting Time: 5 Duration: 1d6 minutes per point over 10 Roll vs: 10 or invisibility Effect: mage can see arua(includes all stats, health level, and powers) of any person or enchanted item in range.
Prestidigitation Range: 0 Casting Time: 5 Duration: 5 per point over 10 Roll vs: 10 Effect: +10 to pick pockets or hand is quicker than the eye feats
Flight Range: 1 Casting Time: 3 Duration: 2 hours Roll vs: 10 Effect: fly at 10 kph per point over 10
Exorcism Range: 10 Casting Time: 20 Duration: permenant Roll vs: resist torture drugs Effect: banish demon or spirt to proper dimension
Magic Null Range: 50 Casting Time: 2 Duration: 10 per point over 10 Roll vs: 10 Effect: every spell in range including casters have no effect
Atmosphere Range: 10 Casting Time: 5 Duration: 10 min per point over 10 Roll vs: difficulty poison gas 10 under water 15 space 20 Effect: everyone within range when spell is cast get all the bonuses of being in their standard atmosphere including: breathable air, presurazation and tempurature stabilization
Fire Control Range: 10 Casting Time: 3 Duration: 1d6 per point over 10 Roll vs: difficulty candle 10 campfire 15 house on fire 20 towering inferno 25 forest fire 30 Effect: can increase or decrease fire by one level per attack up to max controlled rolled per round
Invisibility Range: 0 Casting Time: 4 Duration: 15 per point over 10 Roll vs: awareness -15 Effect: renders caster invisible any form of attack allows thoughs effected to try to save again( with 5 less penalty)
Silence Range: 50 Casting Time: 2 Duration: 3 min per point over roll Roll vs: Resist tortue drugs Effect: target cannot make any noise including cast spells +10 to stealth
Heal Wounds Range: 1 Casting Time: 7 Duration: permenant Roll vs: 15 + stun mod(ie mortal6 roll vs 24) Effect: does 1 point of damage to caster and brings target upto bottom of light wounds. failure still does one point of damage to caster and forces target to saves vs stun/death.
Cure Toxins Range: 1 Casting Time: 1 Duration: permenant Roll vs: 20 (if resisting resist torture/drugs +10) Effect: if successful target is cleansed of all chemical impurites in the blood. failure does 1d6/2 damage to target. resisting opponents don't take the damage from a failure.
Enter Astral Plane Range: 0 Casting Time: 20 Duration: until dispelled Roll vs: 10 Effect: character enter's the astral plane a mirror of our reality. where everything is represented by symbols and surealisms. many creature are trapped here. reality can be spied on but the symbols must be interpretted.
Charm Range: 0 Casting Time: 5 Duration: 15 minutes per point over 10 Roll vs: resist torture/drugs Effect: mage's ATTR, Cool, and Emp go up by 5 for matters involving influence/ seduction. People who save don't notice change.
Mystic Shield Range: 10 Casting Time: 5 Duration: until destroyed or dispelled Roll vs: 10 Effect: creates a shield up to range away centered on caster. stats: 1 SP per 2 points over 10, 5 SDP per point of success
Teleport Range: 1 Casting Time: 7 Duration: instant Roll vs: difficulty visible 10 very familiar 15 seen before 20 photograph 25 description 30 Effect: teleports targets to chosen location. failure results in missing target roll luck check (or spend 1 luck point to not get teleported into something).
Animate Dead Range: 50 Casting Time: 15 Duration: until destroyed or cast again Roll vs: 10 Effect: 1 skeleton is animated per point of success
Speak/Read language Range: 0 Casting Time: 5 Duration: 1d6 min per point of success Roll vs: 10 Effect: caster can understand any language
Time Jump Range: 0 Casting Time: 2 Duration: 3 Roll vs: 20 Effect: character jumps 3 rounds into the future and has 3 rounds before time catches up.
Seance Range: 0 Casting Time: 20 Duration: until circle broken Roll vs: 15 Effect: mage lets a spirit from another realm enter his body. must have at least one other person in ring to talk to spirit and break ring to cancel spell.
Curse Range: 50 Casting Time: 5 Duration: 1 month per point over 10 Roll vs: resist torture/drugs Effect: targets luck is reduced by 10.
Familiar Range: 0 Casting Time: 1 hour Duration: permanent Roll vs: - Effect: links one animal with the mage so they share senses and damage bars (double mages light and serious wound levels). they also can communicate telepathically. all powers require they be within 1 km of each other.
Weather Control Range: 1 km Casting Time: 15 Duration: 1 hour per point of success Roll vs: difficulty rain when cloudy 10 rain in rain forest 15 rain in temperate zone 20 rain in desert 25 rain on moon 30 Effect: control one element of the weather
Summon Demon Range: 1 Casting Time: 10 Duration: 1 task Roll vs: 15 for anything, resist torture/drugs for specific Effect: 1 lesser demon comes per 2 points of sucess or 1 greater demons show up to serve caster
Summon Animal Range: 1 Casting Time: 5 Duration: 1 task Roll vs: 10 Effect: 1 animal of desired type is summoned per point of success
Blind Range: 50 Casting Time: 2 Duration: 3 min per point over roll Roll vs: Resist torture/drugs Effect: target cannot see, read, etc.
Paralysis Bolt Range: 50 Casting Time: 1 Duration: 1 min per point over roll Roll vs: resist torture/drugs or dodge Effect: target is renderd unconcious
Shrink Range: 1 Casting Time: 3 Duration: 3 min per point over roll Roll vs: Resist torture/drugs Effect: target is reduced to .1 m tall
Slow Range: 50 Casting Time: 4 Duration: 3 min per point over roll Roll vs: Resist torture/drugs Effect: targets can only act every other round
Extinguish Flames Range: 50 Casting Time: 5 Duration: instant Roll vs: 10 or magic skill (if magic fire) Effect: extiguishes 1 cubic meter of flame per point of success
Magic Lock Range: 1 Casting Time: 6 Duration: until opened Roll vs: 10 Effect: can be opened by BT equal to success or magic null or caster
Remove Curse Range: 1 Casting Time: 10 Duration: permanent Roll vs: magic skill Effect: cancels curse effects
Wall of Flame Range: 20 Casting Time: 2 Duration: 10 per point of success Roll vs: 15 Effect: creates a 1mx1mx1m wall of flame per point of success
Truthfulness Range: 10 Casting Time: 3 Duration: 1 min per point of sucess Roll vs: resist toture/drugs Effect: target cannot tell a lie given his knowledge.
Metamorphosis Range: 1 Casting Time: 4 Duration: 1 hour per point of success Roll vs: resist torture drugs or 10 Effect: can shapeshift target into any animate object with equal mass.
Contagion Range: 50 Casting Time: 5 Duration: special Roll vs: resist torture/drugs Effect: Causes target to catch an illness equivalant of the flew. stats are at 1/2 normal level. to heal in one day must make body check -1 per point of success. Each day of rest decreases minus by one. Each day of no sleep increase minus by one. If minus goes over 12 character get pnuemonia and must get medical help. Every hour of contact with infected person with -5 or worse penalty requires stun save or aquire disease also. Caster is immune to disease
Decay Range: 200 Casting Time: 4 Duration: 2 per point of success Roll vs: resist toture/drugs Effect: does 1d10 damage every round while target remains in range for duration of spell.
Feign Death Range: 1 Casting Time: 10 Duration: 24 hours per point of success Roll vs: 15 Effect: While in the death trance no scientific test will show target is alive and the character heals 1 point every hour. Target can wake up at any time during the duration if he makes a Death Save.
Finger of Death Range: 1 Casting Time: 2 Duration: Instant Roll vs: Resist torture/drugs Effect: does 25+Success points of damage no armor 1/2 btm
Reincarnation Range: 1 Casting Time: 20 Duration: permanent Roll vs: minutes dead Effect: brings character back to life in following form: luck always remains the same. EMP+d10 Race skills EMP Mental Physical ------- ---- 1-2 slug(make new character) 3-4 lizard 0 +1 1/4 reroll 5-6 dog 0 +2 1/3 reroll 7-8 bird 0 +4 1/2 reroll 9-10 human Remake -1 same reroll 11-12 human Remake 0 same reroll 13-14 human Remake +1 same reroll 15-16 human -4 0 same reroll 17-18 human -4 +1 same reroll 19-20 human -3 +2 same same 21-22 human -2 +2 same same 23-24 human -1 +3 same same 25-26 human 0 same same(+distribute 1d6) 27-30 enlightenment(make new character)
Spectral Hand Range: 50 Casting Time: 1 Duration: 3 per point of success Roll vs: 10 Effect: all touch range spells extend to 50
Vampiric Touch Range: 1 Casting Time: 4 Duration: instant Roll vs: Resist torture/drugs Effect: 1d6 per point of success (no armor yes BTM) points of damage drained from target into caster.
Range: Casting Time: Duration: Roll vs: Effect:
Runes (all casting times are in minutes, all durations are permanent) Animate Dead Range: 0 Casting Time: 5 Roll vs: 15 Cost: one dead body Effect: SDP Head-8 Arm-8 Torso-15 Legs-8 strike-10 damage-1d6
Animate Wood Range: 0 Casting Time: 10 Roll vs: 20 Cost: 5,000 Effect: SDP Head-20 Arm-20 Torso-30 Legs-20 strike-15 damage-2d6
Animate Stone Range: 0 Casting Time: 15 Roll vs: 25 Cost: 20,000 Effect: SDP Head-30 Arm-30 Torso-40 Legs-30 strike-15 damage-3d6
Empower weapon Range: 0 Casting Time: 60 Roll vs: 25 Cost: 10,000 Effect: gives a melee weapon +1 to strike and damage
Empower Amulet Range: 1 Casting Time: 60 Roll vs: 20 Cost: 5,000 Effect: gives a piece of jewelry one spell effect
Circle Of Protection Range: 1 Casting Time: 5 Roll vs: resist torture drugs Cost: 0 Effect: protects against supernatural biengs entering the circle.
Sanctuary Range: 1 Casting Time: 120 Roll vs: 10 Cost: 10,000 Effect: when cast on mages dwelling no other mage may cast a spell there without permission.
Alarm Range: 2000 Casting Time: 15 Roll vs: 20 Cost: 0 Effect: if this rune is every disturbed while the caster is within range the caster immediately knows it was triggered
Contigency Range: N/A Casting Time: 20 Roll vs: 20 Cost: 200 Effect: one other spell is automatically set off when a certain event involving the item occurs( example set off an energy blast at anyone who picks up this book but me).
Range: Casting Time: Roll vs: Cost: Effect: