Russian Campaign

Allowed Classes & Kits

Fighter
All
Thief
All
Priest
Cleric,Nobleman, Peasant, Scholar, Shaman(of some "old" religion)
Wizard
Enchanter, Diviner, Abjurer, Necromancer, Illusionist
Bards
(limited to one school of magic choose from Illusion, Enchant/Charm)
Psionics
NO Psychoportive discipline.

Races

Fey

Elves
must be multiclass bards(encantment/charm)
Gnomes
must be multiclass bards(illusion)

Subterrainean

Humanoids

Religion

Western Church

Duties of the Priesthood
Know, exemplify, and pass on the tentants of the faith. Preside over weddings, blessings, regular masses. Remain celebate, and avoid carnal pleasures.
Requirements
AB standard; AL any; WP Blunt; AR a; SP all, divination, healing, protection, animal, charm, necromantic, sun, weather*; PW 3) +2 save vs wizard spells; 7) lay hands as paladin; 10) Immune to Enchantment/Charm Spells; TU turn.

The Old Gods

Government

Equipment

Most anything is allowed

Weapons

Fire Arms, Flintlock

Arquebus 10 M P 15 1d10 1/3 5/10/21 1-3 100gp
Musket 12 L P 8 1d12 1/2 6/12/24 1 300gp
Pistol 5 S P 6 1d8 1/2 2/4/6 1 200gp
H-Pistol 8 M P 7 1d10 1/2 2/4/6 1 250gp
Shot 3sp

Stilletto

knife with +2 to hit vs plate armor

Basket hilt weapons

Wealth Options

Standard

Same As in book

Noble

Start x5 starting funds must pay x2 for all equipment to reflect higher quality more artistic construction.

Poor

Character starts with half starting funds. anything not spent is gone except 2d6 CP. Get +2 reaction adjustment amoung other poor/common people. good for getting deals and free room/board.