Oriental ADnD Campaign
Classes & Kits
- Fighter
- Samurai, Cavalier, Myrmidons, Pirates, Shinobi, Kensai
- Paladin
- Sohei
- Ranger
- Shinobi
- Thief
- Ninja, Yakuza, Acrobats, Adventurer, Assasin, Beggar, Bucaneer, Shinobi, Swindler
- Bards
- only Shinobi, Charlatan, Lore Master, Thespian
- Priest
- Fighting Monk, Pacifist, Prophet, Scholar, Shinobi, Ascetic
- Wizard
- only Wu-jen, Mystic, Shinobi
- Barbarians
- only Wizard-Slayers
- Psionicist
- Yes
- Druids
- None
Races
Human, Spirit Folk, Half-Dragon, Elf, Korobokuru(Dwarf), Hengoykai, Swanmay Mongrelmen, Ogre Mage, Half-Orc
Religion
Chinese, Indian, Japanese
Equipment
Weapons
arrows all,ankus, battle ax, blowgun, bo stick/quarter staff, all bows, pellet pow, chop sticks, chain, chakram, club, chijikiri, crossbow all, dagger, dart, fang, fukimi-baki, gunsen, hanbo, hand ax, javalin, jitte, jo, kama, kau sin ke, kawanaga, kusari-gama, kyogetsu-shogi, lance light & medium, lasso, manriki-gusari, mace footman & horseman, mancatcher, metsubishi, nage teppo, needle, nunchaku, nekode, awl pike, halberd, kumade, lajatang, nagimaki, naginata, tetsubo, sai, sang kuaw, shuriken, siangkam, sling & staff, sode garami, spear & long, shakujo yari, bokken, broad, cutlass, katana, long, ninja-to, no-dachi, parang, tetsu-to, tulwar, sabre, short sword, wakizashi, tanto, tetsu-bishi, three piece rod, tonfa, trident, uchi-ne, whip, yoroi-toshi
Armor
Armor | AC | GP cost |
---|---|---|
shield or kote | -1 to AC | 5 or varies |
padded | 9 | 5 |
leather | 8 | 10 |
studded leather | 7 | 25 |
hide or scale mail | 6 | 50 |
chain | 5 | 100 |
banded mail | 4 | 200 |
O-yoroi | 3 | 400 |
New Kits
Yakuza(theif kit)
- Description
- mafia type
- Weapon prof
- any
- Non-weapon prof
- bonus: intimidate & information gathering
- Benefits/restrictions
- +5 move silently, hide in shadows, open locks, pick pockets, detect noise
- -5 find/remove traps, read languages
- -10 climb walls
- +10 reaction adjustment
- any lawful alignment
Sohei(paladin kit)
- Requirements
- standard no minimum cha
- and by god
- Benefits/restrictions
- equipment limited by god
- spells limited by god
- get granted powers from god
- turn as paladin (based on god)
- does not get paladin healing.
Kensai(fighter kit)
- Description
-
- Weapon Proficiencies
- Required to Specialize in a weapon.
- Can not get proficiency in any other weapon.
- Kensai Strength Prof. (Gives character +1 hit, damage)
- Kensai speed Prof. (Gives character -1 to AC,initiative)
- Non-weapon Proficiencies
- Standard. Recommend Martial Art with Weapon Kata
- Equipment
- No armor
- Special Benefits
- -2 armor class, +1 attack
- Special Hindrances
- No armor
- Don't get XP if using a different weapon
- XP as Ranger
- Wealth Option
- 5d4x10
- Races
- Any
Optional: Ninja (thief kit)
- Description
- same as the ninja with better ability to hide identity from party.
- Weapon proficiencies
- must select ninja-to
- Non-weapon proficiencies
- none
- Benefits/restrictions
- The ninja must/may multi-class even if human.
- The other class is a cover class, to cover up the characters true nature.
- The cover class can have a kit.
- The level limit on the cover class, is 15 if the character is human.