Oriental ADnD Campaign

Classes & Kits

Fighter
Samurai, Cavalier, Myrmidons, Pirates, Shinobi, Kensai
Paladin
Sohei
Ranger
Shinobi
Thief
Ninja, Yakuza, Acrobats, Adventurer, Assasin, Beggar, Bucaneer, Shinobi, Swindler
Bards
only Shinobi, Charlatan, Lore Master, Thespian
Priest
Fighting Monk, Pacifist, Prophet, Scholar, Shinobi, Ascetic
Wizard
only Wu-jen, Mystic, Shinobi
Barbarians
only Wizard-Slayers
Psionicist
Yes
Druids
None

Races

Human, Spirit Folk, Half-Dragon, Elf, Korobokuru(Dwarf), Hengoykai, Swanmay Mongrelmen, Ogre Mage, Half-Orc

Religion

Chinese, Indian, Japanese

Equipment

Weapons

arrows all,ankus, battle ax, blowgun, bo stick/quarter staff, all bows, pellet pow, chop sticks, chain, chakram, club, chijikiri, crossbow all, dagger, dart, fang, fukimi-baki, gunsen, hanbo, hand ax, javalin, jitte, jo, kama, kau sin ke, kawanaga, kusari-gama, kyogetsu-shogi, lance light & medium, lasso, manriki-gusari, mace footman & horseman, mancatcher, metsubishi, nage teppo, needle, nunchaku, nekode, awl pike, halberd, kumade, lajatang, nagimaki, naginata, tetsubo, sai, sang kuaw, shuriken, siangkam, sling & staff, sode garami, spear & long, shakujo yari, bokken, broad, cutlass, katana, long, ninja-to, no-dachi, parang, tetsu-to, tulwar, sabre, short sword, wakizashi, tanto, tetsu-bishi, three piece rod, tonfa, trident, uchi-ne, whip, yoroi-toshi

Armor

Armor AC GP cost
shield or kote -1 to AC 5 or varies
padded 9 5
leather 8 10
studded leather 7 25
hide or scale mail 6 50
chain 5 100
banded mail 4 200
O-yoroi 3 400

New Kits

Yakuza(theif kit)

Description
mafia type
Weapon prof
any
Non-weapon prof
bonus: intimidate & information gathering
Benefits/restrictions
+5 move silently, hide in shadows, open locks, pick pockets, detect noise
-5 find/remove traps, read languages
-10 climb walls
+10 reaction adjustment
any lawful alignment

Sohei(paladin kit)

Requirements
standard no minimum cha
and by god
Benefits/restrictions
equipment limited by god
spells limited by god
get granted powers from god
turn as paladin (based on god)
does not get paladin healing.

Kensai(fighter kit)

Description
Weapon Proficiencies
Required to Specialize in a weapon.
Can not get proficiency in any other weapon.
Kensai Strength Prof. (Gives character +1 hit, damage)
Kensai speed Prof. (Gives character -1 to AC,initiative)
Non-weapon Proficiencies
Standard. Recommend Martial Art with Weapon Kata
Equipment
No armor
Special Benefits
-2 armor class, +1 attack
Special Hindrances
No armor
Don't get XP if using a different weapon
XP as Ranger
Wealth Option
5d4x10
Races
Any

Optional: Ninja (thief kit)

Description
same as the ninja with better ability to hide identity from party.
Weapon proficiencies
must select ninja-to
Non-weapon proficiencies
none
Benefits/restrictions
The ninja must/may multi-class even if human.
The other class is a cover class, to cover up the characters true nature.
The cover class can have a kit.
The level limit on the cover class, is 15 if the character is human.