Alien Species
Wookieepedia has a list of possible choices.
https://starwars.fandom.com/wiki/Category:Sentient_species
Generic Alien Species
Most alien species in Starwars fall into a category of one of a few classic Sci-Fi Tropes. Be creative with designing your species, but most will fall into one of these categories.
Near-Human
- Most Species in Starwars are close enough to human to use the same rules. They mostly just look different. Twileks and Zabrak are examples. On GM approval any race can be treated as near-human. Treat as Human.
- Stats
- N/A
- Size
- Medium-size
- Feats
- +1 Bonus Feat, Quick Learner( +1 extra skill per level )
- Preferred Class
- Any
- Preferred Weapon
- None
- Languages
- Native or Basic (Spend those starting skill points to get more)
Large-Primitive
- Example: Wookies, Gamoreans
- Stats
- Str +2, Con +2, Dex -2, Wis -2, Cha -2
- Size
- Large-Size (-1 to AC and Hit)
- Feats
- Primal-Nature
- Preferred Class
- Primitive
- Preferred Weapon
- Exotic(Gamoreans:V-Ax, Wookies:Bow-caster, Something with Powerful Claws: 1d8)
- Languages
- Native
Small-Humanoid
- Example: Ewoks, Ugnaughts
- Stats
- Dex +2, Str -2
- Size
- Small-Size (+1 to AC and Hit)
- Feats
- Quick Learner( +1 extra skill per level )
- Preferred Class
- Specialist
- Preferred Weapon
- Simple Range weapon (Ewoks:Spear, Ugnaughts:Light B-pistol)
- Languages
- Basic + Native
Aquatic-Humanoid
- Example: Gungans, Mon Calamari, Quarren Stats : Con +2, Wis -2
- Feats
- Hold Breath (Conx25rnds) or Breath Water, Low-Light vision (x2)
- Skills
- +4 Swim Penalties: Suffer from dehydration at 3x the normal rate, -1 to Will in dry environments (desserts)
- Preferred Class
- Specialist
- Languages
- Basic + Native
Spacer
- Example: Duros Stats : +4 Dex, -2 Str, -2 Con
- Feats
- Zero-G Training, Spacer
- Skills
- +2 Tumble, +2 Repair
- Preferred Class
- Pilot
- Preferred Weapon
- Heavy Pistol
- Languages
- Basic
Warrior
- Examples: Rodians, Trandoshans, Tuskan Raiders
- Stats
- +2 Con, -2 Wis
- Feats
- Endurance
- Skills
- +2 Craft, +2 Listen, +2 Spot, +2 Search
- Preferred Class
- Soldier
- Preferred Weapon
- Martial or Exotic Melee - Rodians:B-Sniping Rifle, - Trandoshan: claws 1d6 - Tuskan Raiders: Ganderffii
- Languages
- Basic + Native
Generic Droid
- Example: IG-88
- Stats
- +2 Int, -2 Wis, -2 Cha
- +20 HP
- Feats
-
Cheap Cybernetics, Construct Traits
- PC droids still have a constitution stat reflecting build quality and robustness.
- Low-light vision.
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
- Cannot naturally heal damage, but often can be repaired.
- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
- ??Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.
- ??Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
- Constructs do not eat, sleep, or breathe.
- Disconnected from the Force. Cannot be Force Sensitive. Immune to many mental force effects. Attacking a droid with the force does not cause dark side points.
- Banned from some Feats, Skills, and Abilities.
- Skills
- +2 to Appraise, Astrogate, Computer Use and Trained Knowledge skills.
- Preferred Class
-
Specialist
- Cannot be Force Sensitive.
- Aristocrat and Scouts are unheard of
- Droid pilots are not recommended for PCs
- Droid specialists don't get Lucky or Barter, but get Research at Level 2.
- Languages
- Binary + Basic