Alien Species

Wookieepedia has a list of possible choices.

https://starwars.fandom.com/wiki/Category:Sentient_species

Generic Alien Species

Most alien species in Starwars fall into a category of one of a few classic Sci-Fi Tropes. Be creative with designing your species, but most will fall into one of these categories.

Near-Human

Stats
N/A
Size
Medium-size
Feats
+1 Bonus Feat, Quick Learner( +1 extra skill per level )
Preferred Class
Any
Preferred Weapon
None
Languages
Native or Basic (Spend those starting skill points to get more)

Large-Primitive

Stats
Str +2, Con +2, Dex -2, Wis -2, Cha -2
Size
Large-Size (-1 to AC and Hit)
Feats
Primal-Nature
Preferred Class
Primitive
Preferred Weapon
Exotic(Gamoreans:V-Ax, Wookies:Bow-caster, Something with Powerful Claws: 1d8)
Languages
Native

Small-Humanoid

Stats
Dex +2, Str -2
Size
Small-Size (+1 to AC and Hit)
Feats
Quick Learner( +1 extra skill per level )
Preferred Class
Specialist
Preferred Weapon
Simple Range weapon (Ewoks:Spear, Ugnaughts:Light B-pistol)
Languages
Basic + Native

Aquatic-Humanoid

Feats
Hold Breath (Conx25rnds) or Breath Water, Low-Light vision (x2)
Skills
+4 Swim Penalties: Suffer from dehydration at 3x the normal rate, -1 to Will in dry environments (desserts)
Preferred Class
Specialist
Languages
Basic + Native

Spacer

Feats
Zero-G Training, Spacer
Skills
+2 Tumble, +2 Repair
Preferred Class
Pilot
Preferred Weapon
Heavy Pistol
Languages
Basic

Warrior

Stats
+2 Con, -2 Wis
Feats
Endurance
Skills
+2 Craft, +2 Listen, +2 Spot, +2 Search
Preferred Class
Soldier
Preferred Weapon
Martial or Exotic Melee - Rodians:B-Sniping Rifle, - Trandoshan: claws 1d6 - Tuskan Raiders: Ganderffii
Languages
Basic + Native

Generic Droid

Stats
+2 Int, -2 Wis, -2 Cha
+20 HP
Feats

Cheap Cybernetics, Construct Traits

  • PC droids still have a constitution stat reflecting build quality and robustness.
  • Low-light vision.
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
  • Cannot naturally heal damage, but often can be repaired.
  • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • ??Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
  • Since it was never alive, a construct cannot be raised or resurrected.
  • ??Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
  • Constructs do not eat, sleep, or breathe.
  • Disconnected from the Force. Cannot be Force Sensitive. Immune to many mental force effects. Attacking a droid with the force does not cause dark side points.
  • Banned from some Feats, Skills, and Abilities.
Skills
+2 to Appraise, Astrogate, Computer Use and Trained Knowledge skills.
Preferred Class

Specialist

  • Cannot be Force Sensitive.
  • Aristocrat and Scouts are unheard of
  • Droid pilots are not recommended for PCs
  • Droid specialists don't get Lucky or Barter, but get Research at Level 2.
Languages
Binary + Basic