OCCs

Basic skills Math: Basic Speak Native Read/Write Native

Men Of Arms

Space-knight source of power belief in flow motivation protect the innocent and destroy evil Occ req: IQ 10, PE 10, PP 12, PS 12 Starting age: 18 Base SDC: 25 HtH: Knight 0 Form 8 Education Level: Special training Skill Programs: 3 from any skill program Secondary Skills: 10 Powers: ISP=ME x 2 +5 per level choose 3 powers +1 at lvls 3,6,9,12,15 from: healing touch, exorcism, telekinesis, biomanipulation, resist fatigue, resist hunger, resist thirst, or any sensative Money: $10,000 Income: $650 Contacts: 60% chance to recognize any other space knight

Combat specialist source of power combat skills and equipment motivation love of country and the armed forces Occ req: IQ, PE, PP 8 Starting age: 18 Base SDC:1d4x10 HtH: Expert 0 Martial arts 1 Assasin 1 Form 2 Education Level: Equal to about two years colledge(+10) Skill Programs: Basic Military skill program 3 military or espionage skill programs 2 other skill programs Secondary Skills: 6 Powers: $200,000 in cyber-bionics or biowizardy Money: $20,000 Income: $750 Contacts: 20% chance to recognize any well known merc or military leader

Cyborg source of power cybernetics motivation to discover new cybernetics Occ req: IQ 8 Starting age: 20+2d4 Base SDC: 30 HtH: Basic 0 Assasin 2 Expert 1 Martial arts 2 Education Level: Two years colledge(+10) Skill Programs: 3 military or espionage 1 basic, medical, or gizmoteer Secondary Skills: 6 Powers: $1 mil in cyber-bionics Money: $10,000 Income: $1,000 Contacts:

Martial Artist source of power years of study under a master motivation adventure in newly discovered world outside of dojo Occ req: none Starting age: 15 Base SDC: 30 HtH: Form 0 2 forms 8 Education Level: minimal education Skill Programs: 3 from Military or espionage Basic Secondary Skills: 8 Powers: ISP=PEx2 (+5 per level) choose 4 +1 at lvl 2,4,6,8,10,12,14 from: Impervious to fire Impervious to cold Impervious to poison Healing touch Resist fatigue Resist hunger Resist thirst Summon inner strength Sixth sense Empathic transmition:Peacefulness Empathic transmition:Fear Astral projection Death trance See Aura Presense sense Deaden pain Sense evil Induce pain Induce sleep Ectoplasm Meditation Divination Money: $3,000 Income: $400 Contacts: 18% chance of recognizing other martial artists

Adventures

Detective source of power training, a gun and a badge motivation promote law and order Occ req: IQ 9 PP 9 Starting age: 20 Base SDC: 15 HtH: Expert 0 Martial Art 1 Assassin 1 Form 4 Education Level: Special Training Skill Programs: 2 Espionage programs 3 Non-medical or science Programs Secondary Skills: 6 Powers: access to a police agency Money: $20,000 Income: $600 Contacts: informent 10% friend in another police force 25%

Thief/Pirate source of power street smarts motivation money or rebelion Occ req: IQ 8 PP 12 Starting age: 16(+1d20 years in prison) Base SDC: 10 HtH: Basic 0 Assassin 2 Expert 1 Martial art 2 Education Level: High school Skill Programs: choose 4 from: Espionage: Thief, surveillance, Security Gizmoteer: locksmith&security, containment fab Military: basic, guerilla stage magic or any basic Secondary Skills: 8 Powers: 60%+5% to pass as a criminal in any city Money: $10,000 Income: $400 Contacts: 20% chance of knowing a important criminal figure.

Pilot source of power skill in piloting motivation adventure outside natural enviorment Occ req: PP 12 Starting age: 22 Base SDC: 20 HtH: Basic 0 Assassin 2 Expert 1 Martial arts 2 Education Level: Special training Skill Programs: choose 4 from: Gizmoteer: vehicle construction, e-weapon construction Military: basic, officer, pilot Basic: any Secondary Skills: 6 Powers: $ Money: $20,000 Income: $600 Contacts: 20% chance to recognize other pilots

Thinkers

Mechanic source of power knowledge of machine repair Occ req: IQ 11 Starting age: 18 Base SDC: 15 HtH: Basic 1 Assassin 4 Form 8 Expert 2 Martial art 4 Education Level: Special training Skill Programs: 5 gizmoteer programs can trade one gizmoteer for 1 science 1 basic or military Secondary Skills: 10 Powers: get one power at 3,6,9,12,15 Object read Electrokinesis Speed reading Total recall Resist fatigue Mind block -OR- $200,000 in cyber-bionics Money: $20,000 Income: $700 Contacts: 20% chance of recognizing someone in the field

Scientists: source of power knowledge motivation to boldly study what no man has studied before Occ req: IQ 12 Base SDC: 15 HtH: Basic 1 Martial art 4 Expert 2 Form 8 Assassin4 Education Level: At least 4 years colledge Skill Programs: choose 5 from: science gizmoteer medical basic Secondary Skills: 10 Powers: Money: $50,000 Income: $700 Contacts: 30% chance to recognize a scientist in the same feild 15% chance to recognize a scientist in any feild

Psi-entist source of power study of psi particals and their effect. motivation discovery of other psi occurences Occ req: IQ 10, ME 10 Starting age: 26 Base SDC: 15 HtH: Basic 1 Assasin 4 Expert 2 Martial Arts 4 Education Level: Doctorate Skill Programs: choose 4 from science: any one occult, stage magic or other basic Secondary Skills: 10 Powers: ISP=MEx5 (+10 every level) save as master psionic(10) Psi powers: three(3) to start plus two(2) more every level choose from physical or sensative powers Money: $12,000 Income: $600 Contacts: 30% chance to recognize some one else in the feild 45% +5% per level chance to recognize fake PSI

Bio-Wizard source of power: knowledge of genetics motivation: to futher the understanding of the relationship between life and magic Occ req: IQ 14 Base SDC: 10 HtH: Basic 1 Assassin 4 Expert 2 Martial Arts 4 Education Level: Doctorate Skill Programs: medical doctor biochemist choose 2 from basic Secondary Skills: 10 Powers: PPE=MEx2 (+10 per level) Cloning skill 40% +8% per level time required 1d4 months per 3 SL failure will be obvious in half that time. modifiers: normal clone +10% mutant animal(with out psionics) +0% leave with animal intelligence +15% mutant animal(with psionics) -5% +5 Bio-E -5% +10 Bio-E -10% +15 Bio-E -20% +20 Bio-E -40% willing to let characteristics (hands, Sl, power, etc.) be random +20% Bio-wizard Conversion -(20%+spells total PPE cost) max 1 spell per 2SL Animal PPE=SL+Remaining Bio-E/3 access to one standard cloning lab. $200,000 in biowizardry or biowizard equipment. Money: $12,000 Income: $600 Contacts: 30% chance to recognize some one else in the field

RCC

Gen-Es(GENeticly Engineered beings) source of power: geneticly engineered powers Occ req: - Starting age: 18 Base SDC: by SL HtH: Basic 1 Martial Arts 4 Expert 2 Form 8 Assassin4 Education Level: high school grad Skill Programs: 3 programs from any category Secondary Skills: 10 Powers: As TMNT mutants empathy(recieve only) 5 see the invisible 15 sense evil 10 sense magic 10 adhesion(climbing claws, prehensile feet or insect) 20 Extraordinary stat(attribute bonus of at least +4) 20 sonar to radar 15 advanced smell to heightened sence of smell 15 advanced touch to heightened sense of touch 15 advanced hearing to heightened sense of hearing 15 hold breath to underwater abilities 15 any advaced vision to any super vision 15 $100,000 in cyber-bionics, bio wizardy or extra 20 Bio-E Money:$8,000 Income:$500 Contacts: 20% +5% to recognize a leader in the field of cloning

Robots source of power: mechanical mind and body motivation: programing Occ req: none Base SDC: 35 HtH: Basic 1 Assassin 4 Expert 2 Martial Arts 4 Education Level: programmed Skill Programs: #skills= IQ/2 skill level= 80+IQ(-20 for physical skills) Secondary Skills: every level including first make an MA check if made the character gets one secondary skill Powers: $1.5 million AI brain: IQ 5 MA 5 200,000 +1 IQ 20,000 +1 MA 40,000 Body Options: cybernetics(PS 10 PP 10 SPD 10) x1 giant(12'-22')(PS 20,max 40 PP 10 Spd) x2 vehicle x2 simple(a box, ball, or cylinder PS 10,PP 5, Spd 5) 16,000 Animal(PS 5, PP 5, Spd 15) 50,000 Giant animal(PS 15, PP 10, Spd 15) 100,000 Income: $0 Contacts: 20% chance to recognize a robotics expert

source of power: motivation: Occ req: Starting age: Base SDC: HtH: Education Level: Skill Programs: Secondary Skills: Powers: Money: Income: Contacts: