DramaSystem TODOs
add table.txt
Add to Table - Afflictions - Experience - go from 1-20 -> 1d6 then
1d6
procedural system
problems/changes
- No real gain to procedural scenes:
- Add experience system on some draws (regardless of success)
- No Formalize cost of procedural loss:
- Extend critical failures with afflictions
- Action classifications seem point less:
- Make it clearer what the impact of strong/weak Actions is
- Procedural scenes don't always offer a choice:
- Add extra weak token w/ slightly different rules
- PvP system is very different from PvE system
- Make them fundamentally more similar.
- Make PvE PvP vs GM
Token
Token |
-1..1 |
Action |
0..2 |
Experience |
0..1 |
Total |
-1..4 |
Experience points give +1 Attempt on a related check
S |
+1 Attempt |
M |
0 |
W1 |
-1 most successful attempt |
W2 |
+1 difficulty class |
Dice
d20
20 |
Strong+ |
1/20(05%) |
19 |
Strong |
2/20(10%) |
16 |
Middling |
5/20(25%) |
11 |
Weak |
10/20(50%) |
6 |
Weak- |
15/20(75%) |
- Divisible by 3 means Affliction(on Failure)
- Divisible by 4 means Experience(Always)
- Head to Head high roll wins, ties goto next highest roll
- Head to Head difficulty class increase halfs distance from best
roll
2d6
12 |
Strong+ |
1/36(02.8%) |
11 |
Strong |
3/36(08.3%) |
9 |
Middling |
10/36(27.8%) |
7 |
Weak |
21/36(58.3%) |
5 |
Weak- |
30/36(83.3%) |
- Divisible by 3 means Affliction(on Failure)
- Divisible by 4 means Experience(Always)
- Head to Head high roll wins, ties goto next highest roll
- Head to Head difficulty class increase halfs distance from best
roll
Cards
- High Card/War
- Poker Hands
- 21/bacarat
- Match/Go Fish
Card attributes
- Color
- Suit
- Rank or Value
- Number vs Face
Weak |
Color |
0.490196078431373 |
Middling |
Suit |
0.235294117647059 |
Strong |
Rank |
0.058823529411765 |