Hand to Hand

free: parry 1 att standard: auto-parry,dodge

Basic punch,tackle 2 att 1 +2 roll 2 +2 p/d 3 kick attack 4 +1 str 5 +1 att 6 body flip throw, crit 19 7 +2 dam 8 +1 roll 9 +1 dam 10 +1 att 11 +1 roll 12 +1 p/d,ko 20 13 +1 str 14 +1 dam 15 +1 att

Expert punch, knife hand, kick attack, tackle, choke 2 att 1 +2 roll 2 +2 p/d 3 +1 att, crit 19 4 +2 str 5 body flip throw 6 +2 dam, ko 20 7 +1 att, ko behind 8 +1 roll 9 +1 dam, crit 18 10 +2 roll 11 +1 att 12 +2 p/d, ko 19 13 +2 str 14 +2 dam 15 +1 att, db 20

Assassin punch, knife hand, fingertip attack, kick attack, tripping leg hook, tackle, choke, arm hold, body hold, neck hold 1 att 1 +3 str 2 +2 att, crit 19,B 3 +2 roll, ko 20 4 +4 dam, ko B 5 +1 att, crit 18 6 +3 p/d 7 +1 att, ko 19 8 jump kick, db 20 9 +3 str, crit 17 10 +1 att, ko 18 11 +2 roll 12 +1 att, db 19 13 +3 damage, ko 17 14 +2 p/d 15 +1 att

Martial art punch, knife hand, power punch, kick attack, snap kick, round house kick, body flip throw, tackle, choke 2 att 1 +3 p/d 2 +3 roll, crit 19,b 3 +1 att 4 +2 str, ko 20,b 5 jump kick 6 +1 att, crit 18 7 +3 dam 8 +3 p/d, ko 19 9 +1 att 10 +2 roll, db 20 11 leap attack 12 +1 att, crit 17 13 +2 str 14 +3 dam, ko 18 15 +1 att

Space knight(exclusive to space knight) punch, kick attack, disarm, circular parry, power block/parry(1d6 damage), can parry modern weapons -8 3 att 1 +3 str, crit b 2 +3 p/d, crit 19 3 +1 att 4 +3 dam, ko 20,b 5 leap attack 6 +1 att, crit 18 7 +3 roll 8 +3 strike, ko 19 9 +1 att 10 +3 p/d, db 20 11 parry/slash 12 +1 att, crit 17 13 +3 damage 14 +3 roll, ko 18 15 +1 att, db 19

Lee Kwon Choo knock out strike(1d6 melees), knock out kick(1d6 melees), autododge 1 att 1 +3 p/d 2 +3 roll, +4' jump distance 3 +1 att 4 +2 str 5 +4' jump distance 6 +3 p/d 7 +1 att 8 +3 roll 9 +1 str 10 +4' jump distance 11 +1 att 12 +2 p/d 13 +2 roll 14 +1 str 15 +1 att

Ninjitsu pre req: (acrobatics or gymnastics), climbing, prowl and fencing 1d6 covers dodge/attack, automatic roll, punch, knife hand, kick attack, snap kick, tripping leg hook, jump kick, leap attack, body flip throw 2 att 1 +3 roll, +1 str, crit b 2 +2 p/d, +2 roll 3 +1 att 4 +3 str, crit 19 5 +4' leap, ko 20,b 6 +1 att 7 +2 roll, crit 18 8 +2 p/d, ko 19 9 +1 att 10 +5 dam, db 20 11 +2 roll, crit 17 12 +1 att 13 +1 roll, ko 18 14 +2 dam, db 19 15 +1 att

Tae kwon do Power block/parry(1d6), dodge/kick, punch, knife hand, back hand, palm strike, Duo-fist strike, kick attack, snap kick, roundhouse kick, back sweep, leap attack, grab/kick, jump kick, flying jump kick, reverse turning jump kick 2 att 1 +3 p/d 2 +4 roll, crit 19 3 +1 att 4 +2 str 5 +1 att 6 +4 dam, db 20 7 butjapo chagi(Attack 2 people with 1 attack, grab(1d6)/kick(2d6)) 8 +1 att 9 +2 p/d, crit 18 10 +1 att 11 +3 roll 12 +2 str, db 19 13 +1 att 14 +3 dam 15 +1 att

Tai-chi auto dodge, backhand, palm strike, kick attack, snap kick, cresent kick 2 att 1 +3 roll 2 +4 p/d 3 push open hand(1d6 + knock back ISP feet) 4 +15 ISP, crit 19 5 +1 att 6 +2 str 7 +2 dam 8 +3 roll, ko 20 9 +15 ISP 10 +1 att 11 +3 p/d 12 +2 str 13 +1 dam, ko 19 14 +15 ISP 15 +1 att

Aikido auto flip throw, flip throw, finger lock, wrist lock, elbow lock, knockout strike(1d6 melees only works on people in locks), convert one lock to autolock 1 att 1 +4 p/d 2 +4 roll, crit 19 3 +2 dam 4 +1 att 5 vital points(paralysis touch), crit 18 6 change one lock to autolock 7 +1 str 8 +3 p/d 9 autododge 10 +1 att 11 change one lock to autolock 12 +4 roll 13 +2 dam 14 +1 str 15 +1 att

Jujutsu dodge/kick, disarm, punch, knife hand, palm strike, kick attack, tripping leg hook, snap kick, backsweep, jump kick, leap attack, tackle, throw, choke, knee elbow 2 att 1 +4 roll 2 +2 p/d 3 +1 att, crit 19 4 +2 str 5 +3 dam 6 +1 att, ko 20,b 7 +3 roll 8 +2 p/d, crit 18 9 +1 att 10 +2 str, ko 19 11 vital points(paralysis attack) 12 +1 att 13 +3 dam 14 +3 roll, db 20 15 +1 att