Monsters

Name: Tarrasque Combat: 22 Save: 74 SP/BTM: 15 Damage: 5d10 Run: 14 Lift: Leap: 22 Abilities:

Faeries

Name: Imp Combat: 18 Save: 6 SP/BTM: 2 Damage: 2d6 Run: 15 Lift: Leap: (fly) 30 Abilities: Stealth(18), Night Vision

Name: Brownie Combat: 15 Save: 2 SP/BTM: 0 Damage: 1d6/3 Run: 24 Lift: 20 Leap: 2 Abilities: Can do 3 actions per round, Emp 12, Luck 12, stealth(20)

Name: Nymphs Combat: 6 Save: 5 SP/BTM: 2 Damage: 1d6/2 Run: 18 Lift: 100 Leap: 4 Abilities: Attr: 20, Emp: 12, seeing a nymph naked blinds unless roll resist vs 25.

Name: Leprechaun Combat: 15 Save: 3 SP/BTM: 3 Damage: 1d6/2+1 Run: 30 Lift: 40 Leap: 10 Abilities: if captured it must grant three wishes. Luck 16, stealth (25)

Name: Sprite Combat: 12 Save: 2 SP/BTM: 1 Damage: 1d6/2 Run: 5 Lift: 10 Leap: 40(fly) Abilities: stealth(40)

Name: Dryad Combat: 15 Save: 6 SP/BTM: 2 Damage: staff(2d6) Run: 18 Lift: 100 Leap: 4 Abilities: control plants

Name: Gremlins Combat: 20 Save: 3 SP/BTM: 1 Damage: by weapon Run: 10 Lift: 25 Leap: 4 Abilities: all tech skills(20), demolitions(25)

Humanoids

Name: Mermen Combat: 12 Save: 6 SP/BTM: 2 Damage: normal Run: 30(swm) Lift: 120 Leap: 6 Abilities: Breath Water, nightvision

Name: Dwarves Combat: 13 Save: 7 SP/BTM: 3 Damage: normal Run: 9 Lift: 140 Leap: 1 Abilities: Darkness vision, Expert: mining(20)

Name: Elves Combat: 15 Save: 6 SP/BTM: 1 Damage: normal Run: 22 Lift: 100 Leap: 3 Abilities: Stealth(20), Wilderness Survival(20)

Name: Centaur Combat: 18 Save: 10 SP/BTM: 5 Damage: normal, 2d6 Run: 30 Lift: 225 Leap: 5 Abilities: Endurance(15)

Name: Satyr Combat: 10 Save: 7 SP/BTM: 2 Damage: 1d6 Run: 11 Lift: 120 Leap: 3 Abilities:

Name: Minotaur Combat: 20 Save: 14 SP/BTM: 10 Damage: 3d6 Run: 18 Lift: 280 Leap: 4 Abilities: Expert:Enigmas(25)

Name: Giants, Fire Combat: 22 Save: 16 SP/BTM: 5 Damage: 4d6 Run: 30 Lift: 1500 Leap: 6 Abilities: Impervious to fire

Name: Giants, Frost Combat: 24 Save: 14 SP/BTM: 5 Damage: 4d6 Run: 30 Lift: 1500 Leap: 6 Abilities: Impervious to cold

Name: Giants, Stone Combat: 18 Save: 20 SP/BTM: 20 Damage: 5d6 Run: 30 Lift: 2000 Leap: 3 Abilities:

Name: Giants, Forest Combat: 20 Save: 18 SP/BTM: 7 Damage: 3d6 Run: 30 Lift: 1000 Leap: 6 Abilities:

Name: Sasquatch(Yeti,bigfoot) Combat: 10 Save: 10 SP/BTM: 4 Damage: 1d6 Run: 24 Lift: 300 Leap: 6 Abilities: wilderness survival (25), stealth(15)

Name: Lizard men, Troglodytes Combat: 12 Save: 6 SP/BTM: 2 Damage: 1d6 Run: 18 Lift: 120 Leap: 4 Abilities: Hold Breath, Night Vision, Stealth(12)

Automatons

Name: Shadow Combat: 16 Save: special SP/BTM: special Damage: special Run: special Lift: special Leap: special Abilities: All stats are based off of creature whose shadow it is.

Name: Zombies/Skeletons Combat: 15 Save: NA SP/BTM: 0 Damage: 1d6 Run: 9 Lift: 80 Leap: 2 Abilities: SDP Head-8 Arm-8 Torso-15 Leg-8

Name: Mummies Combat: 20 Save: NA SP/BTM: 6 Damage: 1d6 Run: 18 Lift: 280 Leap: 4 Abilities: SDP Head-20 Arm-20 Torso-30 Leg-20

Name: Golem, Flesh Combat: 17 Save: 12 SP/BTM: 7 Damage: 1d6+4 Run: 14 Lift: 240 Leap: 0 Abilities:

Name: Golem, Scarecrow Combat: 18 Save: NA SP/BTM: 0 Damage: 1d6 Run: 20 Lift: 120 Leap: 3 Abilities: SDP Head-20 Arm-20 Torso-40 Leg-20 (immune to all non-fire based attacks)

Name: Golem, Wood Combat: 18 Save: NA SP/BTM: 2 Damage: 2d6 Run: Lift: Leap: Abilities: SDP Head-20 Arm-20 Torso-30 Legs-20

Name: Golem, Trees Combat: 16 Save: NA SP/BTM: 4 Damage: 3d6 Run: 0 Lift: Leap: 0 Abilities: SDP Limbs - 10 Trunk - 50

Name: Golem, Stone Combat: 18 Save: NA SP/BTM: 10 Damage: 3d6 Run: Lift: Leap: Abilities: SDP Head-30 Arm-30 Torso-40 Legs-30

Name: Golem, Mechanical Combat: 25 Save: NA SP/BTM: 20 Damage: 4d6 Run: 75 Lift: 400 Leap: 0 Abilities: SDP Head-40 Arm-40 Torso-60 Legs-40

Energy beings

Name: Elementals, Fire Combat: 20 SDP: 1000 SP/BTM: 0 Damage: 4d10 Run: 20 Lift: Leap: 0 Abilities: Spell Knowledge

Name: Elementals, Air Combat: 20 SDP: 1000 SP/BTM: 0 Damage: 2d10+2 Run: 20 Lift: Leap: (fly)100 Abilities: stealth(30), Spell Knowledge

Name: Elementals, Water Combat: 20 SDP: 1000 SP/BTM: 0 Damage: 3d10 Run: 20 Lift: Leap: (swm)100 Abilities: Spell Knowledge

Name: Elementals, Earth Combat: 20 SDP: 1000 SP/BTM: 15 Damage: 4d6 Run: 20 Lift: Leap: (earth meld)100 Abilities: Spell Knowledge

Name: Elementals, Metal Combat: 20 SDP: 1000 SP/BTM: 20 Damage: 5d6 Run: 20 Lift: Leap: 0 Abilities: Spell Knowledge

Name: Elementals, Wood Combat: 20 SDP: 1000 SP/BTM: 10 Damage: 3d6 Run: 50 Lift: Leap: 0 Abilities: Spell Knowledge, Control plants

Name: Blood Blob Combat: 18 SDP: 100 SP/BTM: 0 Damage: 2d6 Run: 20 Lift: Leap: Abilities:

Name: Mist being Combat: 18 SDP: 100 SP/BTM: 0 Damage: 1d6 Run: 30 Lift: Leap: (fly) 30 Abilities:

Name: Genies/Djinn Combat: 20 SDP: 400 SP/BTM: 6 Damage: 3d6 Run: 12 Lift: 500 Leap: fly(60) Abilities: Spell Knowledge, must grant 3 wishes if captured or assisted.

Name: Poltergiests Combat: 14 SDP: 20 SP/BTM: 1 Damage: 1d6/2 Run: 20 Lift: 20 Leap: fly(20) Abilities: stealth(35)

Name: Ghosts, Spirits, Spectre, Banshee Combat: 12 SDP: 20 SP/BTM: 0 Damage: 1d6/3 Run: 5 Lift: 0 Leap: fly(5) Abilities: Death(forces target to save vs death)

Dragons

Name: Dragon Combat: 20 Save: 17 SP/BTM: 12 Damage: 2d10+4 Run: 14 Lift: Leap: 45(fly) Abilities: Breathweapon NA - - 6d10 (1 per minute) 30 know 2d6 spells at level (1d10) Swim(10), nightvision

Name: Sea Serpents Combat: 20 Save: 23 SP/BTM: 12 Damage: 3d10 Run: 14 Lift: Leap: 50(swm) Abilities: Nightvision, Hold Breath

Name: Sand Worms Combat: 16 Save: 40 SP/BTM: 10 Damage: swallows whole Run: 60 burrow Lift: Leap: 0 Abilities: Stomach acid does 2d6 damage per round ignores armor.

Name: Hydra Combat: 18 Save: 20 SP/BTM: 12 Damage: 5d6 Run: 30 Lift: Leap: 10 Abilities: 9 or 10 attacks per round Center head has Spell Knowledge if center head is cut off will regenerate 2 lesser heads in its place 8 other lesser heads

Name: Sphinx Combat: 16 Save: 15 SP/BTM: 6 Damage: 4d6 Run: 30 Lift: Leap: 15 Abilities: Spell Knowledge, Expert: Enigmas(25)

Lesser Dragons

Name: Chimera Combat: 16 Save: 14 SP/BTM: 8 Damage: special Run: 12 Lift: Leap: fly(24) Abilities: Goat head: 2d6 Lion head: 3d6 Serpent head: 1d6 plus save vs stun or pass out (-1 per round for 4 rounds)

Name: Roc Combat: 15 Save: 23 SP/BTM: 8 Damage: 4d6 Run: 6 Lift: 2000 Leap: fly(45) Abilities:

Name: Basilisk Combat: 18 Save: 14 SP/BTM: 10 Damage: 2d6 Run: 9 Lift: Leap: 2 Abilities: petrify gaze(treat as spell lvl 20)

Hippo-dracons

Name: Hippocampus Combat: 12 Save: 10 SP/BTM: 7 Damage: 1d6/2 Run: 40(swm) Lift: 225 Leap: - Abilities: Breath Water

Name: Hippogriff Combat: 12 Save: 10 SP/BTM: 7 Damage: 2d6 Run: 27 Lift: 225 Leap: fly 54 Abilities:

Name: Griffon Combat: 14 Save: 12 SP/BTM: 9 Damage: 3d6 Run: 18 Lift: 225 Leap: fly 45 Abilities:

Name: Pegasus Combat: 12 Save: 10 SP/BTM: 6 Damage: 1d6 Run: 36 Lift: 225 Leap: (fly) 72 Abilities:

Name: Unicorn Combat: 14 Save: 10 SP/BTM: 10 Damage: 2d6+2 Run: 50 Lift: 225 Leap: 6 Abilities: EMP 15, LUCK 15

Plant Monsters

Name: Cloner Combat: 0 Save: 20 SP/BTM: 5 Damage: 0 Run: 0 Lift: Leap: 0 Abilities: seduction(20), can create clones of anyone who touches flowers

Vegatable Clone Combat: spec Save: spec SP/BTM: norm+2 Damage: spec Run: spec Lift: spec Leap: spec Abilities: Stats same as person cloned

Name: Venusian Human Traps Combat: 15 Save: 10 SP/BTM: 4 Damage: 1 ignore armor Run: 0 Lift: Leap: 0 Abilities: Seduction (10), Hide(20), Trap

Name: Strangle Vines Combat: 18 Save: 8 SP/BTM: 3 Damage: Choke Run: 5 Lift: 200 Leap: 0 Abilities: stealth(20)

Demons

Name: Gargoyle Combat: 18 Save: 12 SP/BTM: 10 Damage: 3d6 Run: 40 Lift: 1000 Leap: (fly) 200 Abilities:

Name: Swamp monster Combat: 18 Save: 10 SP/BTM: 8 Damage: 2d6 Run: 10 Lift: Leap: (swm) 30 Abilities: Hold Breath, Stealth(15)

Name: Hell Hound Combat: 14 Save: 8 SP/BTM: 6 Damage: 2d6 Run: 20 Lift: Leap: 3 Abilities: Track by smell(25)

Name: Harpies Combat: 16 Save: 8 SP/BTM: 4 Damage: 1d6 Run: 18 Lift: Leap:(fly) 100 Abilities: Sirens song(treat as spell skill level 18)

Name: Doppleganger Combat: 18 Save: 10 SP/BTM: 3 Damage: 1d6/2 Run: 18 Lift: 200 Leap: 4 Abilities: Can shapeshift at will iinto any person, Impersonation(20), Spell Knowledge

Name: Ghouls Combat: 15 Save: 7 SP/BTM: 2 Damage: 1d6+1 Run: 10 Lift: 15 Leap: 2 Abilities: Impervious to human mind control

Name: Succubus/Incubus Combat: 16 Save: 12 SP/BTM: 4 Damage: 2d6 Run: 28 Lift: 100 Leap: 6 Abilities: Seduction(25), Attr: 9, Spell Knowledge

Name: Medusa, Gorgon Combat: 15 Save: 14 SP/BTM: 8 Damage: 2d6 Run: 12 Lift: 150 Leap: 0 Abilities: Anyone seeing the medusa must resist vs 30 or be turned to stone.

Name: Lycantropes/Were creatures Combat: Save: SP/BTM: Damage: Run: Lift: Leap: Abilities:

Name: Combat: Save: SP/BTM: Damage: Run: Lift: Leap: Abilities:

Name: Combat: Save: SP/BTM: Damage: Run: Lift: Leap: Abilities: