Disarm Auto defense - on a natural roll of 20 to parry the swashbuckler disarms the attacker. The swashbuckler must be wielding an appropriate fencing weapon to use this ability Disarm - This bonus is used to disarm arm opponents as either an attack or in place of a parry.
Swashbuckler OCC Attribute requirements: PP 13, MA 13, IQ 10 OCC Skills: HtH: Fencing, WP Knife, WP L. Sword, Etiquette Elective Skills: choose 7 at 1, 3 at 3, 3 at 8, 3 at 12 Secondary Skills: choose 10 at lvl 1, 4 at 4, 4 at 10 XP: as Knight
Skills: Art(+5) Astrology(Astronomy)(+5) Charioteering(+5) Climbing(+10) Dance(+10) Disguise(+10) Escape Artist(+5) Farie Lore(+5) Gambling(+5) Gaming(+5) History(+5) Impersonation(+10) Juggling(+5) Rope Working(+5) Language(+15) Locate Secret Doors/ Compartments(+10) Navigation(+10) Pick Locks(+10) Pick Pockets(+10) Play Instrument(+5) Poetry(+10) Prowl(+10) Read/Write(+5) Recognize Precious Metals/Gems(+10) Recognize Weapon Quality(+15) Religious Lore(+5) Sailing(+10) Sense of Balance(+20) Sense of Direction(+5) Sing(+10) Swimming(+5) Swindling(+5) Tumbling(+15) Ventriloquism(+5) W.P. Blunt W.P. Forked W.P. Paired character can use weapons paired effectivly doubleing the number of attacks per round ,but the character loses automatic parry. W.P. Short Swords W.P. Small Shield W.P. Throwing Ax W.P. Whip or Chain W.P. Black Powder W.P. Cross Bow W.P. Short Bow W.P. Sling W.P. Small Thrown(shurikens, knives, spikes, etc.)