Bezerker OCC Attribute requirements: PE 12 OCC Skills: HtH Soldier, WP Battle Axe or L. sword Elective Skills: choose 6 at 1, 3 at 3, 3 at 8, 3 at 12 Secondary Skills: choose 8 at lvl 1, 4 at 4, 4 at 10 XP: as Knight Frenzy Caused by intense anger, when the character gets mad, takes damage ,etc. he gains the following bonuses: +30 SDC +1d6 to all damages +1 to strike, parry, dodge +7 spd Duration: PE melee plus 1 melee per level of bezerk per day inorder to leave the Frenzy the character must save vs insanity
Skills: Animal lore Agriculture Armorer Blacksmithing Boat Building Breeding Dogs Brewing Climbing Gambling Heraldry Horsemanship: men of arms Hunting Identify Plants/ Fruits(Botany) Interrogation Jumping (+2' when bezerk) Language Masonry Mountaineering Recognize Weapon Quality Religious Lore Sense of Direction Skin & Prepare Animal Hides Spelunking Swimming Weaponsmithing
W.P. Battle Ax W.P. Blunt W.P. Ball & Chain W.P. Knives W.P. Large Shield W.P. Large Swords W.P. Paired character can use weapons paired effectivly doubleing the number of attacks per round ,but the character loses automatic parry. W.P. Pole Arms W.P. Short Swords W.P. Small Shield W.P. Spears W.P. Throwing Ax W.P. Cross Bow W.P. Sling W.P. Small Thrown(shurikens, knives, spikes, etc.)