Warrior Monk
A warrior in pursuit of physical and spiritual perfection bound by a sacred oath. Until taking the sacred oath at 3rd Level the character is only an initiate, depending on order may alternatively be referred to as squire, student, novice, apprentice, etc. They have been accepted into the order, but not fully committed to it yet.
- Hit Dice
- 1d10
- Primary Ability
- Str or Dex followed by Wis or Cha
- Armor
- Medium Armor and Shields
- Weapons
- Simple Weapons, Short swords
- Tools
- None
- Saving Throws
- Wisdom & Charisma
- Skills
- Expertise in Religion(for Divine spells) or Nature(for Primal spells)
- Choose 1(or 2) from Acrobatics, Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Stealth <!--
- ??Maybe Arcana, Animal Handling, Perception, Survival -->
- Equipment
- (a) scale mail or (b) leather armor and any simple weapon
- (a) a short sword or (b) any simple melee weapon
- (a) a short sword or (b) a shield
- (a) 10 Darts or (b) 5 javelins
- (a) a priest's pack or (b) an explorer's pack
- a holy symbol
| Level | Bonus | Known | 1st | 2nd | 3rd | 4th | 5th | Ki | Recov | Features |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | +2 | 1 | 0 | Channel, Divine Sense, Lay On Hands, Self Defense | ||||||
| 2 | +2 | 2 | 2 | 2 | 0 | Fighting Style, Spell Casting | ||||
| 3 | +2 | 3 | 3 | 3 | 0 | Divine Smite, Sacred Oath & Channel Divinity | ||||
| 4 | +2 | 3 | 3 | 4 | 0 | Ability Score Improvement | ||||
| 5 | +3 | 4 | 4 | 2 | 5 | 1 | Extra Attack | |||
| 6 | +3 | 4 | 4 | 2 | 6 | 1 | Aura | |||
| 7 | +3 | 5 | 4 | 3 | 7 | 1 | Sacred Oath Feature | |||
| 8 | +3 | 5 | 4 | 3 | 8 | 1 | Ability Score Improvement | |||
| 9 | +4 | 6 | 4 | 3 | 2 | 9 | 1 | |||
| 10 | +4 | 6 | 4 | 3 | 2 | 10 | 2 | Aura | ||
| 11 | +4 | 7 | 4 | 3 | 3 | 11 | 2 | Improved Divine Smite | ||
| 12 | +4 | 7 | 4 | 3 | 3 | 12 | 2 | Ability Score Improvement | ||
| 13 | +5 | 8 | 4 | 3 | 3 | 1 | 13 | 2 | ||
| 14 | +5 | 8 | 4 | 3 | 3 | 1 | 14 | 2 | Cleansing Touch | |
| 15 | +5 | 9 | 4 | 3 | 3 | 2 | 15 | 3 | Sacred Oath Feature | |
| 16 | +5 | 9 | 4 | 3 | 3 | 2 | 16 | 3 | Ability Score Improvement | |
| 17 | +6 | 10 | 4 | 3 | 3 | 3 | 1 | 17 | 3 | |
| 18 | +6 | 10 | 4 | 3 | 3 | 3 | 1 | 18 | 3 | Aura |
| 19 | +6 | 11 | 4 | 3 | 3 | 3 | 2 | 19 | 3 | Ability Score Improvement |
| 20 | +6 | 11 | 4 | 3 | 3 | 3 | 2 | 20 | 4 | Sacred Oath Feature |
Channel (Channel Divinity/Ki)
- Channel charges (aka Ki) used to activate like Lay on Hands, Divine sense or Channel Divinity
- 1 charge per class level. See table.
- At 3rd Level channel divinity uses 2 ki instead of having separate charges
- On long rest: Recover all ki
- On short rest: Recover 1/5th ki (round down)
- Converting a Spell Slot to ki: As a bonus action, you can expend one spell slot and gain a number of ki points equal to the slot's level.
Lay On Hands
- As Paladin, but uses Ki instead of separate charges
- 1 Ki = restores 5 HP
- 1 Ki = cures 1 disease or poison
Divine Sense
Choose 1: - Primeval Awareness as Ranger for 1 Ki per 1 min - Divine Sense as Paladin for 1 Ki - Detect Evil and Good as spell for 1 Ki - Detect Magic as spell for 1 Ki - Detect Poison as spell for 1 Ki
Self Defense
- : Unarmored Defense(Wis) As Monk
- Your unarmed strikes are treated as 1d4 bludgeoning light finesse non-lethal melee weapons.
Fighting Style
The initiate's selection of fighting style may unlock additional proficiencies and bonus spells. indicated.
- Cantrips, Primal
- Druidcraft plus 2 Cantrips from Guidance, Mending, Poison Spray, Produce Flame, Resistance, Shillelagh. Shocking Grasp, Thorn Whip
- Cantrips, Divine
- Thaumaturgy plus 2 Cantrips from Guidance, Light, Mending, Resistance, Sacred Flame, Shocking Grasp, Spare the Dying, Vicious Mockery
- Martial Arts
- Martial Arts as Monk
- Flurry of Blows as Monk
- Patient Defense as Monk
- Step of the Wind as Monk
- Divine Smite - unarmed attacks count as melee weapon attack
- Unarmored Combat
- Unarmored Defense(Con, Int or Wis)
- Unarmored Movement as Monk
- Patient Defense as Monk
- Step of the Wind as Monk
- Martial Weapon Proficiency
- Zen Archery
- You gain your Wisdom bonus to attack rolls (not damage) with ranged weapons.
- Divine Smites work with ranged attacks, but must be declared before making the attack roll
- Martial Weapon Proficiency
- Any Fighter, Ranger or Paladin Fighting Style
- As Fighter Fighting Style
- Martial Weapon Proficiency
- Heavy Armor Proficiency
Spell Casting
As Ranger, but can use spell casting focus like Cleric. |Expertise |Caster Ability |Spell List Used | |-----------|---------------|--------------------------| |Nature |Wis |Primal(Druid/Ranger) | |Religion |Cha or Wis |Divine(Cleric/Paladin) |
Universal Spells
These spells are available to all Warrior Monks |1st(2) |2nd(5) |3rd(9) |4th(13) |5th(17) | |--------------------|-----------------|-----------------|-----------------|------------------| |Searing smite |Branding smite |Blinding smite |Staggering smite |Banishing smite | |Thunderous smite |Find Steed? | | |Destructive smite | |Wrathful smite | | | |Circle of power? | |Divine Favor | | | | | | | | | | |
Bonus Spells
At Level 3, the Warrior Monk may choose two 1st level Bonus spells. These spell count as additional spells on their class spell list and known spells. The spells available for this are based on their Fighting Style and Oath. Choose 2 more for the new spell levels when unlocked at 5, 9, 13 and 17th level.
| Grouping | Fighting Style | 1st(3) | 2nd(5) | 3rd(9) | 4th(13) | 5th(17) |
|---|---|---|---|---|---|---|
| Magic | Cantrips, * | Expeditious Retreat | Misty Step | Glyph of Warding | Stoneskin | Planar Binding |
| Detect Magic | Suggestion | Dispel Magic | Banishment | Scrying | ||
| Feather Fall | ||||||
| Unarmed | Martial Arts | Flurry of blows* | Spider Climb | Bestow Curse | Stoneskin | Contagion |
| Unarmored Combat | Compelled Duel | Stunning Strike* | Vampiric Touch | Freedom Movement | Arcane Hand, Bigby | |
| Long Strider | ||||||
| Feather Fall | ||||||
| Ranged | Archery | Hail of Thorns | Cordon of Arrows | Conjure Barrage | Banishment | Conjure Volley |
| Zen Archery | Long Strider | Magic Weapon | Lightning Arrow | Fire Shield | Swift Quiver | |
| Jump | ||||||
| Melee/default | Dueling, Defense, | Compelled Duel | Magic Weapon | Elemental Weapon | Stoneskin | Death Ward |
| Great Weapon Fighting | Shield | Warding Bond | Magic Circle | Fire Shield | Wall of Stone | |
| Protection | Find Steed | Protect f/ Energy | ||||
| Two Weapon Fighting | ||||||
| Other Fighter styles | ||||||
Divine Smite
As Paladin Can use spell slots as normal May use Ki |Level | Ki | Damage | |------|----|--------| |3+ | 1 | +1d8 | |3+ | 2 | +2d8 | |5+ | 3 | +3d8 | |9+ | 4 | +4d8 | |13+ | 5 | +5d8 |
Divine Health
As Paladin (Maybe should be based on Monk) - 3: Divine Health (disease) - 10: Purity of Body (poison and disease)
Cleansing Touch
Costs 1 ki to end 1 effect causing target to be charmed or frightened or 1 spell
Sacred Oaths
At 3rd Level the Warrior Monk must make a Divine Oath finishing their initiation to unlock Divine Smites, Channel Divinity and continue leveling as this class.
- Maybe should just start at first level like Cleric or Warlock.
- Should grant proficiency
- Each should have restrictions (With Costs)
- Bonus Class Spells
Initiate
- Squire (CHA)
- Open Hand (DEX)
- Hermit (INT)
- Novice
- Student
- Apprentice
- Sneak Attack Focus
- Touch Spells Focus
From Ranger
- Improved Combat Style
From Monk
- Unarmored Movement
- Deflect Missiles
- Stillness of Mind
- Evasion
- Stunning Strike
- Purity Of Body
- Diamond Soul
- Timeless Body
Oaths
Example Oath
Tenets
Proficiencies
Channel Divinity
Aura 6
Oath Feature 7
Aura 10
Oath Feature 15
Oath Feature 20
Druid/Ranger
- Ancients
- Nature
- Animals (Companion)
- Fey
Monk/Rogue
- Vengeance
- Open Hand/Simplicity
- Shadow/Silence
- Trickery
- Knowledge League of shadows Shaolin Monks Assassins
Cleric
- Elements
- Fiends
- Old ones
- Life
- Light
Fighter
Battle (get 2 to 6 maneuvers and 1 to 3 d8s @17: d10s @20: Relentless)
Devotion
Obedience
Chastity
Tempest
War
Death
X Hunter/Slayer Templars
Oath breaker
Spells
- Flurry of Blows Lvl 1
- Psi blade (Cantrip or feat??)