Warrior Monk

A warrior in pursuit of physical and spiritual perfection bound by a sacred oath. Until taking the sacred oath at 3rd Level the character is only an initiate, depending on order may alternatively be referred to as squire, student, novice, apprentice, etc. They have been accepted into the order, but not fully committed to it yet.

Hit Dice
1d10
Primary Ability
Str or Dex followed by Wis or Cha
Armor
Medium Armor and Shields
Weapons
Simple Weapons, Short swords
Tools
None
Saving Throws
Wisdom & Charisma
Skills
Expertise in Religion(for Divine spells) or Nature(for Primal spells)
Choose 1(or 2) from Acrobatics, Athletics, History, Insight, Intimidation, Medicine, Persuasion, and Stealth <!--
??Maybe Arcana, Animal Handling, Perception, Survival -->
Equipment
(a) scale mail or (b) leather armor and any simple weapon
(a) a short sword or (b) any simple melee weapon
(a) a short sword or (b) a shield
(a) 10 Darts or (b) 5 javelins
(a) a priest's pack or (b) an explorer's pack
a holy symbol
Level Bonus Known 1st 2nd 3rd 4th 5th Ki Recov Features
1 +2 1 0 Channel, Divine Sense, Lay On Hands, Self Defense
2 +2 2 2 2 0 Fighting Style, Spell Casting
3 +2 3 3 3 0 Divine Smite, Sacred Oath & Channel Divinity
4 +2 3 3 4 0 Ability Score Improvement
5 +3 4 4 2 5 1 Extra Attack
6 +3 4 4 2 6 1 Aura
7 +3 5 4 3 7 1 Sacred Oath Feature
8 +3 5 4 3 8 1 Ability Score Improvement
9 +4 6 4 3 2 9 1
10 +4 6 4 3 2 10 2 Aura
11 +4 7 4 3 3 11 2 Improved Divine Smite
12 +4 7 4 3 3 12 2 Ability Score Improvement
13 +5 8 4 3 3 1 13 2
14 +5 8 4 3 3 1 14 2 Cleansing Touch
15 +5 9 4 3 3 2 15 3 Sacred Oath Feature
16 +5 9 4 3 3 2 16 3 Ability Score Improvement
17 +6 10 4 3 3 3 1 17 3
18 +6 10 4 3 3 3 1 18 3 Aura
19 +6 11 4 3 3 3 2 19 3 Ability Score Improvement
20 +6 11 4 3 3 3 2 20 4 Sacred Oath Feature

Channel (Channel Divinity/Ki)

Lay On Hands

As Paladin, but uses Ki instead of separate charges
1 Ki = restores 5 HP
1 Ki = cures 1 disease or poison

Divine Sense

Choose 1: - Primeval Awareness as Ranger for 1 Ki per 1 min - Divine Sense as Paladin for 1 Ki - Detect Evil and Good as spell for 1 Ki - Detect Magic as spell for 1 Ki - Detect Poison as spell for 1 Ki

Self Defense

: Unarmored Defense(Wis) As Monk
Your unarmed strikes are treated as 1d4 bludgeoning light finesse non-lethal melee weapons.

Fighting Style

The initiate's selection of fighting style may unlock additional proficiencies and bonus spells. indicated.

Cantrips, Primal
Druidcraft plus 2 Cantrips from Guidance, Mending, Poison Spray, Produce Flame, Resistance, Shillelagh. Shocking Grasp, Thorn Whip
Cantrips, Divine
Thaumaturgy plus 2 Cantrips from Guidance, Light, Mending, Resistance, Sacred Flame, Shocking Grasp, Spare the Dying, Vicious Mockery
Martial Arts
Martial Arts as Monk
Flurry of Blows as Monk
Patient Defense as Monk
Step of the Wind as Monk
Divine Smite - unarmed attacks count as melee weapon attack
Unarmored Combat
Unarmored Defense(Con, Int or Wis)
Unarmored Movement as Monk
Patient Defense as Monk
Step of the Wind as Monk
Martial Weapon Proficiency
Zen Archery
You gain your Wisdom bonus to attack rolls (not damage) with ranged weapons.
Divine Smites work with ranged attacks, but must be declared before making the attack roll
Martial Weapon Proficiency
Any Fighter, Ranger or Paladin Fighting Style
As Fighter Fighting Style
Martial Weapon Proficiency
Heavy Armor Proficiency

Spell Casting

As Ranger, but can use spell casting focus like Cleric. |Expertise |Caster Ability |Spell List Used | |-----------|---------------|--------------------------| |Nature |Wis |Primal(Druid/Ranger) | |Religion |Cha or Wis |Divine(Cleric/Paladin) |

Universal Spells

These spells are available to all Warrior Monks |1st(2) |2nd(5) |3rd(9) |4th(13) |5th(17) | |--------------------|-----------------|-----------------|-----------------|------------------| |Searing smite |Branding smite |Blinding smite |Staggering smite |Banishing smite | |Thunderous smite |Find Steed? | | |Destructive smite | |Wrathful smite | | | |Circle of power? | |Divine Favor | | | | | | | | | | |

Bonus Spells

At Level 3, the Warrior Monk may choose two 1st level Bonus spells. These spell count as additional spells on their class spell list and known spells. The spells available for this are based on their Fighting Style and Oath. Choose 2 more for the new spell levels when unlocked at 5, 9, 13 and 17th level.

Grouping Fighting Style 1st(3) 2nd(5) 3rd(9) 4th(13) 5th(17)
Magic Cantrips, * Expeditious Retreat Misty Step Glyph of Warding Stoneskin Planar Binding
Detect Magic Suggestion Dispel Magic Banishment Scrying
Feather Fall
Unarmed Martial Arts Flurry of blows* Spider Climb Bestow Curse Stoneskin Contagion
Unarmored Combat Compelled Duel Stunning Strike* Vampiric Touch Freedom Movement Arcane Hand, Bigby
Long Strider
Feather Fall
Ranged Archery Hail of Thorns Cordon of Arrows Conjure Barrage Banishment Conjure Volley
Zen Archery Long Strider Magic Weapon Lightning Arrow Fire Shield Swift Quiver
Jump
Melee/default Dueling, Defense, Compelled Duel Magic Weapon Elemental Weapon Stoneskin Death Ward
Great Weapon Fighting Shield Warding Bond Magic Circle Fire Shield Wall of Stone
Protection Find Steed Protect f/ Energy
Two Weapon Fighting
Other Fighter styles

Divine Smite

As Paladin Can use spell slots as normal May use Ki |Level | Ki | Damage | |------|----|--------| |3+ | 1 | +1d8 | |3+ | 2 | +2d8 | |5+ | 3 | +3d8 | |9+ | 4 | +4d8 | |13+ | 5 | +5d8 |

Divine Health

As Paladin (Maybe should be based on Monk) - 3: Divine Health (disease) - 10: Purity of Body (poison and disease)

Cleansing Touch

Costs 1 ki to end 1 effect causing target to be charmed or frightened or 1 spell

Sacred Oaths

At 3rd Level the Warrior Monk must make a Divine Oath finishing their initiation to unlock Divine Smites, Channel Divinity and continue leveling as this class.

Initiate

From Ranger

From Monk

Oaths

Example Oath

Tenets
Proficiencies
Channel Divinity
Aura 6
Oath Feature 7
Aura 10
Oath Feature 15
Oath Feature 20

Druid/Ranger

Monk/Rogue

Cleric

Fighter

Spells