Transformer RCC(compatible with Macross II)

Attribute: IQ 3d6 ME 3d6 MA 3d6 PS(Robot) 3d6 PP 3d6 PE N/A PB 0 Spd 3d6 Decepticons: fly x4 there Spd(x5 if planes) Autobots: fly x3 there spd (x5 if planes) Combat Bonuses: As Robot Combat + HtH combat style PPE: none ISP: none /See energon rules MDC: By Type Powers: See Options Skills: math: basic(+20%) native language(96%) Radio: Basic(+10) Read sensory Equipment(+15) Navigation(+15) Weapon Systems(+10%) Pilot(+30) Robot Combat: Basic HtH: Basic can be traded for Expert at cost of 1 other skill can be traded for assasin or martial arts at cost of 2 other skills Other skills: choose 8 +1 at 3,9,12 +2 at 6 Communications: Any(+10) Domestic: None at first level Electrical: Any(+10) Espionage: Any(+10) Mechanical: Any(+10) Medical: None Military: Any(+5) Physical: Any(Don't get Stat adjustments) Pilot: Any(+20) Pilot Related: Any(+15) Rogue: None Science: Any(+10) Technical: Any WP: Any Secondary Skills: 6 Equipment: 500 points of robot creation Cost for new/replacement pieces is $10000 per point XP: As Robot Pilot

Enerygon

The average Energon cube holds 50+1d6x10 energon units tranformer Energon storage:(ME+lvl)x10 energon units inorder to remain active a transformer must consume 10 units per day. inorder to remain functioning a tranformer must consume 1 unit per day. each time they transform that uses up 1 unit. the options later state how much energon they use this is deducted each time the power is used.

Body Types

Autobots: Usually ground Vehicles seldom have much combat trainning rarely use turrets Decepticons: Usually plane designed for combat Bot Vehicle
MDC PS PP SPD Seats Turrets Cost Automobiles
Lt. Motorcycle 40 +5 +2 +50 1 0 64 Hvy. Motorcycle 50 +5 +1 +75 2 1 65 Compact Car 125 +20 0 +65 4 1 70 Sports Car 150 +20 +1 +130 2 1 105 Jeep 225 +30 0 +75 4 1 89 2-Door Sedan 175 +20 0 +65 5 1 60 4-Door Sedan 200 +20 0 +75 5 1 81 Luxury Car 225 +20 0 +75 6 1 84 Station Wagon 225 +20 -1 +65 8 2 72 Mini-Van 200 +20 -1 +75 8 1 73 Full-Sized Van 225 +30 -1 +75 10 2 81 Utility Van 250 +30 -1 +75 6 2 83 Pick Up Truck 225 +20 0 +75 2 2 84 Sports Utility Vehicle 250 +30 0 +75 2 2 92 Passenger Bus 250 +50 -2 +65 45 8 82 1/2 Ton Truck 300 +50 -1 +75 3 6 98 10-wheeler 400 +70 -1 +75 3 10 118 16-Wheeler 500 +90 -2 +75 4 16 130 Tank 750 +50 0 +30 4 1 hvy/4 160 Train(Engine) 500 +100 -2 +80 5 6 137 Watercraft Sailboat 175 +30 0 +10 5 1 60 Speedboat 175 +10 +1 +30 2 2 65 Tugboat 600 +70 0 +10 9 5 120 Barge 1600 +100 -2 +1 14 40 215 Freighter 2500 +110 -3 +10 80 60 305 Hover Vehicle Small 175 +30 +3 +140 4 2 133 Large 250 +40 +2 +120 10 3 130 Aircraft(All automatically have flight) (x5) Helicopter 100 +10 +2 +25 4 1 90 Cargo Helicopter 300 +50 0 +35 14 4 115 Combat Helicopter 250 +30 +2 +40 4 4 120 Single Prop Fighter 125 +20 +2 +50 2 1 105 Twin Prop Fighter 175 +40 +2 +70 4 1 130 Twin Prop Transport 250 +50 0 +35 48 4 110 Single Jet Fighter 200 +20 +2 +90 1 2 130 Twin Jet Fighter 250 +40 +2 +120 1 2 155 4 Jet Transport 475 +70 0 +80 120 7 160 Orbital Shuttle 1000 +80 +2 +100 12 5 240 Appliances Gun 200 +5 0 N/A 0 1 70 Radio 200 +5 0 N/A 0 0 45 Microscope 200 +5 0 N/A 0 0 45 Telescope 200 +5 0 N/A 0 0 45 Camera 200 +5 0 N/A 0 0 45 Animals, Huge Flying(Pteradactyl, Bats, Birds, etc)(automatically have flying) 200 +10 +2 +70 1 1 113 Horned (Triceratops, Bull, Goat) 400 +50 0 +60 3 1 111 Large (Brontosaurus, Elephant, Giraffe) 1000 +100 -2 +10 10 4 162 Shelled/Spined (Ankylosaroid, Stegosaurus, Porcupine, Turtle, Beetles) 600 +20 -1 +10 2 1 90 Predators (Tyrannosaurus, Feline/Canine) 350 +70 +1 +65 1 2 127

Options

                    Cost    Energon Effect

Stat increases PP(max +3) 8 0 +1 PP PS(max +100) 1 0 +1 PS SPD(max +90) 1 0 +3 vehicle spd, +1 robot spd Optics
infrared vision 8 0 Allows visibility by IR source nightsight 8 0 Passive light amplification thermo-imager 8 0 See temperature differences telescopic vision 6 0 make out facial expersions at 3 miles targeting sight 16 0 +1 to strike UV sight 8 0 Allows visibility by UV source micro video camera 12 0 records upto 3 hours of video info video reciever 12 0 TV broadcast reciever light beam 2 0 flashlight in eye Sensory Antenae 10 0 Allows peeks around corners Audio radar 40 0 62 miles, 30 targets radiation detector 8 0 built in dosimeter amplified hearing 8 0 +1 intiative, 25+5% sound awareness inaudiable frequency 4 0 hear outside human hearing range radio reciever/trans 4 0 range: 50 miles cellular option 2 0 range: 1 mile scrambler option 2 0 -30% to decode interplanetary 20 0
bug detector 8 0 75% chance to detect radar signal detector 6 0 90% chance to detect clock calander 2 0
audio recorder 4 0 records upto 3 hours of audio gyro-compass 6 0 +30% navigation motion detector 24 0 +3 initiative, +2 parry/dodge Voice Synthesizer modulating voice 16 0
inaudible frequency 8 0 built in loudspeaker 4 0 Implants null ray 15 1 freezes machine for energy access grapple and line(120') 6 0
finger light 1 0 flashlight electric probe 6 0 sense electric/analog signal computer interface 8 0 digital computer link interchangeable hand units
electromagnetic clamp 10 0 hand sticks to metal buzz saw 4 0 2d6 highpowered drill 4 0 3d6 lock release gun 10 0 opens all locks tow line 6 0
laser torch 8 0 damage:1,1d6,2d6,3d6 pile drivers 12 0 1d6x10/melee tool set 6 0 extention arm 4 0 arm can double in length remote control limb 90 1/min
utility arms 12 0 concealed 4 0 retractable tentacles 16 0 climbing claws 2 0 hidden compartment 1 0 flight jets 30 1/min molecular analyser 16 0 simulates a superior sense of smell invisibility 70 2/melee full rotating torso 5 0 teleporting 30 1/meter line of sight teleportation Vehicle Implants holographic pilot 5 1/hour air recycling system 50 1/hour anti-Missle chaff 4 1 ejection seat 6 0 searchlight 1 0 smokescreen 2 1 winch and cable 1 0 luxury accommodations 15 0 trailer hitch 0 0 oil slick 1 1 vehicle caltrops 1 1 ram prow 2 0 +2d6 ramming damage +25 MDC pontoons 2 0 window slits 5 0 +20 MDC Appliance Implants E-Cube creation 10 1 creates 1 empty energon cubes Resize tech 5 1 This allows the robot to shrink when it transforms inorder to disguise itself or be used as an ordinary item. MDC => SDC media reader/recorder 10 0 Can read/record all media types antenae web 20 0 x10 on all radio/radar ranges Super Optics 10 0 x10 on all optics ranges Animal Implants biting jaws and fangs 8 0 5d6+Power Punch damage horns 6 0 +5d6 to ramming damage razor sharp claws 2 0 1d6+Punch Damage retractable blades 14 0 2d6+Punch Damage synthetic skin 10 0 digestion 10 0 allows transformer to eat organic fuels directly Defense systems Healing 4 0 1d6 MDC/day Regeneration 30 1 1d6 MDC/att force shield 50 1 create 10 mdc shield per point spent duration: 10 min armor
light 10 0 +100 MDC medium 25 0 +230 MDC heavy 40 0 +330 MDC

Advanced transforming options Triple Changing Pay for 2nd form use only best bonuses not both Joining 10 1 Combine PS, MDC, #att Familiar (initial powers for familiars cost 1/5(round up) normal value) (weapons do half damge) Humaniod 50 0 PS 18, PP 18, SPD 18, MDC 50 Flying creature 50 0 PS 10, PP 20, SPD 300, MDC 30 Animal 50 0 PS 24, PP 17, SPD 24, MDC 55 Automobile 50 0 PS 40, PP 10, SPD 40, MDC 45 +10 MDC (Max +100) 1 +1 PS (Max +20) 1 +5 Spd(+100) 1 +1 PP(+3) 2 Weaponsystems Type Form damage mod for main gun only tank all x2
gun battloid x2 gun gun x3 eye laser 10 3 3d6 per eye Plasma melee weapon 10 2/melee 2d6+Punch Damage Laser Rifle 20 10 1d6x10 E-Bazooka 50 25 3d6x10 Missle pod 10 1 by medium missles type must aquire reloads