Skills
Communication Cryptography Electronic counter-measures Laser
Communications Microwave communications Optic Systems Radar/Sonar
Operations Radio: Basic Radio: Scamblers Radio: Satelite relay
Surveillance Systems Telephone Networks Computer Computer Operation
Computer Networks Computer Programming Supercomputers Cultural/Domestic
Art Cook Dance Gambling(roullette, black jack) Gaming(chess, go)
Gardening Desert survival Fishing Mountaineering Sewing Sing Spelunking
Sports Electrical Basic Electronics Circuit Board Micro-Electronics
Computer Repair Electrical Engineering Espionage Concealment
Detect Ambush Detect Concealment Disguise Escape Artist
Forgery
Hojo-Jutsu Imitate Voice
Impersonation
Intelligence(, Military) Interrogation
Land Navigation
Microfilm/Microfiche/Microdot Technology
Palming Pick Locks
Pick Pockets
Safe Cracking Sniper Tracking
Wilderness Survival
Mechanical Aircraft Mechanics
Armorer Automotive Mechanics Basic Mechanics
Locksmith
Mechanical Engineer
Medical Criminal Sciences & forensics First Aid Medical Doctor
Paramedic Plastic Surgery Pathology Military Aircraft Armor &
Weaponry Armorer Demolitions Demolitions Disposal Physical Acrobatics:
Sense of Balance 60+5 Walk tightrope or highwire 60+5 climb rope 80+2
climb 40+4(or + 15 to climb skill) backflip 60+5 prowl 30+3( or +10 to
prowl skill) +2 roll +1 PS +2 PP +1 PE +3 SDC Arm wrestling Athletics:
+1 Parry/dodge +1 body block/tackle +1 roll +1 PS +2 spd +4 SDC Body
building: +2 PS +10 SDC Climbing: 50+8 +1 PS +1 PE +3 SDC Melee Weapon
Training(Fencing): +1 strike and parry with melee weapon of choice.
choice must be farely exact(ie long sword or rapier not sword) Prowl:
46+8 Running: +1 PE +10 SPD +3 SDC Swimming: 50+8 Swimming
advanced(SCUBA): 50+5 Pilot(-10 for secondary skill)
Automobile:90+3/82+4 Race car(Speed class > 15) Motorcycle:60+4 Tanks
& APCs: 50+4 Frieght hauler: 40+3 Heavy machinery: 40+3 Sail boats:
60+4 Motor boats: 60+4 Submarines: 50+4 Airplane: 70+4 Helicopter: 60+4
Jet: 60+4 Pilot: Combat Offensive driving(Automobile,Race Car, Tanks
& APCs, Frieght hauler, Heavy machinery) plus 30+5 to combat checks
+1 dodge Motorcycle combat: Plus 30+5 to combat checks +2 dodge drive by
slash +1 strike and +1 damage per 10 mph Air to air combat(airplane,
jet) plus 10+2 to combat checks +6 to dodge and jink Helicopter combat
plus 10+2 to combat checks Motor boat combat plus 20+5 to combat checks
+2 dodge Submarine combat plus 10+2 to combat checks allows piloting of
military type submarines +3 dodge Pilot related Instrument rating
Navigation: allows use of any navigation equipment to find location
anywhere. 60+5% Read Sensory Equipment Weapon Systems Science
Anthropology Archeology Astronomy Astrophysics(includes all physics)
Biology Botany Chemistry Chemistry: Analytic Chemistry: Pharmaceutical
Geology Mathmatics: Basic Mathmatics: Advanced Parapsycology
(Parascycologist only) Psycology Psycotherapy Stage Magic (Espionage)
Concealment Disguise Escape Artist Palming Pick Locks Pick Pockets
Slight of Hand( COUNTS as TWO (2) SKILLS) Contortionist Juggling
Technical Art
History Journalism Language
Law Lore: Demons & Monsters Lore: Ghost and Faerie
Lore: Geomancy & Lines of Power Lore: Religion Photography Research
Writing Weapon Proficiencies Ancient Weapons WP Archery WP Ax/Blunt WP
Chain WP Forked WP Knife WP Sword WP Staff WP Spear WP Sheild WP Thrown:
to throw any weapon WP Paired Weapons: paired weapons Modern Weapons WP
Black Powder Sharp shooting(costs 3 WP) WP Pistol/Revolver Sharp
shooting(costs 3 WP)
WP Assualt Rifle Sharp shooting(costs 3 WP)
WP Bolt Rifle/Shotgun Sharp shooting(costs 3 WP) WP Sub-machinegun Sharp
shooting(costs 3 WP)
WP Machinegun Sharp shooting(costs 3 WP) WP Artillery/Mortar Sharp
shooting(costs 3 WP) WP Hand Grenade Sharp shooting(costs 3 WP) WP
Grenade/Missle Launcher Sharp shooting(costs 3 WP) WP Energy Pistol
Sharp shooting(costs 3 WP) WP Energy Rifle Sharp shooting(costs 3 WP) WP
Energy Heavy Weapon/Flamethrower Sharp shooting(costs 3 WP)