Bore damage Conceal Cost 4mm-5mm(.16-.23) 1d6 0 x1 6mm-7mm(.24-.31) 2d6 1 x2 8mm-9mm(.32-.39) 3d6 2 x3 10mm-11mm(.40-.47) 4d6 3 x4 12mm-13mm(.48-.55) 5d6 4 x5 14mm-15mm(.56-.62) 6d6 5 x6 Type Revolver 0 0 $150 Auto-pistol 0 0 $180 Sub Machine Guns 0 1 $500 Bolt Rifle +3d6 2 $450 Auto Rifle +2d6 2 $600 Machine Gun +4d6 3 $1000
Options Improved accuracy(+1 str) +20% Improved range(+20%) +15% improved concealability(-1 conceal) -1d6 -1 +10% black/blue finish +5% nickle finish +10% Sights telescopic(x3) $100 telecopic(x20)-1 range catagory $400 telescopic(x40)-2 range catagories $800 Targeting laser(+2 to strike) $1200 Infrared $1200 Passive nightvision $1800 Thermo Imager $18,000 UV sight $1200 Silencer(-10% range) -3 +1 Revolver $350 Automatic Pistol $500 Bolt Rifle $600 Auto Rifle $1500 Sub Machine Gun $2000 Flash Suppressor(-15% range) -1 +1 Revovler $250 Automatic Pistol $450 Bolt Rifle $550 Auto Rifle $1200 Submachine Gun $1600
Ammo weight=900/max damage rounds per lb (x1.5 if caseless) cost(box of 50)= $2 x max damage. options Tracer(/2 damage, /2armor, high visiblity) - Hollowpoint/Wadcutter(x2 damage, /2armor,-5% range) +$12 Full Metal Jacket(x2 armor,/2 damage) +$25 Teflon AP(x3 armor, /2 damage, +5% range) +$100 Exploding/Mercury(x3 damage,, /2 armor,-10% range) +$200 Dum Dum(x2 damage, /2armor,-15% range, jam 25%) - Glaser(x4 damage, x0 armor, -5% range) +$50 Strength to fire base str to fire=(max Dam/4) modifier handgun x3 bolt rifle x1 Assault rifle x2 Sub Machine gun x3 Machine Gun x3