Species

TODO

Classic Fantasy

You may also be able to reskin another species allowed in the game.

Dwarf (Warrior)

Elf (Elf-like)

Half-Elf (Near-human or Elf-like)

Gnome (Small Humanoid or Elf-like)

Halfling (Small-Humanoid)

Human(Near-Human)

Orc (Warrior)

Half-Orc (Near-human or Warrior)

Lizardfolk (Warrior or Large-Primitive)

Goblin (Small-Humanoid)

Generic Species

Most PC species fall into a category of one of a few classic Sci-Fi or Fantasy Tropes. Be creative with designing your species, but most will fall into one of these categories.

Near-Human

Most PC species are close enough to human to use the same rules. They mostly just look different. Twileks and Zabrak are examples. On GM approval any race can be treated as near-human.

Treat as Human.

Ability Scores
Standard
Size
Medium-size
Space/Reach
1s/1s
Speed
6 spaces
Senses
Standard
Skills
Quick Learner( 3 + 1 extra General Point per level )
Feats
+1 Bonus Feat
Preferred Weapon
None
Languages
Native or Common (Spend those starting skill points to get more)

Large-Humanoid

Ability Scores
Str +2, Con +2, Dex -2, Wis -2, Cha -2
Size
Large-Size (-1 to AC and Hit,-4 Hide, x2 Carry, etc)
Giant subtype
Space/Reach
2s/1s
Speed
6 spaces
Senses
Standard
Feats
Primal-Nature or Rage(1/day) or Wild Empathy
Preferred Weapon
Exotic(Gamoreans:V-Ax, Wookies:Bow-caster, Something with Powerful Claws: 1d8, Rock Throwing:)
Languages
Native

Small-Humanoid

Ability Scores
Dex +2, Str -2
Size
Small-Size (+1 to AC and Hit, +4 Hide, x3/4 Carry, etc)
Space/Reach
1s/1s
Speed
6 spaces
Senses
Standard
Feats
Quick Learner( 3 + 1 extra General Point per level )
Preferred Weapon
Simple Range weapon (Ewoks:Spear, Ugnaughts:Light B-pistol, Halflings: Sling)
+4 dodge bonus against Giants or Humanoids of at least Large size
Languages
Common + Native

Aquatic-Humanoid

Ability Scores
Con +2, Wis -2
Size
Medium-size
Space/Reach
1s/1s
Speed
6 spaces
Senses
Low-Light vision (x2)
Skills
+4 Swim (Natural Swim Speed)
Penalties
Suffer from dehydration at 3x the normal rate
-1 to Will in dry environments (desserts)
Feats
Hold Breath (Conx25rnds) or Breath Water(instead of air)
Preferred Weapon
piercing pole weapon (spear, trident, crossbow)
Languages
Common + Native

Elf-like

Ability Scores
+2 Dex, Cha or Int, -2 Con
Size
Medium-size
Space/Reach
1s/1s
Speed
6 spaces
Senses
Low Light Vision
Skills
+2 Craft(choose 1), +2 Listen, +2 Spot, +2 Search
Feats
Immunity to Sleep, +2 Will Save
Preferred Weapon
1 Martial Melee and Martial Ranged
Languages
Common + Native

Spacer

Ability Scores
+4 Dex, -2 Str, -2 Con
Size
Medium-size
Space/Reach
1s/1s
Speed
6 spaces
Senses
Low Light Vision
Skills
+2 Tumble, +2 Repair, +2 Profession
Feats
Zero-G Training, Spacer
Preferred Weapon
Heavy Pistol, Hand crossbow, Whip or Rapier
Languages
Common

Warrior

Ability Scores
+2 Con, -2 Wis
Size
Medium-size
Space/Reach
1s/1s
Speed
6 spaces
Senses (choose 2)
+2 Listen, +2 Spot
+5 Listen
+5 Spot
Scent
Track feat
Low Light Vision
Darkness Vision
Skills
+2 Craft
Feats
Endurance, +2 End Save
Combat Bonus (choose 2)
+1 to attack roll vs Favored Enemy
+4 dodge bonus against Giants or Humanoids of at least Large size
Natural Claws 1d6/x2
1 Martial or Exotic Melee treated as Simple - Rodians:B-Sniping Rifle, - Trandoshan: claws 1d6 - Tuskan Raiders: Ganderffii - Dwarf: War Ax
Languages
Common + Native

Generic Robot

Ability Scores
+2 Int, -2 Wis, -2 Cha
+20 HP
Size
Medium-size
Space/Reach
1s/1s
Speed
6 spaces
Senses
Standard
Feats
Construct

Cheap Cybernetics, Construct Traits

  • PC droids still have a constitution stat reflecting build quality and robustness.
  • Low-light vision.
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
  • Cannot naturally heal damage, but often can be repaired.
  • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • ??Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
  • Since it was never alive, a construct cannot be raised or resurrected.
  • Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points.
  • Constructs do not eat, sleep, or breathe. Though they have some other power source.
  • Disconnected from the Force. Cannot be Force Sensitive. Immune to many mental force effects. Attacking a droid with the force does not cause dark side points.
  • Banned from some Feats, Skills, and Abilities. such as Magic, Psychic powers,
Skills
+2 to Appraise, Astrogate, Computer Use and Trained Knowledge skills.
Languages
Binary + Common