NPCs And Aliens
Type:
Hit Dice:
Initiative:
Speed:
Armor Class:
Base Attack/Grapple:
Attack:
Full Attack:
Space/Reach:
Special Attack:
Special Qualities:
Saves:
Abilities:
Skills:
Feats:
Environment:
Organization:
CR:
Treasure:
Alignment:
Advancement:
Level Adjustment:
Type: Thug
Hit Dice: 1d8 (5hp)
Initiative: +0
Armor Class: 11 (+1 Primitive), touch 10, flat-footed 11
Base Attack/Grapple: +1/+1
Attack: Club/Baton/Mace +1 melee (1d6) or Blaster Pistol +1 ranged (3d6,10m)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +2[+1], Ref +0, Will +0
Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Skills: Climb +4, Gamble +4, Jump +4, Survival +4[+2], Listen +2, Spot +2
Feats: Alertness [Rugged]
CR: 1/2
Type: Soldier 1
Hit Dice: 1d10+1 (7 hp)
Initiative: +4
Speed: 8m(4m)
Armor Class: 16 (+6 Padded Battle Armor), touch 10, flat-footed 16
Base Attack/Grapple: +1/+1
Attack: Blaster Rifle +1(+1,10m) ranged (3d8(+1,10m)/19-20,30m)
or Vibro-Blade +1 melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +2[+1], Demolitions +2[+1], Survival +2[+1], Treat Injury +2[+1]
Feats: Point Blank Shot, Improved Initiative [Weapon Focus]
CR: 1
Type: Soldier 2
Hit Dice: 2d10+2 (13 hp)
Initiative: +4
Speed: 8m(4m)
Armor Class: 16 (+6 Padded Battle Armor), touch 10, flat-footed 16
Base Attack/Grapple: +2/+2
Attack: Blaster Rifle +2(+1,10m) ranged (3d8(+1,10m)/19-20,30m)
or Vibro-Blade +2 melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +3[+1], Demolitions +3[+1], Survival +2[+1], Treat Injury +2[+2]
Feats: Point Blank Shot, Precise Shot, Improved Initiative [Weapon Focus]
CR: 2
Type: Soldier 3
Hit Dice: 3d10+3 (20 hp)
Initiative: +4
Speed: 8m(4m)
Armor Class: 16 (+6 Padded Battle Armor), touch 10, flat-footed 16
Base Attack/Grapple: +3/+3
Attack: Blaster Rifle +4(+1,10m) ranged (3d8(+1,10m)/19-20,30m)
or Vibro-Blade +3[+1] melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +3[+1], Demolitions +3[+1], Survival +3[+2], Treat Injury +3[+2]
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle) [Weapon Focus(Vibro-Blade)]
CR: 3
Type: Soldier 4
Hit Dice: 4d10+4 (26 hp)
Initiative: +5
Speed: 8m(4m)
Armor Class: 17 (+6 Padded Battle Armor, +1 Dex), touch 11, flat-footed 16
Base Attack/Grapple: +4/+4
Attack: Blaster Rifle +6(+1,10m) ranged (3d8+2(+1,10m)/19-20,30m)
or Vibro-Blade +4[+1] melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +5, Ref +2, Will +1
Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +4[+1], Demolitions +4[+2], Survival +3[+2], Treat Injury +3[+2]
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle),
Weapon Specialization(Blaster Rifle) [Weapon Focus(Vibro-Blade)]
CR: 4
Type: Soldier 5
Hit Dice: 5d10+5 (33 hp)
Initiative: +5
Speed: 8m(4m)
Armor Class: 18 (+7 Medium Battle Armor, +1 Dex), touch 11, flat-footed 17
Base Attack/Grapple: +5/+5
Attack: Blaster Rifle +7(+1,10m) ranged (3d8+2(+1,10m)/19-20,30m)
or Vibro-Blade +5[+1] melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +5, Ref +2, Will +1
Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +4[+2], Demolitions +4[+2], Survival +4[+2], Treat Injury +4[+2]
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle),
Weapon Specialization(Blaster Rifle) [Weapon Focus(Vibro-Blade)]
CR: 5
Type: Soldier 6
Hit Dice: 6d10+6 (39 hp)
Initiative: +5
Speed: 8m(4m)
Armor Class: 18 (+7 Storm Trooper Armor, +1 Dex), touch 11, flat-footed 17
Base Attack/Grapple: +6/+6
Attack: Blaster Rifle +8(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m)
or Vibro-Blade +6[+1] melee (2d6)
Full Attack: Blaster Rifle +8/+3(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m)
or Vibro-Blade +6/+1[+1] melee (2d6)
Special Attack: None
Special Qualities: +2 Fort vs Hostile environments
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +5[+2], Demolitions +5[+2], Survival +4[+2], Treat Injury +4[+3], Spot +2, Listen +2
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle),
Weapon Specialization(Blaster Rifle), Powered Armor, Far shot
[Weapon Focus(Vibro-Blade)]
CR: 6
Type: Soldier 7
Hit Dice: 7d10+7 (46 hp)
Initiative: +5
Speed: 8m(4m)
Armor Class: 18 (+7 Storm Trooper Armor, +1 Dex), touch 11, flat-footed 17
Base Attack/Grapple: +7/+7
Attack: Blaster Rifle +9(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m)
or Vibro-Blade +7[+1] melee (2d6)
Full Attack: Blaster Rifle +9/+4(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m)
or Vibro-Blade +7/+2[+1] melee (2d6)
Special Attack: None
Special Qualities: +2 Fort vs Hostile environments
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +5[+2], Demolitions +5[+2], Survival +5[+3], Treat Injury +5[+3], Spot +2, Listen +2
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle),
Weapon Specialization(Blaster Rifle), Powered Armor, Far shot
[Weapon Focus(Vibro-Blade)]
CR: 7
Type: Soldier 8
Hit Dice: 8d10+8 (52 hp)
Initiative: +5
Speed: 8m(4m)
Armor Class: 18 (+7 Storm Trooper Armor, +1 Dex), touch 11, flat-footed 17
Base Attack/Grapple: +8/+8
Attack: Blaster Rifle +10(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m)
or Vibro-Blade +8[+1] melee (2d6)
Full Attack: Blaster Rifle +8/+3/+8(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m)
or Vibro-Blade +8/+3[+1] melee (2d6)
Special Attack: None
Special Qualities: +2 Fort vs Hostile environments
Saves: Fort +7, Ref +3, Will +2
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 10, Cha 10
Skills: Climb +6[+2], Demolitions +6[+3], Survival +5[+3], Treat Injury +5[+3], Spot +2, Listen +2
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle),
Weapon Specialization(Blaster Rifle), Powered Armor, Far shot,
Rapid Shot [Weapon Focus(Vibro-Blade)]
CR: 8
Type: Specialist 1
Hit Dice: 1d6 (4hp)
Initiative: +0
Armor Class: 15 (+4 Padded Flight suit), touch 10, flat-footed 15
Base Attack/Grapple: +0/+0
Attack: Blaster Pistol +0 ranged (3d6,10m)
or Club/Baton/Mace +0 melee (1d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: Lucky (1/day)
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 11, Con 10, Int 12, Wis 10, Cha 11
Skills: Specialty(choose 1) +7, Repair +4[+2], Computer Use +4[+2],
Diplomacy +4, Appraise +4, Search +4
Escape Artist +4, Treat Injury +4, Disable Device +4
[Gather Info +4]
Feats: Skill Emphasis [Gearhead]
CR: 1
Type: Specialist 2
Hit Dice: 2d6 (7hp)
Initiative: +0
Armor Class: 15 (+4 Padded Flight suit), touch 10, flat-footed 15
Base Attack/Grapple: +1/+1
Attack: Blaster Pistol +1 ranged (3d6,10m)
or Club/Baton/Mace +1 melee (1d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: Lucky (1/day), Barter
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 10, Dex 11, Con 10, Int 12, Wis 10, Cha 11
Skills: Specialty(choose 1) +8, Repair +5[+2], Computer Use +5[+2],
Diplomacy +5(+5 buy/sell), Appraise +5, Search +5
Escape Artist +5, Treat Injury +5, Disable Device +5
[Gather Info +5]
Feats: Skill Emphasis [Gearhead]
CR: 2
Type: Specialist 3
Hit Dice: 3d6 (11hp)
Initiative: +0
Armor Class: 15 (+4 Padded Flight suit), touch 10, flat-footed 15
Base Attack/Grapple: +2/+2
Attack: Blaster Pistol +2(+1,10m) ranged (3d6(+1,10m),10m)
or Club/Baton/Mace +2 melee (1d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: Lucky (1/day), Barter, Skill Specialty
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 10, Dex 11, Con 10, Int 12, Wis 10, Cha 11
Skills: Specialty(choose 1) +12, Repair +6[+2], Computer Use +6[+2],
Diplomacy +6(+5 buy/sell), Appraise +6, Search +6
Escape Artist +6, Treat Injury +6, Disable Device +6
[Gather Info +6]
Feats: Skill Emphasis, Point Blank Shot [Gearhead]
CR: 3
Type: Primitive 1
Hit Dice: 1d10+3 (9hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Vibro-Ax +2 (2d10+1) or Spear +2 melee/+1 ranged (1d8+1,4m)
Full Attack: as Attack
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing
Saves: Fort +2[+1], Ref +2, Will +0
Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills: Survival +4[+2], Ride +4, Handle Animal +4, Climb +2[+2], Listen +2[+2]
Feats: Toughness [Rugged]
CR: 1
Type: Primitive 2
Hit Dice: 2d10+3 (14hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +2/+3
Attack: Vibro-Ax +3 (2d10+1) or Spear +3 melee/+2 ranged (1d8+1,4m)
Full Attack: as Attack
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking
Saves: Fort +3[+1], Ref +3, Will +0
Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills: Survival +5[+2], Ride +5, Handle Animal +5, Listen +3[+2], Climb +2[+3]
Feats: Toughness [Rugged]
CR: 2
Type: Primitive 3
Hit Dice: 3d10+3 (20hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +3/+4
Attack: Vibro-Ax +4 (2d10+1) or Spear +4 melee/+3 ranged (1d8+1,4m)
Full Attack: as Attack
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion
Saves: Fort +3[+1], Ref +3, Will +1
Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills: Survival +6[+2], Ride +6, Handle Animal +6, Listen +3[+3], Climb +3[+3]
Feats: Toughness, Heroic Surge [Rugged]
CR: 3
Type: Primitive 4
Hit Dice: 4d10+7 (29hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +4/+5
Attack: Vibro-Ax +5 (2d10+1) or Spear +5 melee/+4 ranged (1d8+1,4m)
Full Attack: as Attack
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion
Saves: Fort +5[+1], Ref +4, Will +1
Abilities: Str 12, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Survival +9[+2], Ride +7, Handle Animal +7, Listen +4[+3], Climb +3[+4]
Feats: Toughness, Heroic Surge [Rugged]
CR: 4
Type: Primitive 5
Hit Dice: 5d10+8 (36hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +5/+6
Attack: Vibro-Ax +6 (2d10+1) or Spear +6 melee/+5 ranged (1d8+1,4m)
Full Attack: as Attack
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge
Saves: Fort +5[+1], Ref +4, Will +1
Abilities: Str 12, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Survival +10[+2], Ride +8, Handle Animal +8, Listen +4[+4], Climb +4[+4]
Feats: Toughness, Heroic Surge [Rugged]
CR: 5
Type: Primitive 6
Hit Dice: 6d10+3 (36hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +6/+7
Attack: Vibro-Ax +7 (2d10+1) or Spear +7 melee/+6 ranged (1d8+1,4m)
Full Attack: Vibro-Ax +7/+2 (2d10+1) or
Spear +7/+2 melee/+6/+1 ranged (1d8+1,4m)
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge
Saves: Fort +5[+1], Ref +5, Will +2
Abilities: Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills: Survival +11[+2], Ride +9, Handle Animal +9, Listen +5[+4], Climb +4[+5]
Feats: Toughness, Heroic Surge, Power Attack [Rugged]
CR: 6
Type: Primitive 7
Hit Dice: 7d10+3 (42hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +7/+8
Attack: Vibro-Ax +8 (2d10+1) or Spear +8 melee/+7 ranged (1d8+1,4m)
Full Attack: Vibro-Ax +8/+3 (2d10+1) or
Spear +8/+3 melee/+7/+2 ranged (1d8+1,4m)
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge,
Swift Tracker
Saves: Fort +5[+1], Ref +5, Will +2
Abilities: Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Skills: Survival +12[+2], Ride +10, Handle Animal +10, Listen +5[+5], Climb +5[+5]
Feats: Toughness, Heroic Surge, Power Attack [Rugged]
CR: 7
Type: Primitive 8
Hit Dice: 8d10+11 (55hp)
Initiative: +0
Speed: 8m(4m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +8/+9
Attack: Vibro-Ax +9 (2d10+1) or Spear +9 melee/+8 ranged (1d8+1,4m)
Full Attack: Vibro-Ax +9/+4 (2d10+1) or
Spear +9/+4 melee/+8/+3 ranged (1d8+1,4m)
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge,
Swift Tracker
Saves: Fort +7[+1], Ref +6, Will +2
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Survival +15[+2], Ride +11, Handle Animal +11, Listen +6[+5], Climb +5[+6]
Feats: Toughness, Heroic Surge, Power Attack [Rugged]
CR: 8
Type: Primitive 9
Hit Dice: 9d10+12 (62hp)
Initiative: +0
Speed: 10m(6m)
Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14
Base Attack/Grapple: +9/+10
Attack: Vibro-Ax +10 (2d10+1,19-20) or Spear +10 melee/+9 ranged (1d8+1,19-20,4m)
Full Attack: Vibro-Ax +10/+5 (2d10+1) or
Spear +10/+5 melee/+9/+4 ranged (1d8+1,4m)
Special Attack: None
Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge,
Swift Tracker, Fast Movement
Saves: Fort +7[+1], Ref +6, Will +3
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 10, Cha 10
Skills: Survival +16[+2], Ride +12, Handle Animal +12, Listen +6[+6], Climb +6[+6]
Feats: Toughness, Heroic Surge, Power Attack, Improved Critical [Rugged]
CR: 9
Type: Pilot 1
Hit Dice: 1d6 (4hp)
Initiative: +0
Armor Class: 15 (+4 Padded Flight Suit, +1 Dex), touch 11, flat-footed 14
Base Attack/Grapple: +0/+1
Attack: Blaster Pistol +1 ranged (3d6,10m) or Stun Baton +0 melee(DC15)
Full Attack: as Attack
Special Attack: None
Special Qualities: Starship Operation
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 12, Con 10, Int 11, Wis 11, Cha 10
Skills: Astrogate +4[+2], Pilot +4[+2], Tumble +4, Repair +2[+2], Computer Use +2[+2]
Feats: Zero-G Training [Spacer]
CR: 1
Type: Pilot 2
Hit Dice: 2d6 (7hp)
Initiative: +0
Armor Class: 15 (+4 Padded Flight Suit, +1 Dex), touch 11, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Blaster Pistol +2 ranged (3d6,10m) or Stun Baton +1 melee(DC15)
Full Attack: as Attack
Special Attack: None
Special Qualities: Starship Operation, Starship Dodge
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 10, Dex 12, Con 10, Int 11, Wis 11, Cha 10
Skills: Astrogate +5[+2], Pilot+5[+2], Tumble +5,
Repair +3[+2], Computer Use +2[+3]
Feats: Zero-G Training [Spacer]
CR: 2
Droids
------
Type: Battle droid B1 series
Class: Soldier 1
Hit Dice: 25hp
Initiative: +4
Speed: 8m(4m)
Armor Class: 11 (+1 Small), touch 11, flat-footed 11
Base Attack/Grapple: +1/+1
Attack: Blaster Rifle +1(+1,10m) ranged (3d8(+1,10m)/19-20,30m)
or Vibro-Blade +1 melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con NA, Int 16, Wis 10, Cha 8
Langauges: Binary, (simple Basic response "Roger, Roger")
Skills: Climb +4, Demolitions +4, Repair +4, Knowledge: Tactics +4, Search +4
Feats: Ambideterity, Point Blank Shot, Improved Initiative
Parts:
Brain: 300
Level 1: 0
Small (Tall and Thin) Chassis: 380
+2 Str: 200
+2 Dex: 300
Bipedal Legs: 100
2 Hand Arms: 80
Cost: 1360
Type: Officer droid B1 series
Class: Soldier 3
Hit Dice: 25hp
Initiative: +4
Speed: 8m(4m)
Armor Class: 11 (+1 Small), touch 11, flat-footed 11
Base Attack/Grapple: +3/+3
Attack: Blaster Rifle +4(+1,10m) ranged (3d8(+1,10m)/19-20,30m)
or Vibro-Blade +3[+1] melee (2d6)
Full Attack: as Attack
Special Attack: None
Special Qualities: None
Saves: Fort +2, Ref +1, Will +3
Abilities: Str 10, Dex 10, Con NA, Int 18, Wis 14, Cha 12
Skills: Climb +6, Demolitions +6, Repair +6, Knowledge: Tactics +6, Search +6, Intimidate +6
Langauges: Binary, Basic
Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Ambidexterity
Parts:
Brain: 1000
Level 3: 3000
Small (Tall and Thin) Chassis: 380
+2 Str: 200
+2 Dex: 300
Bipedal Legs: 100
2 Hand Arms: 80
Cost: 5060