Animals

Rodents

Name: Porcupine Combat: 10 Save: 3 SP/BTM: 2 Damage: 1d6/2 Run: 14 Lift: Leap: 1 Abilities: any attack that hits the Porcupine damages attacker

Name: Badger Combat: 17 Save: 4 SP/BTM: 1 Damage: 1d6 Run: 20 Lift: Leap: 2 Abilities: dig (18), nightvision

Name: Skunk Combat: 13 Save: 3 SP/BTM: 0 Damage: 1d6/3 Run: 13 Lift: Leap: 1 Abilities: nightvision Musk squirt must resist vs (20) or become occupied for 1d6/3 minutes

Name: Rat Combat: 15 Save: 2 SP/BTM: 0 Damage: 1d6/3 Run: 20 Lift: Leap: 1 Abilities: nightvision, climb(15), Awareness(25)

Large mammals

Name: Horse Combat: 10 Save: 10 SP/BTM: 5 Damage: 1d6+2 Run: 52 Lift: 225 Leap: 3 Abilities: endurance(20)

Name: Dog/Wolf Combat: 16 Save: 7 SP/BTM: 4 Damage: 2d6 Run: 45 Lift: Leap: 3 Abilities: Night vision, track by smell(17), prowl(15)

Name: Bear Combat: 14 Save: 8 SP/BTM: 5 Damage: 2d6+2 Run: 22 Lift: Leap: 3 Abilities: climbing(18), nightvision

Name: Wild Cat Combat: 18 Save: 6 SP/BTM: 2 Damage: 2d6 Run: 18 Lift: Leap: 6 Abilities: nightvision, prowl(20), track by smell(15), climb(20)

Name: Ape Combat: 14 Save: 8 SP/BTM: 3 Damage: 1d6 Run: 16 Lift: Leap: 4 Abilities: climb(18)

Name: Cattle Combat: 10 Save: 12 SP/BTM: 9 Damage: 3d6 Run: 45 Lift: Leap: 3 Abilities:

Name: Elephant Combat: 10 Save: 16 SP/BTM: 12 Damage: 5d6 Run: 7 Lift: Leap: 0 Abilities:

Flying Animals

Name: Bat Combat: 20 Save: 1 SP/BTM: 0 Damage: 1d6/3 Run: 3 Lift: Leap: (fly) 27 Abilities: Echo Location

Name: Owl Combat: 15 Save: 2 SP/BTM: 0 Damage: 1d6 Run: 5 Lift: Leap:(fly) 50 Abilities: Night vision

Name: Eagle Combat: 16 Save: 3 SP/BTM: 1 Damage: 1d6 Run: 5 Lift: Leap: (fly) 60 Abilities: Vision(2 km)

Reptiles

Name: Snake, Constrictor Combat: 16 Save: 10 SP/BTM: 4 Damage: 2d6 Run: 10 Lift: Leap: (swm) 10 Abilities: Hold(+6 damage)

Name: Snake, Poisonous Combat: 20 Save: 4 SP/BTM: 2 Damage: 1d6/2 + poison Run: 10 Lift: Leap: 2 Abilities: Poison: must make stun save and stun -1 next round to stay consisous

Name: Crocodile Combat: 18 Save: 12 SP/BTM: 10 Damage: 4d6 Run: 5 Lift: Leap: 5 Abilities: Hold breath.

Insects/Invertabrates

Name: Leech Combat: 15 Save: 1 SP/BTM: 0 Damage: 1 permanent Run: (swm) 10 Lift: Leap: 0 Abilities:

Name: Spiders Combat: 10 Save: 1 SP/BTM: 0 Damage: 1 + poison Run: 2 Lift: Leap: 1 Abilities: Poison: Make stun save at -2

Name: Scorpian Combat: 12 Save: 2 SP/BTM: 0 Damage: 1d6/3 + poison Run: 3 Lift: Leap: 1 Abilities: Poison: Make death Save at -2

Marine Animals

Name: Dolphin Combat: 12 Save: 7 SP/BTM: 2 Damage: 1d6 Run: (swm) 44 Lift: 200 Leap: 3 Abilities: Hold Breath

Name: Electric Eel Combat: 10 Save: 4 SP/BTM: 0 Damage: 1d6/2 Run: (swm) 12 Lift: Leap: 0 Abilities: Electric Shock: 2d6 ignores armor stun only

Name: Whale Combat: 15 Save: 30 SP/BTM: 15 Damage: 6d10 Run: (swm) 22 Lift: Leap: 20 Abilities: Hold Breath

Name: Pirahna Combat: 16 Save: 1 SP/BTM: 0 Damage: 1d6/2 Run: (swm) 16 Lift: Leap: 1 Abilities: travel in packs of 6d10

Name: Shark Combat: 20 Save: 10 SP/BTM: 8 Damage: 6d6 Run: (swm) 22 Lift: Leap: 0 Abilities:

Name: Giant Octopus Combat: 18 Save: 25 SP/BTM: 8 Damage: 2d6+6 Run: 6 Lift: Leap: (swm) 8 Abilities: Ink Cloud

Name: Giant Squid Combat: 22 Save: 30 SP/BTM: 10 Damage: 3d6+3 Run: (swm)33 Lift: Leap: (swm)66 Abilities: Ink Cloud