Ward Magic

Save vs wards: 13 Time Required drawn or glued 1 melee per symbol carved 3 hours per symbol permanance 120 hours to carve from bone

Activations: Trigger Components: can be made with any substance Damage/Effect: activates another ward within 60' Duration: instant PPE: 2 Magic Trigger Components: can be made with any substance Damage/Effect: activates another ward within 60' Duration: instant PPE: 3 Protection from Components: bees' wax, wood Damage/Effect: provides protection from condition Duration: activates when disturbed by condition PPE: 2 Protection by infliction Components: bees' wax, wood Damage/Effect: activates condition when disturbed Duration: activates when disturbed PPE: 3 Immediate infliction Components: own blood, wood Damage/Effect: activates condition Duration: instant PPE: 1

Condition/Effect wards: Sound Alarm Components: can be made with any substance Damage/Effect: sents off a deafening cacophony of sound 400'/level Duration: 1.5 minutes per level Used to: trigger, magic trigger PPE: 2 Silent Alarm Components: can be made of any substance Damage/Effect: alerts the caster the instant it is disturbed Duration: instant Used to: trigger, magic trigger PPE: 2 Agony Components: cinnebar Damage/Effect: 1d8 per level Duration: 2 melees per level Used to: inflict, protection by infliction PPE: 30 Animal Components: bone, hide or blood of target animal Damage/Effect: turns into animal for duration Duration: 10 melees per level Used to: inflict, protection by infliction, protection from(no damage) PPE: 30 Burning pain Components: red vinegar Damage/Effect:1d6 per level Duration: 6 melees per level Used to: inflict, protection by infliction PPE: 20 Blind Components: paste made from amphibian and reptile eyes Damage/Effect: temporarily blinded Duration: 1-4 hours Used to: inflict, protection by infliction PPE: 10 Charm Components: thorned flower(rose, hawthorn) dyes, Hawthorn carving Damage/Effect: victim is compelled to obey diabolist Duration: 4 melees per level Used to:inflict, protection by infliction, protection from(+4 to save) PPE: 10 Cold Components: cold water, steel Damage/Effect: 1 per level Duration: 6 melees per level Used to: inflict, protection by infliction, protection from(1/3 damage) PPE: 10 Communication Components: cow tongue, copper Damage/Effect: target can communicate with diabolist and named individuals Duration: 10 minutes per level Used to: inflict PPE: 10 Confusion Components: beer or ale Damage/Effect: -3 to strike, parry, dodge Duration: 6 melees per level Used to: inflict, protection by infliction, PPE: 20 Dark Components: black squid ink, cast iron Damage/Effect: unnatural darkness range 10' per level Duration: 10 melees per level Used to: inflict, protection by infliction, protection from( darkness vision 60') PPE: 10 Death Components: Blood of a dead animal, lead Damage/Effect: 2d6 to hit points per level Duration: instant Used to: inflict, protection by infliction PPE: 40 Despair Components: Tears Damage/Effect: -2 parry, dodge, 60% chance of surrendering Duration: 4 melees per level Used to: inflict, protection by infliction PPE: 10 Evil Components: animal venom, copper Damage/Effect: detects evil Duration: 10 melees per level Used to: protection by infliction, protection from PPE: 10 Energy Components: Lamp oil, gold Damage/Effect: 1d6 per level Duration: instant blast, 10 melees per level protection Used to: inflict, protection by infliction, protection from(1/2 damage from energy) PPE: 20 Fear Components: blood of a live animal Damage/Effect: HF: 15, -3 strike, parry, dodge Duration: 6 melees per level Used to: inflict, protection by infliction, protection from(+4 save vs HF) PPE: 15 Fire Components: Red Wine, Brass Damage/Effect: 1d6 per level Duration: instant blast, 10 melees per level protection Used to: inflict, protection by infliction, protection from(1/3 damage) PPE: 20 Fortune Components: Leather and Ash Damage/Effect: creates a bag full of wooden rune characters that when drawn randomly may give clues about the future, to fix 1 character is the same as number or letter symbol ward Duration: instant blast Used to: inflict, protection by infliction PPE: 40 to create, 10 per activiation Good Components: Talc, silver Damage/Effect: detects good Duration: 10 melees per level Used to: protection by infliction, protection from PPE: 10 Hate Components: the blood of a poisonous animal, Damage/Effect: 60% chance of turning on friends, +1 strike, -1 parry/dodge Duration: 6 melees per level Used to: inflict, protection by infliction, protection from(+2 vs mind altering) PPE: 30 Healing Components: Aloe, Oak, Gold Damage/Effect: 1d10 +1 per level Duration: instant Used to: inflict, protection by infliction PPE: 30 Invisible Components: Murky water, silver Damage/Effect: turns invisible Duration: 10 melees per level Used to: inflict, protection by infliction, protection from(see invisible) PPE: 20 Knowledge Components: Witchhazel powder, Bronze Damage/Effect: temporarily knows all languages, +15 to one skill Duration: 5 melees per level Used to: inflict PPE: 30 Light Components: Lamp oil, Magnesium Damage/Effect: creates light equal to one torch per level Duration: 10 melees Used to: inflict PPE: 5 Luck Components: 4 leaf clover Damage/Effect: +5% to all skills, +1 to strike,parry, dodge, etc. Duration: permenant Used to: inflict PPE: 100 Magic Components: Magic casters' blood, quartz Damage/Effect: detects magic Duration: 10 melees per level Used to: protection by infliction, protection from(+2 to save vs magic) PPE: 20 Mystic Drain Components: Magic casters' spit, quartz Damage/Effect: prevents target from using magic Duration: 6 melees per level Used to: inflict, protection by infliction PPE: 40 Poison Components: can be made with any substance Damage/Effect: detects poison Duration: 10 minutes per level Used to: protection(causes cup with ward to shatter when in contact with poison) PPE: 20 Sleep Components: Holly berries, iron Damage/Effect: target falls asleep Duration: 6 melees per level Used to: inflict, protection by infliction, protection from(immune to normal and magical exhaustion 10 tomes as long for non magical) PPE: 20 Undead Components: Bones Damage/Effect: detects undead, brass Duration: 10 melees per level Used to: protection by infliction, protection from(makes them flee) PPE: 15 Weapon Components: steel, wood, caster's blood Damage/Effect: +1 strike, damage Duration: 10 melees per level Used to: inflict, protection from(takes -1 damage from weapon attacks) PPE: 20

Symbols: Colors Components: ink of same color Damage/Effect: turns target that color Duration: 10 minutes per level Used to: inflict, protection by infliction PPE: 2 Numbers very similar to roman numerals Components: can be made with any substance Damage/Effect: indicates sequence PPE: 1 Letters usually names in runes Components: can be made of any substance Damage/Effect: indicate text PPE: 1

Power wards: Area affect Components: Own Blood, Pine Damage/Effect: causes ward to affect area PPE: 5 PPE Power Components: diamonds Damage/Effect: double all damage range, durations and effects. PPE: 60 PPE Permanence Components: bone of an 'immortal' being(demon,devil, god, dragon, etc.) Duration: changes duration to permanent PPE: 200 PPE

Components: Damage/Effect: Duration: Used to: PPE: