Droids

Race:       Droids
Home World: None
Names:      R2D2
Language:   Binary
Age:        Immortal
Size:       Varies
Stats:      See below
Skills:     See below
Feats:      Ambidexterity
Class:      Specialist (can't be Force Sensitive)
Tech:       5
Force:      1

Like all constructs droids do not have a Con score.
Droids can buy cybernetics at 5:1
Droids cannot heal they must be repaired.
All droids speak Binary rather than Basic.
Droids must have a Wis of at least 10 to understand another language
Droids must have a Cha of at least 12 to speak another language
 ( Note: any droid can be programmed with a simple acknowledgement)
Droids cannot use the force.
Attacking droids with the force does not incur dark side points.
Droids are impervious to Mind control.
Droids do not get hp from base levels, and only get 1d4 for earned levels.

Note: These prices are guidelines, standard runs of
      a droid could be as little as half the price.


The following Skills are always class skills for droids:
Appraise - Droids see the economics in everything they can use this skill
           to appraise any situation, figuring out odds of success,
           determining best courses of action(DM discretion).
Astrogate - Droids are excellent with numbers Astrogate checks can also be
            used to perform any Mathematical operation simple or complex.
Computer Use - Droids being machines are very good at relating to them. This
               skill can be used in place of Bluff, Diplomacy, Gather Info,
               Intimidate, Sense Motive, etc. when dealing with droids.
Knowledge - Droids have perfect memories. They can quickly store even the
            driest of information for later reference.
The only skills a droid can use untrained are:
Balance, Climb, Jump, Listen, Search, Spot

Droid Brains:
  Int - Droid's memory and processing power even the simplest droid has
        high Int
  Wis - Droid's Artificial Intelligence, It's ability to think abstractly,
        create ideas, recognize senses, etc.
  Cha - Droid's ability to react with true sentients, only really common in
        droids that need to speak such as protocol and negotiation droids
  choose Processor:
    Int   Wis   Cha   Price   Type
    30    12    8     2800    @# Computational
    28    14    8     2300    @# Computational
    26    12    12    2200    @# Computational
    26    16    8     2100    @# Security
    24    14    12    1900    @# Medical
    24    18    8     1900    @# Security
    22    14    14    2100    @# Negotiator
    22    16    12    1800    @# Medical
    22    18    8     1600    R3 Astromech
    20    16    14    2000    @# Negotiator
    20    16    12    1500    C4 Protocol
    20    16    8     1000    R2 Astromech
    18    14    12    1000    C3 Protocol
    18    14    8     700     R1 Astromech
    16    12    12    900     C2 Translator
    16    10    8     300     B1 Battle Droid
    14    10    8     200     C1 Personal Worker
    12    8     8     120     F2 Factory
    10    8     8     100     F1 Factory

  choose Programming:
    Directives:
      Almost all Droids have a collection of base orders that determine their actions
      Examples sets:
       Most droids:
        1. May not injure or, through inaction allow a Master to come to harm
        2. Must obey orders given it by a Master
        3. Must protect its own existence
       Peace Officer Droid:
        1. Serve The Public Trust
        2. Protect The Innocent
        3. Uphold The Law
    Training:
     Base Level:
      cost for base levels =  xp cost for level
     Chipped skills:
      +4 competence bonus to skill 500


Droid Bodies:
  Str - is used the same by Droids as other races
  Dex - is used the same by Droids as other races. Note droids tend to be slow
  Con - Droid's like all constructs do not have Con. Anything that requires a
        Fort save either automatically fails or they are immune.
  choose Chassis:
  Size   Str   Dex   HP  Spd Wght  Price
  Tiny   4     8     18  4m  30kg  140
  Small  8     8     26  6m  60kg  380
  Medium 10    6     40  10m 120kg 400
  Large  16    4     60  12m 240kg 650

  Str increase (up to double base) 100 per +1
  Dex increase (up to +10)         150 per +1
  Rugged Design (x1.5 HP)          500
  Quick Design (+2m Spd)           500

  Propulsion:
   Wheels
    T                              20
    S,M                            100
    L                              150
   Legs
    Bipedal (-2m Spd)              100
    4 or 6
     T                             100
     S,M                           200
     L                             300
   Repulsor Lifts (14m Spd)
    Tiny                           2000
    S,M,L                          4000

  Manipulators:
   Probe Arm                       (Str)
    Telescopic                     +10
   Tool Arm                        10 + tool/weapon cost
    Telescopic                     +15
   Claw Arm (-4 manip penalty)     (Str x2)
    Telescopic                     +25
   Hand Arm                        (Str x4)

          Armor Max   Armor
  Armor   Bonus Dex   Check   Wght
   Light  +5    +4    -2      10kg 1500
   Medium +7    +2    -4      20kg 6000
   Heavy  +9    +0    -6      40kg 12000

Droid Options
 Computer Interface Probe          500



Droid Player characters:
 Cash Value = 2500 + starting cash for primary class
 Starting Xp = 1/2 XP required to be base level