Droids
Race: Droids
Home World: None
Names: R2D2
Language: Binary
Age: Immortal
Size: Varies
Stats: See below
Skills: See below
Feats: Ambidexterity
Class: Specialist (can't be Force Sensitive)
Tech: 5
Force: 1
Like all constructs droids do not have a Con score.
Droids can buy cybernetics at 5:1
Droids cannot heal they must be repaired.
All droids speak Binary rather than Basic.
Droids must have a Wis of at least 10 to understand another language
Droids must have a Cha of at least 12 to speak another language
( Note: any droid can be programmed with a simple acknowledgement)
Droids cannot use the force.
Attacking droids with the force does not incur dark side points.
Droids are impervious to Mind control.
Droids do not get hp from base levels, and only get 1d4 for earned levels.
Note: These prices are guidelines, standard runs of
a droid could be as little as half the price.
The following Skills are always class skills for droids:
Appraise - Droids see the economics in everything they can use this skill
to appraise any situation, figuring out odds of success,
determining best courses of action(DM discretion).
Astrogate - Droids are excellent with numbers Astrogate checks can also be
used to perform any Mathematical operation simple or complex.
Computer Use - Droids being machines are very good at relating to them. This
skill can be used in place of Bluff, Diplomacy, Gather Info,
Intimidate, Sense Motive, etc. when dealing with droids.
Knowledge - Droids have perfect memories. They can quickly store even the
driest of information for later reference.
The only skills a droid can use untrained are:
Balance, Climb, Jump, Listen, Search, Spot
Droid Brains:
Int - Droid's memory and processing power even the simplest droid has
high Int
Wis - Droid's Artificial Intelligence, It's ability to think abstractly,
create ideas, recognize senses, etc.
Cha - Droid's ability to react with true sentients, only really common in
droids that need to speak such as protocol and negotiation droids
choose Processor:
Int Wis Cha Price Type
30 12 8 2800 @# Computational
28 14 8 2300 @# Computational
26 12 12 2200 @# Computational
26 16 8 2100 @# Security
24 14 12 1900 @# Medical
24 18 8 1900 @# Security
22 14 14 2100 @# Negotiator
22 16 12 1800 @# Medical
22 18 8 1600 R3 Astromech
20 16 14 2000 @# Negotiator
20 16 12 1500 C4 Protocol
20 16 8 1000 R2 Astromech
18 14 12 1000 C3 Protocol
18 14 8 700 R1 Astromech
16 12 12 900 C2 Translator
16 10 8 300 B1 Battle Droid
14 10 8 200 C1 Personal Worker
12 8 8 120 F2 Factory
10 8 8 100 F1 Factory
choose Programming:
Directives:
Almost all Droids have a collection of base orders that determine their actions
Examples sets:
Most droids:
1. May not injure or, through inaction allow a Master to come to harm
2. Must obey orders given it by a Master
3. Must protect its own existence
Peace Officer Droid:
1. Serve The Public Trust
2. Protect The Innocent
3. Uphold The Law
Training:
Base Level:
cost for base levels = xp cost for level
Chipped skills:
+4 competence bonus to skill 500
Droid Bodies:
Str - is used the same by Droids as other races
Dex - is used the same by Droids as other races. Note droids tend to be slow
Con - Droid's like all constructs do not have Con. Anything that requires a
Fort save either automatically fails or they are immune.
choose Chassis:
Size Str Dex HP Spd Wght Price
Tiny 4 8 18 4m 30kg 140
Small 8 8 26 6m 60kg 380
Medium 10 6 40 10m 120kg 400
Large 16 4 60 12m 240kg 650
Str increase (up to double base) 100 per +1
Dex increase (up to +10) 150 per +1
Rugged Design (x1.5 HP) 500
Quick Design (+2m Spd) 500
Propulsion:
Wheels
T 20
S,M 100
L 150
Legs
Bipedal (-2m Spd) 100
4 or 6
T 100
S,M 200
L 300
Repulsor Lifts (14m Spd)
Tiny 2000
S,M,L 4000
Manipulators:
Probe Arm (Str)
Telescopic +10
Tool Arm 10 + tool/weapon cost
Telescopic +15
Claw Arm (-4 manip penalty) (Str x2)
Telescopic +25
Hand Arm (Str x4)
Armor Max Armor
Armor Bonus Dex Check Wght
Light +5 +4 -2 10kg 1500
Medium +7 +2 -4 20kg 6000
Heavy +9 +0 -6 40kg 12000
Droid Options
Computer Interface Probe 500
Droid Player characters:
Cash Value = 2500 + starting cash for primary class
Starting Xp = 1/2 XP required to be base level