Odyssey Rule Design
Design Goals
- More balanced stats
- Roll at once Check and effect
- To hit and Damage rolls can be made at the same time
- only uses d6 and d20
- Skills and Feats based
- similar scale to d20
- Classes are more about character
Features
Point based spell casting rules.
New spells: to cover some class abilities, rule simplifications and thematic flavoring
Feats: Feat descriptions, prerequisites and mappings for all class features
Skills: Getting rid of the concept of Class skills.
General Points
Critical combos
replacing AC with SP
Health Levels
Crafting and mercantilism buying and selling of goods
Ability scores
Type | SubType | Ability Score | Description |
---|---|---|---|
Body | Brawn | Strength | How much physical force the character can muster. Used for power of attacks/lift mod. |
Endurance | How physically resistant the character is. Used for damage resistance/hold breath. | ||
Nimbleness | Dexterity | This is a level of manual dexterity the character has. Used for attacks/piloting. | |
Agility | The character's general flexibility and athleticism. Used for dodge/run/tumble ability. | ||
Mind | Cool | Presence | How well the character presents himself. Used for seduction/bluff/leadership. |
Willpower | How mentally resistant the character is. Used for resist mind control/pain. | ||
Intellect | Knowledge | How smart the character is. Used for science/technology/trivia. | |
Cunning | How aware the character is. Used for notice/initiative/hide. |
- 17, 15, 13, 13, 11, 11, 9, 7 (Heroic Array)
- 15, 14, 14, 13, 12, 10, 10, 8 (Standard Array)
- 13, 13, 13, 13, 13, 13, 13, 13 (Vanilla Array)
Spend 36 points?
Stat | Cost | Mod |
---|---|---|
8 | 0 | -1 |
9 | 1 | -1 |
10 | 2 | 0 |
11 | 3 | 0 |
12 | 4 | +1 |
13 | 5 | +1 |
14 | 7 | +2 |
15 | 9 | +2 |
16 | 12 | +3 |
17 | 15 | +3 |
18 | 19 | +4 |