Elemental Spells
Spell List
| Level | Type | Spell |
|---|---|---|
| 0 | Any | Attune Elements |
| 0 | Air | Poison Spray |
| 0 | Air | Ray of Frost |
| 0 | Earth | Magic Stone |
| 0 | Earth | Shillelagh |
| 0 | Earth | Shocking Grasp |
| 0 | Fire | Fire Bolt |
| 0 | Fire | Produce Flame |
| 0 | Water | Acid Splash |
| 1 | Any | Chromatic Orb |
| 1 | Air | Feather Fall |
| 1 | Air | Fog Cloud |
| 1 | Air | Thunderous Smite |
| 1 | Air | Thunderwave |
| 1 | Earth | Witch Bolt |
| 1 | Fire | Burning Hands |
| 1 | Fire | Hellish Rebuke |
| 1 | Fire | Searing Smite |
| 1 | Water | Armor of Agathys |
| 1 | Water | Create or Destroy Water |
| 1 | Water | Shape of the Flowing Water |
| 2 | Air | Fist of the Unbroken Air |
| 2 | Air | Gust of Wind |
| 2 | Air | Levitate |
| 2 | Air | Shatter |
| 2 | Air | Silence |
| 2 | Earth | Cloud of Daggers |
| 2 | Earth | Heat Metal |
| 2 | Earth | Spider Climb |
| 2 | Fire | Continual Flame |
| 2 | Fire | Flame Blade |
| 2 | Fire | Flaming Sphere |
| 2 | Fire | Scorching Ray |
| 2 | Water | Hold Person |
| 2 | Water | Water Whip |
| 3 | Any | Elemental Weapon |
| 3 | Any | Protection from Energy |
| 3 | Air | Fly |
| 3 | Air | Gaseous Form |
| 3 | Air | Stinking Cloud |
| 3 | Air | Wind Wall |
| 3 | Earth | Call Lightning |
| 3 | Earth | Lightning Arrow |
| 3 | Earth | Lightning Bolt |
| 3 | Earth | Meld into Stone |
| 3 | Fire | Fireball |
| 3 | Water | Sleet Storm |
| 3 | Water | Water Breathing |
| 3 | Water | Water Walk |
| 4 | Any | Conjure Minor Elementals |
| 4 | Air | Ice Storm |
| 4 | Earth | Stone Shape |
| 4 | Earth | Stoneskin |
| 4 | Fire | Fire Shield |
| 4 | Fire | Wall of Fire |
| 4 | Water | Control Water |
| 5 | Any | Conjure Elemental |
| 5 | Any | Planar Binding (Elemental) |
| 5 | Air | Cloudkill |
| 5 | Air | Wall of Force |
| 5 | Earth | Animate Objects |
| 5 | Earth | Wall of Stone |
| 5 | Water | Cone of Cold |
| 5 | Water | Hold Monster |
| 6 | Any | Planar Ally (Elemental) |
| 6 | Air | Wind Walk |
| 6 | Earth | Chain Lightning |
| 6 | Earth | Flesh to Stone |
| 6 | Earth | Move Earth |
| 6 | Water | Freezing Sphere, Otto’s |
| 6 | Water | Wall of Ice |
| 7 | Any | Plane Shift (Elemental) |
| 7 | Air | Force Cage |
| 7 | Fire | Delay Blast Fireball |
| 7 | Fire | Fire Storm |
| 7 | Water | Simulacrum |
| 8 | Air | Control Weather |
| 8 | Earth | Earthquake |
| 8 | Fire | Incendiary Cloud |
| 8 | Water | Tsunami |
| 9 | Air/Water | Storm of Vengeance |
| 9 | Fire/Earth | Meteor Swarm |
New Spells
Four Elements Monk Spells
Attune Elements
- Level: Cantrip
- Casting Time: 1 Action
- Range/Area: 30 ft.
- Components: V, S
- Duration: Varies up to 1 Hour
- School: Transmutation
- Attack/Save: None
- Damage/Effect: Control
As Way of the Four Elements Monk Elemental Attunement Ability
Shape of the Flowing Water
- Level: 1
- Casting Time: 1 Action
- Range/Area: 120 ft.
- Components: V, S
- Duration: Instantaneous
- School: Transmutation
- Attack/Save: None
- Damage/Effect: Control
As Way of the Four Elements Monk Ability
Fist of the Unbroken Air
- Level: 2
- Casting Time: 1 Action
- Range/Area: 30 ft.
- Components: V, S
- Duration: Instantaneous
- School: Evocation
- Attack/Save: STR Save
- Damage/Effect: Bludgeoning
As Way of the Four Elements Monk Ability
Water Whip
- Level: 2
- Casting Time: 1 Action
- Range/Area: 30 ft.
- Components: V, S
- Duration: Instantaneous
- School: Evocation
- Attack/Save: DEX Save
- Damage/Effect: Bludgeoning
As Way of the Four Elements Monk Ability
Other spells
Magic Stone
- Level: Cantrip
- Casting Time: 1 Bonus Action
- Range/Area: Touch
- Components: V, S
- Duration: 1 Minute
- School: Transmutation
- Attack/Save: Ranged
- Damage/Effect: Bludgeoning
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.