Armor for Mixed and Modern Settings
Shields
Shields don't have to change at all. However house rule shields are applied to touch ACs. The new DR Armor doesn't change AC so this makes one less thing you have to keep track of as normal AC is just touch AC.
Shield | Cost | AC | MDB | ACP | SF | 6s | 4s | Weight |
---|---|---|---|---|---|---|---|---|
Bracers(pair) | $50 | +0 | — | 0 | 0 | — | — | 1kg |
Buckler | $150 | +1 | — | -1 | 5% | — | — | 2kg |
Shield, light | $50 | +1 | — | -1 | 5% | — | — | 3kg |
Shield, heavy | $100 | +2 | — | -2 | 15% | — | — | 7kg |
Shield, tower | $300 | +4 | 2 | -10 | 50% | — | — | 22kg |
Damage Reduction Armor System
This system is for if you want to mix tech levels and keep it interesting. With this system your armor has very little effect on your AC so it makes more sense to think of AC as DC to attack or Attack Class. even so for compatibility we will still call it AC.
Armor Table
Armor | Cost | DR | MDB | ACP | SF | 6s | 4s | Weight |
---|---|---|---|---|---|---|---|---|
Light Armor | ||||||||
-Padded | $50 | 4/natural | +8 | 0 | 5% | 6s | 4s | 5kg |
-Leather | $100 | 5/natural | +6 | 0 | 10% | 6s | 4s | 7kg |
-Studded Leather | $250 | 6/natural | +5 | -1 | 15% | 6s | 4s | 10kg |
-Chain Shirt | $1000 | 7/metal | +4 | -2 | 20% | 6s | 4s | 12kg |
-Kevlar T-Shirt | $250 | 7/poly | +8 | 0 | 15% | 6s | 4s | 4kg |
-Padded Flight Suit | $400 | 9/poly | +6 | 0 | 20% | 6s | 4s | 6kg |
-Kevlar Jacket | $750 | 11/poly | +5 | -1 | 25% | 6s | 4s | 8kg |
-Combat Jumpsuit | $1500 | 13/poly | +4 | -2 | 30% | 6s | 4s | 10kg |
Medium Armor | ||||||||
-Hide | $150 | 6/natural | +4 | -3 | 20% | 4s | 3s | 12kg |
-Scale mail | $500 | 7/metal | +3 | -4 | 25% | 4s | 3s | 15kg |
-Chain mail | $1500 | 8/metal | +2 | -5 | 30% | 4s | 3s | 17kg |
-Breastplate | $2000 | 9/metal | +3 | -4 | 25% | 4s | 3s | 17kg |
-Armored Flight Suit | $750 | 11/poly | +4 | -3 | 30% | 4s | 3s | 10kg |
-Flak Jacket | $2000 | 13/poly | +3 | -4 | 35% | 4s | 3s | 13kg |
-Armored Body Suit | $4500 | 15/ceramic | +2 | -5 | 40% | 4s | 3s | 15kg |
Heavy Armor | ||||||||
-Splint mail | $2000 | 10/metal | +0 | -7 | 40% | 4s* | 3s* | 25kg |
-Banded mail | $2500 | 10/metal | +1 | -6 | 35% | 4s* | 3s* | 25kg |
-Half plate | $6000 | 11/metal | +0 | -7 | 40% | 4s* | 3s* | 25kg |
-Full plate | $15000 | 12/metal | +1 | -6 | 35% | 4s* | 3s* | 25kg |
-Flak Jacket + Inserts | $10000 | 19/ceramic | +0 | -7 | 50% | 4s* | 3s* | 20kg |
-Armored Spacesuit | $10000 | 17/ceramic | +1 | -6 | 45% | 4s* | 3s* | 20kg |
-EOD Armor | $18000 | 21/ceramic | +0 | -7 | 50% | 4s* | 3s* | 20kg |
Powered Armor | ||||||||
-Powersuit | $25000 | 17/ceramic | +4 | -3 | 55% | 4s | 3s | 120kg* |
-Battleframe | $40000 | 19/ceramic | +3 | -4 | 60% | 4s | 3s | 150kg* |
-Trooper Armor | $60000 | 21/ceramic | +2 | -5 | 65% | 4s | 3s | 170kg* |
-Omega Frame | $100000 | 23/ceramic | +3 | -4 | 60% | 4s | 3s | 150kg* |
Energy Armor | AC | |||||||
-Magnetic Field I | $5000 | +1 AC | +6 | 0 | 100% | 6s | 4s | 5kg |
-Magnetic Field II | $20000 | +2 AC | +6 | 0 | 100% | 6s | 4s | 5kg |
-Magnetic Field III | $45000 | +3 AC | +6 | 0 | 100% | 6s | 4s | 5kg |
-Magnetic Field IV | $80000 | +4 AC | +6 | 0 | 100% | 6s | 4s | 5kg |
-Magnetic Field V | $125000 | +5 AC | +6 | 0 | 100% | 6s | 4s | 6kg |
-Magnetic Field VI | $180000 | +6 AC | +6 | 0 | 100% | 6s | 4s | 6kg |
-Magnetic Field VII | $245000 | +7 AC | +6 | 0 | 100% | 6s | 4s | 6kg |
-Magnetic Field VIII | $320000 | +8 AC | +6 | 0 | 100% | 6s | 4s | 6kg |
-Magnetic Field IX | $405000 | +9 AC | +6 | 0 | 100% | 6s | 4s | 7kg |
-Magnetic Field X | $500000 | +10 AC | +6 | 0 | 100% | 6s | 4s | 7kg |
-Magnetic Field XI | $605000 | +11 AC | +6 | 0 | 100% | 6s | 4s | 7kg |
-Magnetic Field XII | $720000 | +12 AC | +6 | 0 | 100% | 6s | 4s | 7kg |
AC
Old-fashion DnD-style Armor Bonus.
MDB
Maximum Dexterity Bonus.
ACP
Armor Check Penalty.
SF
Spell Failure percentage.
6s
Speed (6 spaces base)
4s
Speed (4 spaces base)
Weight
Encumbrance of weapon in kilos.
Armor Mods
- Spikes
- +2 to grapple damage, $500
- V-Spikes
- +1d6+1 to grapple damage (Powered Armor only), $5000
- Weapon Mount
- Acts as extra hand for weapon (Powered Armor only), $1000
Damage Reduction
Damage Reduction(DR) is the value remove from damage done each attack because of your characters armor. Each time damage gets by the DR the DR is reduced by one. When the armor is reduced to 0 DR it is disabled, still encumbering the wearer, but no longer providing any protection.
A sunder attack against armor can reduce its DR by multiple points. Attack as normal but any damage that gets past the DR is instead applied to the armor after reduced DR until the damage no longer exceeds the DR or the armor is disabled.
For example a sunder attack for 15 points of damage against armor with 7 DR would be applied thus:
- 15 damage vs DR 7, results in -1 DR
- 8 damage vs DR 6, results in -1 DR
- 2 damage vs DR 5, does not penetrate so no more damage done.
Or 10 sunder damage done to DR 3 armor:
- 10 damage vs DR 3, results in -1 DR
- 7 damage vs DR 2, results in -1 DR
- 5 damage vs DR 1, results in -1 DR
- No remaining DR, so Armor is disabled.
Armor Materials
- TODO
Materials | Armor Piercing | Ignores Armor |
---|---|---|
Natural | Piercing/Slashing | Firearms |
Metal | Firearms | Energy |
Poly | Piercing/Energy | Vibro |
Ceramic | Energy | - |
Magnetic | - | non-metal/non-energy |
Force | - | Piercing/Slashing melee |
Armor repair
Armor that has lost DR can be repaired. An armor patch kit costs 1/20th of the base cost of the armor. It takes 15 minutes to repair armor that contains only soft layers and 1 hour to repair armor including hard layers. The DC to repair any damage is 20. The DR recovered by the repair is equal to the craft roll times the remaining damage to the DR divided by 40. Minimum 1 DR repaired, if the 20 DC is exceeded. A character can hastily repair a suit of armor as a full round action by taking a -10 to the repair roll.
DR recovered = (Repair Roll * DR missing)/40
Energy Armor
Weapons that do not normally ignore the energy armor must be linked to the field generator to coordinate an instantaneous shutdown of the field when attacking.
This cost $100 per ranged weapon, vibro or energy weapon.
Metal normal melee weapons in contact your hands are automatically linked to a magnetic field generator and are treated as a vibro variant of that same weapon if applicable.
Other rule mods to consider
Fighting Defensively
- TODO
Converting Monsters
- TODO
Mage Armor
Already in the list of banned spells for other reasons
Treating Armor as cover
- TODO
Layered and Piecemeal Armor ??
- TODO
Non-standard materials
- TODO
Generic Armor
For a classic DnD game the DnD armor system is fine. You could make a generic armor system mostly just reskinning the DnD Armor.
Armor | Cost | AC | MDB | ACP | SF | 6s | 4s | Weight |
---|---|---|---|---|---|---|---|---|
Light Armor | ||||||||
-Heavy cloth | $50 | +1 | +8 | 0 | 5% | 6s | 4s | 5kg |
-Leather | $100 | +2 | +6 | 0 | 10% | 6s | 4s | 7kg |
-Helmet & Vest | $250 | +3 | +5 | -1 | 15% | 6s | 4s | 10kg |
-Combat Jumpsuit | $1000 | +4 | +4 | -2 | 20% | 6s | 4s | 12kg |
Medium Armor | ||||||||
-Primitive | $150 | +3 | +4 | -3 | 20% | 4s | 3s | 12kg |
-Battle Armor, Padded | $500 | +4 | +3 | -4 | 25% | 4s | 3s | 15kg |
-Battle Armor, Medium | $1500 | +5 | +2 | -5 | 30% | 4s | 3s | 17kg |
Heavy Armor | ||||||||
-Heavy Obsolete Armor | $2000 | +6 | +0 | -7 | 40% | 4s* | 3s* | 25kg |
-Battle Armor, Heavy | $6000 | +7 | +0 | -7 | 40% | 4s* | 3s* | 25kg |
-Battle Armor, Elite | $15000 | +8 | +1 | -6 | 35% | 4s* | 3s* | 25kg |
Classic Armors | Cost | AC | MDB | ACP | SF | 6s | 4s | Weight |
---|---|---|---|---|---|---|---|---|
Light Armor | ||||||||
-Padded | $50 | +1 | +8 | 0 | 5% | 6s | 4s | 5kg |
-Leather | $100 | +2 | +6 | 0 | 10% | 6s | 4s | 7kg |
-Studded Leather | $250 | +3 | +5 | -1 | 15% | 6s | 4s | 10kg |
-Chain Shirt | $1000 | +4 | +4 | -2 | 20% | 6s | 4s | 12kg |
Medium Armor | ||||||||
-Hide | $150 | +3 | +4 | -3 | 20% | 4s | 3s | 12kg |
-Scale mail | $500 | +4 | +3 | -4 | 25% | 4s | 3s | 15kg |
-Chain mail | $1500 | +5 | +2 | -5 | 30% | 4s | 3s | 17kg |
-Breastplate | $2000 | +5 | +3 | -4 | 25% | 4s | 3s | 17kg |
Heavy Armor | ||||||||
-Splint mail | $2000 | +6 | +0 | -7 | 40% | 4s* | 3s* | 25kg |
-Banded mail | $2500 | +6 | +1 | -6 | 35% | 4s* | 3s* | 25kg |
-Half plate | $6000 | +7 | +0 | -7 | 40% | 4s* | 3s* | 25kg |
-Full plate | $15000 | +8 | +1 | -6 | 35% | 4s* | 3s* | 25kg |