Ability Scores
Divide 27 points:
Score | Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
16 | 12 |
17 | 15 |
Races
Human (+1 to All) Elf (+2 Dex) -Simic (High +1 Int) -Silhana (Wood +1 Wis) -Devkarin (Dark +1 Cha) Centaur (+2 Str, +1 Wis) Goblin (+2 Dex, +1 Con) Loxodon - Elephant people (+2 Con, +1 Wis) Minotaur (+2 Str, +1 Con) Simic Hybrid - Man/Beast hybrids (+2 Con, +1 Choice) Vedalken - Amphibious "Vulkans" (+2 Int, +1 Wis) Viashino (Dragonborn +2 Str, +1 Cha) Tieflings(+2 Cha, +1 Int)
Classes
Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard
Guilds and Alignment
Instead of a normal DnD alignment, choose 1 guild or guildless(MtG Color or Unaligned)
https://en.wikipedia.org/wiki/Ravnica#Guilds |Alignment |Color |DnD |Description |Twisted version of | |------------------|------|----|---------------------------------------------------------------------|---------------------| |Azorius Senate | U W |LN |Law makers and enforcers of Ravnica |Dept of Justice | |Boros Legion | RW |LG |Guild run by angels dedicated to the War against Evil |Dept of Defense | |House Dimir |BU |NE |A covert intelligence organization run in almost total secrecy |NSA/CIA | |Golgari Swarm |B G |NE |Waste Management expert concerned with the cycle of Life and Death |Waste Management | |Gruul Clans | GR |CN |Eco Warriors fighting for the green spaces in Ravnica |EPA/Parks Dept | |Izzet League | U R |CN |Mad Engineers keeping the cities core infrastructure up to date |Depart of Energy | |Orzhov Syndicate |B W |LE |The main bank of Ravnica. |Federal Reserve Bank | |Cult of Rakdos |B R |CE |Demonic hedonistic torturers and entertainers |FCC/Mass Media | |Selesnya Conclave | G W |NG |Maintains the gardens and natural architecture of Ravnica |Dept of the Interior | |Simic Combine | UG |CG |Mad Biologists looking for a better breed of everything. |USDA/FDA/CDC/Medicare| |Guildless black |B |NE |Death, Decay, Sacrifice | | |Guildless blue | U |LN |Water, Air, Knowledge | | |Guildless green | G |CG |Nature, Life, Wilds | | |Guildless red | R |CN |Fire, Earth, Chaos | | |Guildless white | W |LG |Divine, Order, Teamwork | | |Unaligned |- |N |No real opinion on all that | |
Renown
PCs starts with 1 Renown in guild per alignment
Backgrounds
Azorius Functionary Boros Legionnaire Dimir Operative Golgari Agent Gruul Anarch Izzet Engineer Orzhov Representative Rakdos Cultist Selesnya Initiate Simic Scientist Acolyte Charlatan Criminal Entertainer Folk Hero Guild Artisan Hermit Noble Outlander Sage Sailor Pirate Soldier Urchin
Opposite alignments: R WU G UB B GW W BR U RG RW UB BG WU UR GW WB RG GU BR
Renown: everyone starts with 1 Renown in a guild that matches their alignment
New Spells
Spell: Encode Thoughts Spell: Chaos Bolt
https://iourn.wordpress.com/2015/03/08/variant-and-optional-rules-in-5th-edition-dd/ https://thetrove.net/Books/Dungeons%20&%20Dragons/D&D%205th%20Edition/Core/Guildmasters%27%20Guide%20to%20Ravnica.pdf
- Alignment Ravnica guilds and MtG colors are a more fitting alignment system
- AO Climb DMG
- AO:Disarm DMG
- AO:Mark DMG
- AO:Overrun DMG
- AO:Shove DMG
- AO:Tumble DMG
- Alt Epic Boons DMG not getting that high
- Cleaving thru Creatures DMG
- Crafting Magic Items DMG
- Customizing Ability Scores Point Buy
- Encumberance Slow and dull
- Equipment Sizes Slow and dull
- Fear and Horror DMG ? Feats Probably Not unless GMGtR has a bunch of key feats introduced
- Future Tech DMG
- Healer's kit DMG
- Healing Surges DMG
- Hero Points DMG
- Hitting Cover DMG
- Honour DMG
- Initiative Variants DMG
- Injuries DMG
- Inspiration New 5e Mechanic that is pretty core to background system
- Level Adv without XP DMG
- Loyalty DMG
- Massive Damage DMG
- Milestone XP DMG (DM discression)
- Mixing Potions DMG
- Morale DMG
- Magic Item ID difficult DMG
- Multiclassing I think there are better ways to do it in 5e
- Only Players Inspiration DMG
- Piety DMG
- Plannar Effects DMG
- Playing on a Grid Optional in 5e and coudl be fun to go back to the old ways
- Plot Point DMG
- Prof Check Variants DMG
- Prof Die DMG
- Renown As Described in GMGtR
- Rest Variants DMG
- Sanity DMG
- Scroll Mishaps DMG ? Skills w/ Diff Abilities keep to core rules vs story flexibility
- Slow Natural Healing DMG
- Spell Points DMG
- Training to Gain Levels DMG
- Unearthed Arcana Start w/ Core rules for now.
- Variant Backgrounds Look at the backgrounds in GMGtR
- Variant Human needs the Feat system, encourage non-human players
- Wands don't recharge DMG