Long Bowman OCC Attribute Req: PS 10 PP 12 Attribute Bonuses: +1d4 PP, +1d6 PS, ME PPE: 3d6 SDC: 2d4x10 HP: Standard Powers: can fire 2 arrows per melee attack Skills: 2 languages WP Long bow HtH: expert can be traded for martial arts for 1 secondary skill Other skills: 8 +3 at 3,8,12. Communications: Only Radio: Basic. Domestic: Any(+10) Electrical: only Basic Espionage: Any(+15) Mechanical: Only Basic Medical: Only Holistic, First Aid(+5) Military: none Physical: Any (+10) Pilot: Any except jets, tanks Pilot Related: Any Rouge: Any(+10) Science: Any Technical: Any(+15) WP: Any Wilderness: Any(+5) Secondary Skills: 7 +4 at 4,10. Standard Equipment: a set of clothing, boots, belt, one large sack, one small sack, and one long bow, Most common means of transportation is a real or robot horse, occassionaly a motor cycle or small vehicle. Money: 1d6x12000 credits. Cybernetics: None to start. Some get cybernetics. Will never get bionics. XP: as