ClockWork Engineer

Hit Dice: d6 Skill Points: 8 + Int modifier per level, ×4 at 1st level Class Skills: Appraise, Craft, Decipher Script, Disable Device, Forgery, Heal, Knowledge(Any), Open Lock, Profession, Ride, Search, Speak Language, Spot, Swim, Diplomacy, Use Device, Use Rope.

Level BAB Fort Ref Will Texts Steam Daily Progress Special
1 +0 +0 +2 +0 0,1st +5% 500gp Steam Affinity, Toymaker, Trapfinding
2 +1 +0 +3 +0 +10% 750gp Master work(-5 DC)
3 +1 +1 +3 +1 2nd +15% 1000gp Improved master work
4 +2 +1 +4 +1 +20% 2000gp Bonus craft feat
5 +2 +1 +4 +1 3rd +30% 3000gp Trap sense +1
6 +3 +2 +5 +2 +40% 4000gp Bonus craft feat
7 +3 +2 +5 +2 4th +50% 5500gp Trap sense +2
8 +4 +2 +6 +2 +60% 7000gp Bonus craft feat
9 +4 +3 +6 +3 5th +70% 9000gp Skill Mastery(As Rogue Ability)
10 +5 +3 +7 +3 +80% 11000gp Bonus craft feat
11 +5 +3 +7 +3 6th +100% 13500gp trap sense +3
12 +6/+1 +4 +8 +4 +120% 16000gp Bonus craft feat
13 +6/+1 +4 +8 +4 7th +140% 19000gp trap sense +4
14 +7/+2 +4 +9 +4 +160% 22000gp Bonus craft feat
15 +7/+2 +5 +9 +5 8th +180% 25000gp trap sense +5
16 +8/+3 +5 +10 +5 +200% 28000gp Bonus craft feat
17 +8/+3 +5 +10 +5 9th +240% 32000gp
18 +9/+4 +6 +11 +6 +280% 36000gp Bonus craft feat
19 +9/+4 +6 +11 +6 +320% 39000gp trap sense +6
20 +10/+5 +6 +12 +6 +360% 42000gp Bonus craft feat

Weapon and Armor Proficiency: Engineers are proficient with all simple and steam weapons. Engineers are proficient with light and medium armor, but not with shields

Technical Knowledge: An engineer begins play with texts covering all 0-level wizard spells plus one 1st-level spells of your choice. For each point of Intelligence bonus the engineer has, the texts cover one additional 1st-level spell of your choice. At each new engineer level, she gains texts covering one new spells of any spell level or levels that she can use to craft. At any time, an engineer can also add texts from other engineers. To use a text, the engineer must have an Intelligence score equal to at least 10 + the wizard spell level. The engineer may craft a copy of any of their texts as if crafting an item with base cost the same as a wizard scroll(approx. 50*SL^2). These texts are only used to meet the requirements to craft an item. They cannot be used to cast spells. The engineer can not cast spells.

Creation Familiarity: Engineers know there work really well, and are far more comfortable with things of their own design. When wielding a weapon that the engineer build, they instead treat their BAB as equal to their level.

Steam Affinity: Engineers are more familiar with Steam Devices and can increase the range, speed, & damage of steam weapons and vehicles.

The percent bonus is capped at 10% times the craft (steam turbine and/or gunsmithing) skill bonus.

Steam guns and turbines fine tuned by a clockwork engineer require maintenance or will start to lose the bonus. It can be done by the creator or someone with a craft skill equal to the Maintenance level of the device. The tuning can be maintained at a level of 20 time the maintainer's craft skill bonus.

Engineer Crafting: Engineers can craft magic Items from the list below when they select the correct crafting feat. Engineer levels count as spell caster levels for the purpose of crafting requirements. When crafting allowed items the engineer always follows the mundane crafting rules. No XP cost. Part cost is 1/3 base gold cost, instead of normal 1/2 for magic items. The engineer must have the texts covering the spells of the item before trying to craft it. The DC to craft these items is 13 + Caster level required. The engineer is encouraged to take a 10 on these rolls. The engineers progress each day is as in the class table instead of what the craft skill or feat would indicate.

Bonus Craft Feats: Skill Focus(Disable Device, Craft: Steam Turbine, Gunsmith, ClockWork, Bowmaking, Alchemy, Armorsmith, Weaponsmith, Trapmaking, Leatherworking, Blacksmithing, Carpentry, Shipmaking) Toymaker Improved Masterwork Brew Potion (Lvl 1 required only) Craft Grenades Craft Wondrous Item Craft Magic Arms and Armor(Lvl 3 required only) Metamagic feats Craft Anywhere Graft Clockwork - Steel Bones - can be taken multiple times Forge Gauntlet Craft Construct Constroficer Fast Item Creation Brew Potion Batch- grenades, traps and war heads Cheap Enhancing Craft Flare- grenades, traps and war heads Improved Brew Potion- grenades, traps and war heads

Skill based identify: Craft DC 15+Caster Level needed to create item: Identify Item of type this skill could craft. Use Device(Int) DC 25: Blindly Activate DC 20+Caster Level needed to create item: Identify Item of any type.

Allowed Weapon Enhancements: Flaming Shock Keen Throwing Thundering Vicious Flaming burst - update flaming Shocking burst - update shock Wounding Speed Dancing

Allowed Shield Enhancements: Spined shield Arrow catching Bashing Blinding Animated

Allowed Armor Enhancements: Fortification, light Slick Shadow Silent moves Slick, improved Shadow, improved Silent moves, improved Acid resistance Cold resistance Electricity resistance Fire resistance Sonic resistance Fortification, moderate Invulnerability Slick, greater Shadow, greater Silent moves, greater Acid resistance, improved Cold resistance, improved Electricity resistance, improved Fire resistance, improved Sonic resistance, improved

Allowed Gadgets(Wonderous Items\Misc Magic Items): Keen edge (oil) Neutralize poison (potion) Universal solvent Dust of tracelessness Silversheen Dust of dryness Salve of slipperiness Elixir of fire breath Goggles of minute seeing Dust of appearance Pipes of sounding Sovereign glue Eyes of the eagle Stone of alarm Chime of opening Dust of disappearance Lens of detection - update googles of minute seeing Gauntlets of ogre power This is a harness that covers the elbow and upper arms Gloves of Dexterity +2 Restorative ointment Marvelous pigments Slippers of spider climbing Vest of escape Eversmoking bottle Boots of striding and springing Gloves of swimming and climbing Boots of levitation Boots of speed Goggles of night Stone horse, destrier Instead of stone this is a clockwork horse made of metal Belt of giant strength +4 This is a harness that covers the elbows, upper arms and back - update gauntlets of ogre power Boots, winged Gloves of Dexterity +4 Chime of interruption - update chime of opening Horn of blasting - update pipes of sounding Rope of entanglement Helm of underwater action Maul of the titans Cloak of the bat can’t polymorph into bat and can be used during daylight Iron bands of binding Robe of scintillating colors X-ray vision these are goggles Robe of blending Belt of giant Strength +6 This is a harness that covers the elbows, upper arms and legs and the back- update +4 belt Gloves of Dexterity +6*** Cloak of displacement, major Wings of flying - update cloak of bat or winged boots Instant fortress Gem of seeing this is a pair of goggles Apparatus of the crab Robe of eyes item has a hood that must be up to gain benefits of item

Allowed Gauntlets & Greaves(Rings): Protection Climbing Jumping Swimming Force shield Ram Climbing, improved Jumping, improved Swimming, improved Energy resistance, minor Water walking Spell storing, minor Evasion X-ray vision******** Freedom of movement Energy resistance, greater Shooting stars ??Spell storing Metal and mineral detection Python Flame extinguishing Viper Enemy detection Thunder and lightning Flailing Fire Illumination

Effects These effects can be added to potions, elibombs, traps, and rockets. the Caster level of the effects is you Engineer level

Cost of an effect is (Effect level × Engineer level × 50)gp. The Engineer needs to spend effect cost/2+ device cost

Device costs bombs 1gp time bomb 5gp pressure plate trap 5gp pistol rockett 10gp bazooka rocket 50gp

1st-level Grease: Obscuring Mist: Sleep Color Spray Burning Hands

2nd-level Fog Cloud - update Obscuring Mist Glitterdust Web Hideous Laughter target: burst 1 Darkness Shatter

3rd-level Stinking Cloud: - update Fog Cloud Deep Slumber: - update Sleep Daylight: Fireball: Lightning Bolt: