Starwars d20 System =================== This is the collection of house rules I run with, based off the revised d20 edition of the [Star Wars RPG](https://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_(Wizards_of_the_Coast)) ###Character Creation Notes 1. Arrange one of the following standard arrays between the standard 6 attributes. - 18,16,14,12,10,8 - ??13,13,13,11,11,11 2. Choose a Species 3. Choose a Base Class 4. Choose starting feats 5. Divide points between starting skills 6. Buy starting equipment - DnD Weapons and equipment can be purchase at about a rate of 1sp = 1 credit or 1gp = 10credits ### Stats 1. [Species](races.html) 2. [Classes](classes.html) 3. [The Force](force.html) 4. [Character Sheet](../swchar.txt) - Text based ### Equipment 1. [Armor](armor.html) 2. [Weapons](weapons.html) 3. [Starships](starship.html) 4. Computers & Electronics 5. Bionics & Cybernetics - The cybernetics from [Digital Burn](https://rpggeek.com/rpgitem/53291/digital-burn) are also available. Cybernetic can interfere with connecting to the Force, resulting in dark-side points, in general 1/implant, 2/limb, or 50% base for full conversion. ### Rules 1. [The Force](force.html) 2. [Starships](starship.html) ### Game Master Section 1. [NPCs](npcs.html) 2. [More Rules](rules.html) #### Junk Drawer 1. [Droids](droids.html) 2. [Generics](genclass.html)