NPCs And Aliens =============== ``` Type: Hit Dice: Initiative: Speed: Armor Class: Base Attack/Grapple: Attack: Full Attack: Space/Reach: Special Attack: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: CR: Treasure: Alignment: Advancement: Level Adjustment: Type: Thug Hit Dice: 1d8 (5hp) Initiative: +0 Armor Class: 11 (+1 Primitive), touch 10, flat-footed 11 Base Attack/Grapple: +1/+1 Attack: Club/Baton/Mace +1 melee (1d6) or Blaster Pistol +1 ranged (3d6,10m) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +2[+1], Ref +0, Will +0 Abilities: Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10 Skills: Climb +4, Gamble +4, Jump +4, Survival +4[+2], Listen +2, Spot +2 Feats: Alertness [Rugged] CR: 1/2 Type: Soldier 1 Hit Dice: 1d10+1 (7 hp) Initiative: +4 Speed: 8m(4m) Armor Class: 16 (+6 Padded Battle Armor), touch 10, flat-footed 16 Base Attack/Grapple: +1/+1 Attack: Blaster Rifle +1(+1,10m) ranged (3d8(+1,10m)/19-20,30m) or Vibro-Blade +1 melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +3, Ref +0, Will +0 Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +2[+1], Demolitions +2[+1], Survival +2[+1], Treat Injury +2[+1] Feats: Point Blank Shot, Improved Initiative [Weapon Focus] CR: 1 Type: Soldier 2 Hit Dice: 2d10+2 (13 hp) Initiative: +4 Speed: 8m(4m) Armor Class: 16 (+6 Padded Battle Armor), touch 10, flat-footed 16 Base Attack/Grapple: +2/+2 Attack: Blaster Rifle +2(+1,10m) ranged (3d8(+1,10m)/19-20,30m) or Vibro-Blade +2 melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +4, Ref +0, Will +0 Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +3[+1], Demolitions +3[+1], Survival +2[+1], Treat Injury +2[+2] Feats: Point Blank Shot, Precise Shot, Improved Initiative [Weapon Focus] CR: 2 Type: Soldier 3 Hit Dice: 3d10+3 (20 hp) Initiative: +4 Speed: 8m(4m) Armor Class: 16 (+6 Padded Battle Armor), touch 10, flat-footed 16 Base Attack/Grapple: +3/+3 Attack: Blaster Rifle +4(+1,10m) ranged (3d8(+1,10m)/19-20,30m) or Vibro-Blade +3[+1] melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +4, Ref +1, Will +1 Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +3[+1], Demolitions +3[+1], Survival +3[+2], Treat Injury +3[+2] Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle) [Weapon Focus(Vibro-Blade)] CR: 3 Type: Soldier 4 Hit Dice: 4d10+4 (26 hp) Initiative: +5 Speed: 8m(4m) Armor Class: 17 (+6 Padded Battle Armor, +1 Dex), touch 11, flat-footed 16 Base Attack/Grapple: +4/+4 Attack: Blaster Rifle +6(+1,10m) ranged (3d8+2(+1,10m)/19-20,30m) or Vibro-Blade +4[+1] melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +5, Ref +2, Will +1 Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +4[+1], Demolitions +4[+2], Survival +3[+2], Treat Injury +3[+2] Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Weapon Specialization(Blaster Rifle) [Weapon Focus(Vibro-Blade)] CR: 4 Type: Soldier 5 Hit Dice: 5d10+5 (33 hp) Initiative: +5 Speed: 8m(4m) Armor Class: 18 (+7 Medium Battle Armor, +1 Dex), touch 11, flat-footed 17 Base Attack/Grapple: +5/+5 Attack: Blaster Rifle +7(+1,10m) ranged (3d8+2(+1,10m)/19-20,30m) or Vibro-Blade +5[+1] melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +5, Ref +2, Will +1 Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +4[+2], Demolitions +4[+2], Survival +4[+2], Treat Injury +4[+2] Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Weapon Specialization(Blaster Rifle) [Weapon Focus(Vibro-Blade)] CR: 5 Type: Soldier 6 Hit Dice: 6d10+6 (39 hp) Initiative: +5 Speed: 8m(4m) Armor Class: 18 (+7 Storm Trooper Armor, +1 Dex), touch 11, flat-footed 17 Base Attack/Grapple: +6/+6 Attack: Blaster Rifle +8(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m) or Vibro-Blade +6[+1] melee (2d6) Full Attack: Blaster Rifle +8/+3(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m) or Vibro-Blade +6/+1[+1] melee (2d6) Special Attack: None Special Qualities: +2 Fort vs Hostile environments Saves: Fort +6, Ref +3, Will +2 Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +5[+2], Demolitions +5[+2], Survival +4[+2], Treat Injury +4[+3], Spot +2, Listen +2 Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Weapon Specialization(Blaster Rifle), Powered Armor, Far shot [Weapon Focus(Vibro-Blade)] CR: 6 Type: Soldier 7 Hit Dice: 7d10+7 (46 hp) Initiative: +5 Speed: 8m(4m) Armor Class: 18 (+7 Storm Trooper Armor, +1 Dex), touch 11, flat-footed 17 Base Attack/Grapple: +7/+7 Attack: Blaster Rifle +9(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m) or Vibro-Blade +7[+1] melee (2d6) Full Attack: Blaster Rifle +9/+4(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m) or Vibro-Blade +7/+2[+1] melee (2d6) Special Attack: None Special Qualities: +2 Fort vs Hostile environments Saves: Fort +6, Ref +3, Will +2 Abilities: Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +5[+2], Demolitions +5[+2], Survival +5[+3], Treat Injury +5[+3], Spot +2, Listen +2 Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Weapon Specialization(Blaster Rifle), Powered Armor, Far shot [Weapon Focus(Vibro-Blade)] CR: 7 Type: Soldier 8 Hit Dice: 8d10+8 (52 hp) Initiative: +5 Speed: 8m(4m) Armor Class: 18 (+7 Storm Trooper Armor, +1 Dex), touch 11, flat-footed 17 Base Attack/Grapple: +8/+8 Attack: Blaster Rifle +10(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m) or Vibro-Blade +8[+1] melee (2d6) Full Attack: Blaster Rifle +8/+3/+8(+1,10m) ranged (3d8+2(+1,10m)/19-20,45m) or Vibro-Blade +8/+3[+1] melee (2d6) Special Attack: None Special Qualities: +2 Fort vs Hostile environments Saves: Fort +7, Ref +3, Will +2 Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 10, Cha 10 Skills: Climb +6[+2], Demolitions +6[+3], Survival +5[+3], Treat Injury +5[+3], Spot +2, Listen +2 Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Weapon Specialization(Blaster Rifle), Powered Armor, Far shot, Rapid Shot [Weapon Focus(Vibro-Blade)] CR: 8 Type: Specialist 1 Hit Dice: 1d6 (4hp) Initiative: +0 Armor Class: 15 (+4 Padded Flight suit), touch 10, flat-footed 15 Base Attack/Grapple: +0/+0 Attack: Blaster Pistol +0 ranged (3d6,10m) or Club/Baton/Mace +0 melee (1d6) Full Attack: as Attack Special Attack: None Special Qualities: Lucky (1/day) Saves: Fort +0, Ref +2, Will +0 Abilities: Str 10, Dex 11, Con 10, Int 12, Wis 10, Cha 11 Skills: Specialty(choose 1) +7, Repair +4[+2], Computer Use +4[+2], Diplomacy +4, Appraise +4, Search +4 Escape Artist +4, Treat Injury +4, Disable Device +4 [Gather Info +4] Feats: Skill Emphasis [Gearhead] CR: 1 Type: Specialist 2 Hit Dice: 2d6 (7hp) Initiative: +0 Armor Class: 15 (+4 Padded Flight suit), touch 10, flat-footed 15 Base Attack/Grapple: +1/+1 Attack: Blaster Pistol +1 ranged (3d6,10m) or Club/Baton/Mace +1 melee (1d6) Full Attack: as Attack Special Attack: None Special Qualities: Lucky (1/day), Barter Saves: Fort +0, Ref +3, Will +0 Abilities: Str 10, Dex 11, Con 10, Int 12, Wis 10, Cha 11 Skills: Specialty(choose 1) +8, Repair +5[+2], Computer Use +5[+2], Diplomacy +5(+5 buy/sell), Appraise +5, Search +5 Escape Artist +5, Treat Injury +5, Disable Device +5 [Gather Info +5] Feats: Skill Emphasis [Gearhead] CR: 2 Type: Specialist 3 Hit Dice: 3d6 (11hp) Initiative: +0 Armor Class: 15 (+4 Padded Flight suit), touch 10, flat-footed 15 Base Attack/Grapple: +2/+2 Attack: Blaster Pistol +2(+1,10m) ranged (3d6(+1,10m),10m) or Club/Baton/Mace +2 melee (1d6) Full Attack: as Attack Special Attack: None Special Qualities: Lucky (1/day), Barter, Skill Specialty Saves: Fort +1, Ref +3, Will +1 Abilities: Str 10, Dex 11, Con 10, Int 12, Wis 10, Cha 11 Skills: Specialty(choose 1) +12, Repair +6[+2], Computer Use +6[+2], Diplomacy +6(+5 buy/sell), Appraise +6, Search +6 Escape Artist +6, Treat Injury +6, Disable Device +6 [Gather Info +6] Feats: Skill Emphasis, Point Blank Shot [Gearhead] CR: 3 Type: Primitive 1 Hit Dice: 1d10+3 (9hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Vibro-Ax +2 (2d10+1) or Spear +2 melee/+1 ranged (1d8+1,4m) Full Attack: as Attack Special Attack: None Special Qualities: Wild Empathy, Trail Blazing Saves: Fort +2[+1], Ref +2, Will +0 Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Skills: Survival +4[+2], Ride +4, Handle Animal +4, Climb +2[+2], Listen +2[+2] Feats: Toughness [Rugged] CR: 1 Type: Primitive 2 Hit Dice: 2d10+3 (14hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +2/+3 Attack: Vibro-Ax +3 (2d10+1) or Spear +3 melee/+2 ranged (1d8+1,4m) Full Attack: as Attack Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking Saves: Fort +3[+1], Ref +3, Will +0 Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Skills: Survival +5[+2], Ride +5, Handle Animal +5, Listen +3[+2], Climb +2[+3] Feats: Toughness [Rugged] CR: 2 Type: Primitive 3 Hit Dice: 3d10+3 (20hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +3/+4 Attack: Vibro-Ax +4 (2d10+1) or Spear +4 melee/+3 ranged (1d8+1,4m) Full Attack: as Attack Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion Saves: Fort +3[+1], Ref +3, Will +1 Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Skills: Survival +6[+2], Ride +6, Handle Animal +6, Listen +3[+3], Climb +3[+3] Feats: Toughness, Heroic Surge [Rugged] CR: 3 Type: Primitive 4 Hit Dice: 4d10+7 (29hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +4/+5 Attack: Vibro-Ax +5 (2d10+1) or Spear +5 melee/+4 ranged (1d8+1,4m) Full Attack: as Attack Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion Saves: Fort +5[+1], Ref +4, Will +1 Abilities: Str 12, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Survival +9[+2], Ride +7, Handle Animal +7, Listen +4[+3], Climb +3[+4] Feats: Toughness, Heroic Surge [Rugged] CR: 4 Type: Primitive 5 Hit Dice: 5d10+8 (36hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +5/+6 Attack: Vibro-Ax +6 (2d10+1) or Spear +6 melee/+5 ranged (1d8+1,4m) Full Attack: as Attack Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge Saves: Fort +5[+1], Ref +4, Will +1 Abilities: Str 12, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Survival +10[+2], Ride +8, Handle Animal +8, Listen +4[+4], Climb +4[+4] Feats: Toughness, Heroic Surge [Rugged] CR: 5 Type: Primitive 6 Hit Dice: 6d10+3 (36hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +6/+7 Attack: Vibro-Ax +7 (2d10+1) or Spear +7 melee/+6 ranged (1d8+1,4m) Full Attack: Vibro-Ax +7/+2 (2d10+1) or Spear +7/+2 melee/+6/+1 ranged (1d8+1,4m) Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge Saves: Fort +5[+1], Ref +5, Will +2 Abilities: Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Skills: Survival +11[+2], Ride +9, Handle Animal +9, Listen +5[+4], Climb +4[+5] Feats: Toughness, Heroic Surge, Power Attack [Rugged] CR: 6 Type: Primitive 7 Hit Dice: 7d10+3 (42hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +7/+8 Attack: Vibro-Ax +8 (2d10+1) or Spear +8 melee/+7 ranged (1d8+1,4m) Full Attack: Vibro-Ax +8/+3 (2d10+1) or Spear +8/+3 melee/+7/+2 ranged (1d8+1,4m) Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge, Swift Tracker Saves: Fort +5[+1], Ref +5, Will +2 Abilities: Str 13, Dex 11, Con 11, Int 10, Wis 10, Cha 10 Skills: Survival +12[+2], Ride +10, Handle Animal +10, Listen +5[+5], Climb +5[+5] Feats: Toughness, Heroic Surge, Power Attack [Rugged] CR: 7 Type: Primitive 8 Hit Dice: 8d10+11 (55hp) Initiative: +0 Speed: 8m(4m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +8/+9 Attack: Vibro-Ax +9 (2d10+1) or Spear +9 melee/+8 ranged (1d8+1,4m) Full Attack: Vibro-Ax +9/+4 (2d10+1) or Spear +9/+4 melee/+8/+3 ranged (1d8+1,4m) Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge, Swift Tracker Saves: Fort +7[+1], Ref +6, Will +2 Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Survival +15[+2], Ride +11, Handle Animal +11, Listen +6[+5], Climb +5[+6] Feats: Toughness, Heroic Surge, Power Attack [Rugged] CR: 8 Type: Primitive 9 Hit Dice: 9d10+12 (62hp) Initiative: +0 Speed: 10m(6m) Armor Class: 14 (+4 Primitive, Heavy), touch 10, flat-footed 14 Base Attack/Grapple: +9/+10 Attack: Vibro-Ax +10 (2d10+1,19-20) or Spear +10 melee/+9 ranged (1d8+1,19-20,4m) Full Attack: Vibro-Ax +10/+5 (2d10+1) or Spear +10/+5 melee/+9/+4 ranged (1d8+1,4m) Special Attack: None Special Qualities: Wild Empathy, Trail Blazing, Tracking, Evasion, Uncanny Dodge, Swift Tracker, Fast Movement Saves: Fort +7[+1], Ref +6, Will +3 Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 10, Cha 10 Skills: Survival +16[+2], Ride +12, Handle Animal +12, Listen +6[+6], Climb +6[+6] Feats: Toughness, Heroic Surge, Power Attack, Improved Critical [Rugged] CR: 9 Type: Pilot 1 Hit Dice: 1d6 (4hp) Initiative: +0 Armor Class: 15 (+4 Padded Flight Suit, +1 Dex), touch 11, flat-footed 14 Base Attack/Grapple: +0/+1 Attack: Blaster Pistol +1 ranged (3d6,10m) or Stun Baton +0 melee(DC15) Full Attack: as Attack Special Attack: None Special Qualities: Starship Operation Saves: Fort +0, Ref +2, Will +0 Abilities: Str 10, Dex 12, Con 10, Int 11, Wis 11, Cha 10 Skills: Astrogate +4[+2], Pilot +4[+2], Tumble +4, Repair +2[+2], Computer Use +2[+2] Feats: Zero-G Training [Spacer] CR: 1 Type: Pilot 2 Hit Dice: 2d6 (7hp) Initiative: +0 Armor Class: 15 (+4 Padded Flight Suit, +1 Dex), touch 11, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Blaster Pistol +2 ranged (3d6,10m) or Stun Baton +1 melee(DC15) Full Attack: as Attack Special Attack: None Special Qualities: Starship Operation, Starship Dodge Saves: Fort +0, Ref +3, Will +0 Abilities: Str 10, Dex 12, Con 10, Int 11, Wis 11, Cha 10 Skills: Astrogate +5[+2], Pilot+5[+2], Tumble +5, Repair +3[+2], Computer Use +2[+3] Feats: Zero-G Training [Spacer] CR: 2 Droids ------ Type: Battle droid B1 series Class: Soldier 1 Hit Dice: 25hp Initiative: +4 Speed: 8m(4m) Armor Class: 11 (+1 Small), touch 11, flat-footed 11 Base Attack/Grapple: +1/+1 Attack: Blaster Rifle +1(+1,10m) ranged (3d8(+1,10m)/19-20,30m) or Vibro-Blade +1 melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +2, Ref +0, Will +0 Abilities: Str 10, Dex 10, Con NA, Int 16, Wis 10, Cha 8 Langauges: Binary, (simple Basic response "Roger, Roger") Skills: Climb +4, Demolitions +4, Repair +4, Knowledge: Tactics +4, Search +4 Feats: Ambideterity, Point Blank Shot, Improved Initiative Parts: Brain: 300 Level 1: 0 Small (Tall and Thin) Chassis: 380 +2 Str: 200 +2 Dex: 300 Bipedal Legs: 100 2 Hand Arms: 80 Cost: 1360 Type: Officer droid B1 series Class: Soldier 3 Hit Dice: 25hp Initiative: +4 Speed: 8m(4m) Armor Class: 11 (+1 Small), touch 11, flat-footed 11 Base Attack/Grapple: +3/+3 Attack: Blaster Rifle +4(+1,10m) ranged (3d8(+1,10m)/19-20,30m) or Vibro-Blade +3[+1] melee (2d6) Full Attack: as Attack Special Attack: None Special Qualities: None Saves: Fort +2, Ref +1, Will +3 Abilities: Str 10, Dex 10, Con NA, Int 18, Wis 14, Cha 12 Skills: Climb +6, Demolitions +6, Repair +6, Knowledge: Tactics +6, Search +6, Intimidate +6 Langauges: Binary, Basic Feats: Point Blank Shot, Precise Shot, Improved Initiative, Weapon Focus(Blaster Rifle), Ambidexterity Parts: Brain: 1000 Level 3: 3000 Small (Tall and Thin) Chassis: 380 +2 Str: 200 +2 Dex: 300 Bipedal Legs: 100 2 Hand Arms: 80 Cost: 5060 ```