Droids ====== ``` Race: Droids Home World: None Names: R2D2 Language: Binary Age: Immortal Size: Varies Stats: See below Skills: See below Feats: Ambidexterity Class: Specialist (can't be Force Sensitive) Tech: 5 Force: 1 Like all constructs droids do not have a Con score. Droids can buy cybernetics at 5:1 Droids cannot heal they must be repaired. All droids speak Binary rather than Basic. Droids must have a Wis of at least 10 to understand another language Droids must have a Cha of at least 12 to speak another language ( Note: any droid can be programmed with a simple acknowledgement) Droids cannot use the force. Attacking droids with the force does not incur dark side points. Droids are impervious to Mind control. Droids do not get hp from base levels, and only get 1d4 for earned levels. Note: These prices are guidelines, standard runs of a droid could be as little as half the price. The following Skills are always class skills for droids: Appraise - Droids see the economics in everything they can use this skill to appraise any situation, figuring out odds of success, determining best courses of action(DM discretion). Astrogate - Droids are excellent with numbers Astrogate checks can also be used to perform any Mathematical operation simple or complex. Computer Use - Droids being machines are very good at relating to them. This skill can be used in place of Bluff, Diplomacy, Gather Info, Intimidate, Sense Motive, etc. when dealing with droids. Knowledge - Droids have perfect memories. They can quickly store even the driest of information for later reference. The only skills a droid can use untrained are: Balance, Climb, Jump, Listen, Search, Spot Droid Brains: Int - Droid's memory and processing power even the simplest droid has high Int Wis - Droid's Artificial Intelligence, It's ability to think abstractly, create ideas, recognize senses, etc. Cha - Droid's ability to react with true sentients, only really common in droids that need to speak such as protocol and negotiation droids choose Processor: Int Wis Cha Price Type 30 12 8 2800 @# Computational 28 14 8 2300 @# Computational 26 12 12 2200 @# Computational 26 16 8 2100 @# Security 24 14 12 1900 @# Medical 24 18 8 1900 @# Security 22 14 14 2100 @# Negotiator 22 16 12 1800 @# Medical 22 18 8 1600 R3 Astromech 20 16 14 2000 @# Negotiator 20 16 12 1500 C4 Protocol 20 16 8 1000 R2 Astromech 18 14 12 1000 C3 Protocol 18 14 8 700 R1 Astromech 16 12 12 900 C2 Translator 16 10 8 300 B1 Battle Droid 14 10 8 200 C1 Personal Worker 12 8 8 120 F2 Factory 10 8 8 100 F1 Factory choose Programming: Directives: Almost all Droids have a collection of base orders that determine their actions Examples sets: Most droids: 1. May not injure or, through inaction allow a Master to come to harm 2. Must obey orders given it by a Master 3. Must protect its own existence Peace Officer Droid: 1. Serve The Public Trust 2. Protect The Innocent 3. Uphold The Law Training: Base Level: cost for base levels = xp cost for level Chipped skills: +4 competence bonus to skill 500 Droid Bodies: Str - is used the same by Droids as other races Dex - is used the same by Droids as other races. Note droids tend to be slow Con - Droid's like all constructs do not have Con. Anything that requires a Fort save either automatically fails or they are immune. choose Chassis: Size Str Dex HP Spd Wght Price Tiny 4 8 18 4m 30kg 140 Small 8 8 26 6m 60kg 380 Medium 10 6 40 10m 120kg 400 Large 16 4 60 12m 240kg 650 Str increase (up to double base) 100 per +1 Dex increase (up to +10) 150 per +1 Rugged Design (x1.5 HP) 500 Quick Design (+2m Spd) 500 Propulsion: Wheels T 20 S,M 100 L 150 Legs Bipedal (-2m Spd) 100 4 or 6 T 100 S,M 200 L 300 Repulsor Lifts (14m Spd) Tiny 2000 S,M,L 4000 Manipulators: Probe Arm (Str) Telescopic +10 Tool Arm 10 + tool/weapon cost Telescopic +15 Claw Arm (-4 manip penalty) (Str x2) Telescopic +25 Hand Arm (Str x4) Armor Max Armor Armor Bonus Dex Check Wght Light +5 +4 -2 10kg 1500 Medium +7 +2 -4 20kg 6000 Heavy +9 +0 -6 40kg 12000 Droid Options Computer Interface Probe 500 Droid Player characters: Cash Value = 2500 + starting cash for primary class Starting Xp = 1/2 XP required to be base level ```