ADnD Psionics ============= Power Checks ------------ Instead of trying to roll under the Power Score, add the 1d20 to the Power Score and try to roll a total over 20. For example, if a psionist wants to use a power with the Power Score listed as "Wis-4" and has a 15 wisdom, he would need to roll a 10 or higher to succeed. Natural 20 count as exact Power Score rolls (critical successes) in the old system. Natural 1 count as 20 (critical failures) in the old system. PSP Contact Combat ------------------ 1. Attacker chooses how many PSPs will be used on what kind of attack(Light, Neutral, Dark). 2. Defender, with Thought Shield, may lower his MAC Against an attack by spending 1 PSP per -1 MAC(Max -10 MAC) or against charm/illusion/summoning spells each 1 PSP lowers the save by one down to a max of class save limit. (i.e. no Psionist could drop his save vs Spells below 7). This benefit lasts until the defender's next turn. 3. Roll the attack and damage to defender PSP, if it hits. Attacker gets refunded PSP based on attack type, if it misses. - Power scores(Critical successes) do double damage to PSPs. - Critical failures lose all PSPs regardless of attack type. ##### PSP Attack Types and Costs |Type |PSP cost |Failure Refund |Range | |--------|--------------|---------------|-----------| |Light |3 per 1d6 PSP |All but 3 |20/40/60 | |Neutral |2 per 1d6 PSP |Half |40/80/120 | |Dark |1 per 1d6 PSP |None |60/120/180 | New Ability score Adjustments ----------------------------- |Stat |PSP(Con) |MAC(Wis) |MTHAC0(Cha) |PSP(Cha)[^1] | |-----|---------|---------|------------|-------------| |1 |-3 |15 |-5 |- | |2 |-2 |15 |-3 |- | |3 |-2 |14 |-3 |- | |4 |-1 |13 |-2 |- | |5 |-1 |12 |-2 |- | |6 |-1 |11 |-1 |- | |7 |0 |10 |-1 |- | |8 |0 |10 |0 |- | |9 |0 |10 |0 |- | |10 |0 |10 |0 |0 | |11 |0 |10 |0 |0 | |12 |0 |10 |0 |0 | |13 |0 |10 |0 |+1 | |14 |0 |10 |0 |+2 | |15 |+1 |9 |0 |+4 | |16 |+2 |8 |+1 |+6 | |17 |+3 |8 |+1 |+8 | |18 |+4 |7 |+2 |+10 | |19 |+5 |6 |+3 |+12 | |20 |+6 |6 |+3 |+13 | |21 |+7 |5 |+4 |+14 | |22 |+8 |5 |+4 |+15 | |23 |+9 |5 |+5 |+16 | |24 |+10 |4 |+6 |+17 | |25 |+11 |4 |+7 |+18 | [^1] Only the Psionist gets bonus PSP from Charisma. ### PSP | Type | Per level up to 9th | Above 9th level | |----------|-------------------------|-----------------| | Psionist | 1d10+PSP Bonus(Con+Cha) | +3 | | Wild | 1d6+PSP Bonus(Con Only) | +2 | | Normal | 1d4+PSP Bonus(Con Only) | +1 | Psionist Class -------------- ##### Prerequisites CON 9, CHA 9, WIS 9 #### Prime requisite CHA #### PSP Per level up to 9th : 1d10+PSP Bonus(Con and Cha) Above 9th level : +3 #### Hit Dice, Thaco, Mthaco, Saving Throws, Experience All remain the same ##### Proficiencies | Weapon | Levels | Penalty | Non-Weapon | Levels | |--------|--------|---------|------------|--------| | 2 | 5 | -4 | 4 | 3 | New Proficiencies ----------------- ### Harness Subconscious(Psionist) Same ### Meditative Focus(Psionist) Same ### Rejuvenation(Psionist) Same as in skills & powers. ### Contact(choose Light, Nuetral or Dark)(General) This Skill lets the Psionic use his PSPs to Contact a target. Wizards may use this skill to Contact targets so that they get no save vs charm/illusion/summoning spells.(use wild talent MThaco) ### Thought Shield(General) This Skill lets the character use his PSPs to defend against Contact, charm/illusion/summoning. ### Mental Barrier(General) This skill reduces your MAC by 2 the first time you get it and by 1 more for each additional time you get it