Oriental ADnD Campaign ====================== Classes & Kits -------------- Fighter : Samurai, Cavalier, Myrmidons, Pirates, Shinobi, Kensai Paladin : Sohei Ranger : Shinobi Thief : Ninja, Yakuza, Acrobats, Adventurer, Assasin, Beggar, Bucaneer, Shinobi, Swindler Bards : only Shinobi, Charlatan, Lore Master, Thespian Priest : Fighting Monk, Pacifist, Prophet, Scholar, Shinobi, Ascetic Wizard : only Wu-jen, Mystic, Shinobi Barbarians : only Wizard-Slayers Psionicist : Yes Druids : None Races ----- Human, Spirit Folk, Half-Dragon, Elf, Korobokuru(Dwarf), Hengoykai, Swanmay Mongrelmen, Ogre Mage, Half-Orc Religion -------- Chinese, Indian, Japanese Equipment --------- ### Weapons arrows all,ankus, battle ax, blowgun, bo stick/quarter staff, all bows, pellet pow, chop sticks, chain, chakram, club, chijikiri, crossbow all, dagger, dart, fang, fukimi-baki, gunsen, hanbo, hand ax, javalin, jitte, jo, kama, kau sin ke, kawanaga, kusari-gama, kyogetsu-shogi, lance light & medium, lasso, manriki-gusari, mace footman & horseman, mancatcher, metsubishi, nage teppo, needle, nunchaku, nekode, awl pike, halberd, kumade, lajatang, nagimaki, naginata, tetsubo, sai, sang kuaw, shuriken, siangkam, sling & staff, sode garami, spear & long, shakujo yari, bokken, broad, cutlass, katana, long, ninja-to, no-dachi, parang, tetsu-to, tulwar, sabre, short sword, wakizashi, tanto, tetsu-bishi, three piece rod, tonfa, trident, uchi-ne, whip, yoroi-toshi ### Armor |Armor |AC |GP cost | |-------------------|---------|------------| |shield or kote |-1 to AC |5 or varies | |padded |9 |5 | |leather |8 |10 | |studded leather |7 |25 | |hide or scale mail |6 |50 | |chain |5 |100 | |banded mail |4 |200 | |O-yoroi |3 |400 | New Kits -------- ### Yakuza(theif kit) Description : mafia type Weapon prof : any Non-weapon prof : bonus: intimidate & information gathering Benefits/restrictions : +5 move silently, hide in shadows, open locks, pick pockets, detect noise : -5 find/remove traps, read languages : -10 climb walls : +10 reaction adjustment : any lawful alignment ### Sohei(paladin kit) Requirements : standard no minimum cha : and by god Benefits/restrictions : equipment limited by god : spells limited by god : get granted powers from god : turn as paladin (based on god) : does not get paladin healing. ### Kensai(fighter kit) Description : - Weapon Proficiencies : Required to Specialize in a weapon. : Can not get proficiency in any other weapon. : Kensai Strength Prof. (Gives character +1 hit, damage) : Kensai speed Prof. (Gives character -1 to AC,initiative) Non-weapon Proficiencies : Standard. Recommend Martial Art with Weapon Kata Equipment : No armor Special Benefits : -2 armor class, +1 attack Special Hindrances : No armor : Don't get XP if using a different weapon : XP as Ranger Wealth Option : 5d4x10 Races : Any ### Optional: Ninja (thief kit) Description : same as the ninja with better ability to hide identity from party. Weapon proficiencies : must select ninja-to Non-weapon proficiencies : none Benefits/restrictions : The ninja must/may multi-class even if human. : The other class is a cover class, to cover up the characters true nature. : The cover class can have a kit. : The level limit on the cover class, is 15 if the character is human.