Skill Programs
Skill bonuses: IP may later be spent on any skill that could have been chosen, but wasn't barring as always GM discretion.
Example: Max chooses the Physical skill program, which goes well with his High school level education. He chooses Dance, Weapon Use: Swords, Weapon Use: Thrown, Dodge, Escape Artist, Running, Maintain Balance, Sports, Stealth, Tumbling. Each of which start at 5 plus however many skill points he puts in to start. This extensive physical training allows him to pick up Grappling later using only IP.
Basic Wisdom (5-none) 100 IP
Basic (0-none) Culture: choose 1
High School (0-HS) Mathematics Culture: choose 2
Associates (0-AS) Mathematics Composition Culture: choose 2
Bachelors (0-BS) Mathematics Composition Research Culture: choose 3
Masters (0-MS) Mathematics Composition Research Teaching Culture: choose 3
Doctorate (0-Doc) Mathematics Composition Research Teaching Debate Culture: choose 3
Physical (10-none) choose 10: Bend Bars Climbing Lifting Swimming Toughness/Resist Stun Breathing Grappling Juggling Jumping Kicking Off Hand Parry Pummeling Weapon Use: Archery Weapon Use: Axes Weapon Use: Clubs Weapon Use: Entangling Weapons Weapon Use: Flails Weapon Use: Knives Weapon Use: Polearms Weapon Use: Swords Weapon Use: Thrown Dance Dodge Escape Artist Maintain Balance Running Sports Stealth Tumbling Breakfall Zero-G movement Initiative Blind Fighting
Resistance (6-none) choose 6: Coma Recovery Resist Fatigue Resist Hunger Resist Poison Resist Thirst Stun Recovery Toughness/Resist Stun Resist Horror Resist Insanity Resist Mind Altering Drugs Resist Mind Control Resist Persuasion Resist Temptation Resist Torture/Intimidation
Travel/Culture (6-none) choose 6: Domestics Culture: choose Dance Sports Art Personal Grooming Gamble Seduction Social Gaming Streetwise Survival
Basic Repair (6-HS) Mechanics Physics Mathematics Carpentry Electronics Domestics
Basic Science (6-HS) choose 6: Biology Astronomy Mathematics Physics Chemistry Astrophysics First Aid Culture: Academia Expert: choose 1
Pickup training (6-none) choose 6: Swimming Climbing Breathing Pummeling Off Hand Parry Pilot: Animal Pilot: Cars/Trucks Pilot: Motorcycle Weapon Use: Axes Weapon Use: Clubs Weapon Use: Handguns Weapon Use: Knives Weapon Use: Rifles/Shotguns Dance Dodge Jumping Running Sports Art Perform Toughness/Resist Stun Personal Grooming Persuasion Play Instruments Seduction Social Gaming Notice Sight Notice Sound Remember Detail Domestics
Medical Paramedic(6-AS) Biology Chemistry Mathematics Mechanics Physics First Aid
Pharmaceuticals (7-MS) Biology Chemistry Mathematics Pharmaceuticals Mechanics Physics First Aid
Medical Doctor (8-Doc) Biology Chemistry Mathematics Pharmaceuticals Medical Mechanics Physics First Aid
Cybernetics/Plastic Surgery (10-Doc) Biology Chemistry Mathematics Pharmaceuticals Medical Mechanics Physics First Aid Robotics Material Science
Psychiatric (8-Doc) Biology Chemistry Mathematics Pharmaceuticals Mechanics Physics First Aid Psychology
Technical Engineer (7-BS) Engineering Mechanics Material science Electronics Mathematics Physics Chemistry
Communication Electronics (6-AS) Mathematics Physics Electronics Communications Tech Cryptography Culture: choose 1
Computer/Network Hacking (6-AS) Computer Programming Cryptography Mathematics Physics Electronics Culture: choose 1
Microchip Technology (5-AS) Digital Electronics Electronics Physics Mathematics Computer Programming
Weaponcraft, Energy (8-MS) Weaponcraft Electronics Physics Mathematics Mechanics Weapon Use: choose 3 energy weapons
Weaponcraft, Explosive/Projectile (11-BS) Weaponcraft Demolitions Material Science Chemistry Physics Mathematics Mechanics Weapon Use: choose 4 explosive or projectile weapons
Weaponcraft, Melee (11-HS) Weaponcraft Material Science Carpentry Chemistry Physics Mechanics Mathematics Weapon Use: choose 4 melee weapons
Ground Vehicle Construction (7-HS) Automotive Tech Mechanics Physics Mathematics Pilot: Choose 3 land or sea
Aerospace vehicle construction (8-BS) Aircraft Tech Mechanics Physics Mathematics Pilot: Choose 4 sky or space
Armorer/Containment Fabrication (6-HS) Art Armorcraft Material Science Mechanics Physics Mathematics
Cybernetics/Robotics (6-Doc) Robotics Digital Electronics Mechanics Electronics Physics Mathematics
Security Technology (6-AS) Locksmith Trapping Mechanics Electronics Physics Mathematics
Espionage Cryptography(7-AS) Psychology Cryptography Mathematics Computer Programming Remember detail Culture: choose 2
Criminal Science (8-BS) Authority Forensics Remember detail Biology Physics Chemistry Mathematics Weapon Use: Handgun
Con Artist (15-none) Stealth Hide/Conceal Forgery Credibility Streetwise Persuasion Gamble Gaming Psychology Personal Grooming Seduction Social Cold Reading Remember Detail Weapon use: Handgun or knife
Cat burglar (10-none) Stealth Hide/Conceal Maintain Balance Tumbling Palming Escape Artist Climbing Breakfall Juggling Weapon use: Handgun or knife
Box Man (12-none) Stealth Hide/Conceal Locksmith Demolitions Trap Making Electronics Material Science Mechanics Chemistry Physics Mathematics Weapon use: Handgun or knife
Deep cover (14-AS) Impersonation Credibility Disguise Cryptography Remember Detail Resist Mind Altering Drugs Resist Torture/Intimidation Resist Mind Control Social Personal Grooming Seduction Culture: choose 2 Weapon use: Handgun or knife
Organizational Administration (8-AS) Leadership Research Authority Composition Interview/Interrogate Intimidate Teaching Psychology
Surveillance (7-AS) Tracking Notice sight Notice sound Remember detail Stealth Hide/conceal Weapon use: Handgun or knife
Investigation/Journalism (10-AS) Research Authority Credibility Composition Interview/Interrogate Streetwise Notice Sight Notice Sound Remember detail Weapon use: Handgun or knife
Law (9-MS) Law Culture: choose 2 Debate Perform Composition Credibility Authority Interview/Interrogate Personal Grooming
Military Basic Military (14-None) Running Climbing Pummeling Grappling Off Hand Parry Initiative Notice Sight Dodge Resist Horror Resist Fatigue Toughness/Resist Stun Weapon Use: Choose 2
Advanced Weapon Training (14-Basic Military) Demolitions Notice Sight Notice Sound Initiative Kicking Escape Artist Breakfall Stun Recovery Coma Recovery Running or Throw Range Weapon Use: choose 4
Assassin/Guerrilla Training (18-Basic Military) Notice Sight Notice Sound Tracking Hide/Conceal Escape Artist Stealth Swimming Breathing Resist Hunger Resist Thirst Stun Recovery Resist Torture Survival: Choose 2 Weapon Use: Choose 4
Pilot (8-none) Navigation Astronomy Pilot: choose 4 Weapon Use: choose 2
Advanced Infantry - Officer Training (8-Basic Military) Interrogation Navigation Astronomy Leadership Survival: choose 1 Pilot: choose 1 Weapon Use: choose 2
Intelligence - Officer Training (11-Basic Military) Cryptography Hide/Conceal Culture: choose 3 Interview/Interrogation Forgery Disguise Notice Sight Notice Sound Tracking Weapon Use: handgun or knife
Martial Art Aikido (22) Culture: Zen (Japanese) Stance: Defensive Off Hand Parry Grapple Defensive Grapple Hold Lock Throw/Flip Defensive Throw/Flip Finger Tip Attack Breathing PSI choose 10: Dislocate Stun Attack Vital Strike KO Strike Absorb PSI Light Absorb PSI Dark Flush PSI Astral Projection Meditation Mind Block Weight control Deaden Pain Disrupt Dark Usage Disrupt Light usage Divert incoming PSI Empathic Transmission Heal the Mind Inflict Amnesia Inflict Blindness Inflict Deafness Inflict Blindness Inflict Dizziness Inflict Illness Inflict Muteness Inflict Pain Inflict Paralysis Inflict Wounds PSI Attack Light PSI Attack Dark PSI Damage bonus PSI Damage reduction PSI Parry Find Weakness PSI Awareness Presence sense See Aura See the Invisible
Boxing (10) Stance: Offensive Pummeling Off Hand Parry Power Punch Power Block (Pummeling) Stun Strike Toughness Stun Recovery Resist Fatigue Stance: Defensive
Drunken Style (17) Culture: Taoism (Chinese) Stance: Defensive Perform Disguise Resist Hunger/Thirst Tumbling Stealth Swimming Off Hand Parry Reflexive Dodge Pummeling Kicking Sweep Attack Grappling Hold Resist Poison Resist Mind Altering Drugs
Eagle Claw (13)
Culture: Taoism (Chinese)
Stance: Offensive
Jumping
Tumbling
Off Hand Parry
Pummeling
Claw Attack
Power Punch
Kicking
Leap Attack
Power Block
choose 2:
Blind Fighting
Climbing
Maintain Balance
Escape Artist
Breakfall
Hwa Rang Do (30) Culture: Zen Buddhism (Korean) Stance: Defensive Tumbling Off Hand Parry Dodge Maintain Balance Jumping Pummeling Kicking Jump Attack Grappling Throw/Flip Weapon Use: Axes Weapon Use: Clubs Weapon Use: Entangling Weapons Weapon Use: Flails Weapon Use: Knives Weapon Use: Polearms Weapon Use: Swords Weapon Use: Thrown Weapon Use: Archery Weapon Kata: Moo Gi Gong (covers all weapons covered above)
Isshin-Ryu (16) Culture: Zen(Japanese) Stance: Offensive Offhand Parry Weapon Kata: Bo Staff Weapon Use: Club Domestics Dance Gaming Art Maintain Balance Power Block Pummeling Kicking Jump Attack Choose 2: Stance: Defensive Blind fighting Breakfall
Judo (8) Stance: Defensive Pummeling Kicking Grappling Flip/Throw Off Hand Parry Dodge Choose 1: Escape Artist Maintain Balance
Jujutsu (16) Maintain Balance Breakfall Dodge Pummeling Kicking Grappling Hold Finger Tip Attack Breathing Stun Strike Off Hand Parry choose 5: Sweep attack Lock Dislocate Stance: Offensive Stance: Defensive Vital Strike KO Strike Throw/Flip Blind Fighting Weapon Kata (melee weapon)
Karate, Classic (17) Culture: Bushido (Korean or Japanese) Stance: Offensive Off Hand Parry Kicking Pummeling Grappling Throw/Flip Power Punch Jump Attack Maintain Balance Power Block Breathing Toughness choose 4: Stun recovery Hold Bend Bars Swimming Stun Strike KO Strike Escape Artist
Kung Fu, Classic (19) Culture: Taoism (Chinese) Stance: Offensive Tumbling Off Hand Parry Dodge Pummeling Kicking Grappling Sweep Attack Jump Attack Breathing Toughness choose 5: Resist Fatigue Resist Hunger/Thirst Survival Blind Fighting Maintain Balance Breakfall Hold Stun Strike Vital Strike PSI Stance: Defensive Escape Artist
Lee Kwan Choo (26) Culture: Tibetan Stance: Defensive KO Strike ( costs +1 PSI, does no damage, target -50% to Resist Stun) Resist Hunger/Thirst Resist Fatigue Climbing Agriculture Biology Art Domestics Dodge Jumping Breathing PSI Meditation Choose 1: Blind Fighting Maintain Balance Choose 10: Absorb Positive PSI Impervious to Cold Impervious to Fatigue Impervious to Fire Impervious to Hunger/Thirst Impervious to Poison Impervious to Pain OBE Weight Control Empathic Transmission Exorcism Radiate Light PSI Awareness Presence Sense Psychic Diagnosis PSI Parry
Leopard (20)
Culture: Taoism (Chinese)
Stance: Defensive
Off Hand Parry
Pummeling
Kicking
Jump attack
Claw Attack
Power Block
Jumping
Stealth
Dodge
Resist hunger/thirst
Survival
Tracking
Notice Sight
choose 5:
Weapon Kata
Climbing
Disguise
Escape Artist
Maintain balance
Hide/Conceal
Blind Fighting
Notice sound
Notice smell/taste
Swimming
Breakfall
Performer Kung Fu (20) Culture: Performers (Chinese) Stance: Defensive Intimidate Perform Pummeling Kicking Off Hand Parry Dodge Jump Attack Grappling Throw/Flip Impersonate Breakfall Juggling Weapon use: Choose 3 choose 3: Impersonate Jumping Maintain Balance Hold
Monkey Style (18) Culture: Taoism (Chinese) Stance: Defensive Tumbling Jumping Stealth Off Hand Parry Dodge Breakfall Pummeling Kicking Sweep Attack Grappling Hold Jump Attack choose 4: Reflexive dodge Perform Stance: Offensive Disguise Impersonation Hide Maintain Balance Escape Artist
Ninjitsu (37) Culture: Bushido (Japanese) Stance: Defensive Tumbling Jumping Stealth Hide Disguise Impersonation Tracking Maintain Balance Climbing Jump Attack Kicking Pummeling Stun Strike Swimming Notice Sight Notice Sound Breathing Resist poison Grappling Hold Throw/Flip Dodge Escape Artist Sports Breakfall Off Hand Parry Blind Fighting Weapon Use: choose 4 (must cover katas) Weapon Katas: choose 4 (at least 1 archery)
Snake (24) Culture: Taoism-Yin (Chinese) Stance: Defensive Finger tip attack Pummeling Vital Strike Stun Strike KO Strike Off Hand Parry Breathing PSI Flush PSI Absorb Negative PSI choose 12: Disguise OBE Death Touch Disrupt Positive usage Gravity increase Horror Factor Inflict Amnesia Inflict Blindness Inflict Deafness Inflict Dizziness Inflict Illness Inflict Muteness Inflict Pain Inflict Paralysis Inflict Wounds PSI Attack negative Alter Aura Invisibility PSI Damage Bonus PSI Damage Reduction PSI Parry Radiate Darkness Empathic transmission Find Weakness PSI Awareness Presence Sense
Sumo (16) Culture: Shinto Stance: Defensive Pummeling Grappling Hold Lock Defensive Grappling Off Hand Parry Throw/Flip Defensive Throw/Flip Art Toughness Lifting Power Punch Bend Bars Maintain Balance
Tae Kwon Do (14) Culture: Bushido (Korean) Stance: Offensive Pummeling Kicking Jump Attack Power Block Toughness Grappling Off Hand Parry Stun Strike Breathing Initiative Choose 2: Stance: Defensive Resist Fatigue Resist Hunger/Thirst Blind fighting Escape Artist Breakfall
Tai-Chi Ch'uan (21)
Culture: Taoism (Chinese)
Stance: Defensive
Reflexive Dodge
Dodge
Kicking
Pummeling
Offhand parry
Maintain Balance
Breathing
PSI
Meditate
Choose 10:
Summon Inner Strength
Weight Control
OBE
Deaden Pain
Divert Incoming PSI
Empathic Transmission
Exorcism
Fill object PSI
Gravity Increase
Healing Touch
Inflict Illness
Inflict Wounds
Inflict Pain
PSI Attack positive
PSI Attack Negative
PSI Damage Bonus
PSI Damage Reduction
PSI Parry
Find Weakness
PSI Awareness
See Aura
Taido (23)
Culture: Zen (Japanese)
Stance: Turning (can be used as offensive or defensive)
Off Hand Parry
Pummeling
Kicking
Reflexive dodge
Jump Attack
Sweep kick
Maintain Balance
Tumbling
Breathing
PSI
Meditate
Choose 10:
Summon Inner Strength
Weight Control
OBE
Deaden Pain
Divert Incoming PSI
Empathic Transmission
Exorcism
Fill object PSI
Gravity Increase
Healing Touch
Inflict Illness
Inflict Wounds
Inflict Pain
PSI Attack positive
PSI Attack Negative
PSI Damage Bonus
PSI Damage Reduction
PSI Parry
Find Weakness
PSI Awareness
See Aura
Thai Kick Boxing (15) Culture: Thai Stance: Offensive Pummeling Kicking Grappling Jump Attack Stun Strike Vital Strike Power Punch Toughness Stun Recovery Dance Initiative Choose 2: Resist Fatigue Breathing Breakfall Resist Hunger/Thirst Blind fighting Escape Artist
Tiger Claw (20) Culture: Taoism (Chinese) Stance: Offensive Resist Hunger/Thirst Survival Tracking Notice sight Climbing Tumbling Stealth Swimming Pummeling Off Hand Parry Kicking Claw Attack Power Punch Jump Attack Stun Strike Maintain Balance Toughness Breakfall
Wrestling (9) Stance: Defensive Grappling Hold Off Hand Parry Lock Toughness/Resist Stun Stance: Offensive Escape Artist Blind Fighting
Zanji Shinjinken Ryu (26) Culture: Zen (Japanese) Stance: Offensive Weapon use: Archery Weapon use: Sword Weapon use: Polearms Weapon use: Clubs Stealth Art Gaming Off Hand Parry Pummeling Kicking Jump Attack Power Block Breakfall Grappling Initiative Breathing Weapon Kata: choose 4 choose 4: Blind Fighting Resist Hunger/Thirst Resist Fatigue Intimidate PSI Sword PSI
Capeoira Crane Style Praying Mantis
Paranormal Training Magic school Self taught (9-HS) OBE Seance/Exorcism Read Scrolls
Basic Magic School (16-BS) OBE Seance/Exorcism Read Scrolls Copy Scrolls
Academy of secrets (50-MS)
OBE
Seance/Exorcism
Read Scrolls
Copy Scrolls
Magic Skills: Choose 3
Psychic Training Basic (0-Psychic Potential) Breathing PSI
Positive Training (4-Basic) Absorb positive PSI Meditation PSI Attack Positive Radiate Light
Negative Training (4-Basic) Flush PSI Absorb negative PSI Psi Attack Negative Radiate Darkness
Advanced (4-Basic) OBE Mediumship Exorcism See Aura
Healer (9-Basic) Death Trance Deaden Pain Disrupt negative usage Healing touch Induce Sleep Psychic Purification Psychic Surgery Regenerate Psychic Diagnosis
Disrupter (12-Negative Training) Death touch Disrupt positive usage Induce Sleep Inflict Amnesia Inflict Blindness Inflict Deafness Inflict Dizziness Inflict Illness Inflict Muteness Inflict Pain Inflict Paralysis Inflict Wounds
Bio-Feedback/Natural/Genius (15 - Basic) Death Trance Impervious to Cold Impervious to Fatigue Impervious to Fire Impervious to Hunger/Thirst Impervious to Poison Impervious to Pain Summon Inner Strength Weight Control Regenerate PSI Damage Bonus PSI Damage Reduction Total Recall Speed Reading Sixth Sense
Burster (4 - Basic) Impervious to Fire Impervious to Cold Pyrokinesis Cryokinesis
Hardened Mind (7 - None) Impervious to Cold Impervious to Fatigue Impervious to Fire Impervious to Hunger/Thirst Impervious to Poison Impervious to Pain Mind Block
Parapsychologists/PSI-entist/Feng Shui/Psi-Mechanics (9 - Advanced) Fill Object with PSI Divert Incoming PSI Object Read/Psychometry Exorcism Sense Magic See aura Sixth Sense Ecto-plasm or Electrokinesis
Illusionist/Mind-Mage (12 - Basic) Alter Aura Empathic Transmission Horror Factor Invisibility Hypnotic suggestion Telepathic Transmission Empathy Presence sense See Aura See the Invisible Sense Magic Telepathy
Clairsentient/Time Lord/ Sensitive (12 - Basic) Clairvoyant Divination Empathy Find Weakness Object Read PSI Awareness Presence sense See Aura See the Invisible Sense magic Sixth Sense Telepathy
Jedi (19 - Basic) Alter Aura Electrokinesis Empathic Transmission Horror Factor Hypnotic suggestion PSI Damage bonus PSI Damage Reduction PSI Parry Death Trance Sword Psi Telekinesis Telepathic Transmission Empathy Find Weakness PSI Awareness Presence Sense See Aura Speed Reading Total recall
Psychokinetic (12 - Basic) Aerokinesis Ecto-Plasm Electrokinesis Hydrokinesis Pyrokinesis Cryokinesis Gravity Increase Telekinesis Levitation PSI Damage Bonus PSI Damage reduction PSI Parry
Latent (12 - Advanced) choose 10: any psionic skill (can only be raised with IP)