@startuml start :Roll initiative **For each ship** Pilot rolls Pilot check (+ ship size modifier) - or - Commander rolls Command Check (+ ship size modifier) //Sense Motive, Sense or Tactics// **For each crew member** Flat 1d20; repeat :Ship with highest initiative goes first; repeat :Crew member with highest initiative goes first; !pragma useVerticalIf on 'switch (Station?) 'case (Pilot) if (Pilot?) :**Free** - Fly Casually/Maintain wing formation **Move** - Attack with Forward Firing weapons - Break wing formation **Standard** - Activate Hyperdrive with currently loaded trip - Pilot the ship // Evasive maneuvers, Set Speed, choose to change range// - Maneuver in dogfight - Enter wing formation **Full** - Ram - Strafing Run; elseif (Gunner) :**Move** - Scan target DC 20 Computer Use //+2 to attack or damage vs target// **Standard** - Attack with single weapon **Full** - Attack with set of Firelinked weapons //-2 to hit per weapon system beyond the first// - Reload weapon; elseif (Commander) :**Move** - Issue order - Coordinate?? //Change turn order (swap 2 or shift)// **Standard** - Direct/Aid another - Coordinate Attack //All gunners attacking Commander's target may substitute his attack roll// **Varies** - Motivate Crew //+2 to any CHA check made to influence the crew.//; elseif (Computer) :Choose Computer Action:; switch (Station?) case (Sensor) :**Move** - Scan target DC 20 Computer Use //+2 to attack or damage vs target// - Defensive Scan DC 20 Computer Use //+2 to Defense// **Standard** - Database Research DC 20 Knowledge //+2 Aid another bonus// ; case (Shields) :**Move** - Angle Shields?? - Restore Shields DC 10 Computer Use **Standard** - Database Research DC 20 Knowledge //+2 Aid another bonus// ; case (Communications) :**Standard** - Coordinate - Jam Communications - Counter Measures - Database Research DC 20 Knowledge //+2 Aid another bonus// **Full** - Intercept Communications ; case (Navigation) :**Move** - Load Trip in to hyperdrive DC 10 Computer Use **Standard** - Calculate Hyperspace trip DC ?? Astrogation //Must succeed on check 3 out of 5 consecutive rounds// - Database Research DC 20 Knowledge //+2 Aid another bonus// ; endswitch elseif (Engineer) :Choose Engineer Action:; switch (Station?) case (Damage Control) :**Full** - Jury-Rig a damaged system DC ?? Repair ; case (Power Control) :**Move** - Reduce power to system DC ?? Repair - Route power to another system DC ?? Repair ; endswitch endif repeat while (Any remaining crew?) repeat while (Any remaining ships?) : **Resolve Ship movement**; end @enduml