New Ability score Adjustments

    Con     Wis     Cha     Cha

Ability PsP Mac Mthaco Psionist Score Bonus Base Hit Pro PSP Bonus 1 -3 15 -5 - 2 -2 15 -3 - 3 -2 14 -3 - 4 -1 13 -2 - 5 -1 12 -2 - 6 -1 11 -1 - 7 0 10 -1 - 8 0 10 0 - 9 0 10 0 - 10 0 10 0 0 11 0 10 0 0 12 0 10 0 0 13 0 10 0 +1 14 0 10 0 +2 15 +1 9 0 +4 16 +2 8 +1 +6 17 +3 8 +1 +8 18 +4 7 +2 +10 19 +5 6 +3 +12 20 +6 6 +3 +13 21 +7 5 +4 +14 22 +8 5 +4 +15 23 +9 5 +5 +16 24 +10 4 +6 +17 25 +11 4 +7 +18

Psionist Class REQUIRE: CON 9, CHA 9, WIS 9 Prime requisite: CHA PSP: per level <=9 above 9th Psionist: 1d10+PSP Bonus +3 Wild: 1d6+PSP Bonus +2 Normal: 1d4+PSP Bonus +1 Hit Dice, Thaco, Mthaco, Saving Throws, Experience: same Proficiencies: Weapon Number Penalty NonWeap Number
Prof Levels prof Levels 2 5 -4 4 3

New Proficiencies: Harness Subconscious(Psionist) same

Meditative focus(Psionist) same

Rejuvenation(Psionist) same as in skills & powers.

Contact(choose Light, Nuetral or Dark)(General) This Skill lets the Psionic use his PSPs to Contact a target. Wizards may use this skill to Contact targets so that they get no save vs charm/illusion/summoning spells.(use wild talent MThaco)

Thought Shield(General) This Skill lets the character use his PSPs to defend against Contact, charm/illusion/summoning.

Mental Barrier(General) This skill reduces your MAC by 2 the first time you get it and by 1 more for each additional time you get it

PSP Contact Combat
First choose how many PSPs will be used on what kind of attack Power scores do double damage to PSPs. Critical failures lose all PSPs regaurdless of attack type. Attacks Fail Type 1d6 per cost Range Light 3 PSP 3 20/40/60 Nuetral 2 PSP half 40/80/120 Dark 1 PSP All 60/120/180 The defender(with Thought Shield) may lower his MAC Against an attack by spending 1 PSP per -1 MAC(Max -10 MAC) or against charm/illusion/ summoning spells each 1 PSP lowers the save by one down to a max of class save limit.(i.e. no Psionist could drop his save vs Spells below 7)

Natural 20 count as power scores in the old system. Natural 1 count as 20(critical Failures) in the old system.