Skill Programs ============== Skill bonuses: IP may later be spent on any skill that could have been chosen, but wasn't barring as always GM discretion. Example: Max chooses the Physical skill program, which goes well with his High school level education. He chooses Dance, Weapon Use: Swords, Weapon Use: Thrown, Dodge, Escape Artist, Running, Maintain Balance, Sports, Stealth, Tumbling. Each of which start at 5 plus however many skill points he puts in to start. This extensive physical training allows him to pick up Grappling later using only IP. Basic Wisdom (5-none) 100 IP Basic (0-none) Culture: choose 1 High School (0-HS) Mathematics Culture: choose 2 Associates (0-AS) Mathematics Composition Culture: choose 2 Bachelors (0-BS) Mathematics Composition Research Culture: choose 3 Masters (0-MS) Mathematics Composition Research Teaching Culture: choose 3 Doctorate (0-Doc) Mathematics Composition Research Teaching Debate Culture: choose 3 Physical (10-none) choose 10: Bend Bars Climbing Lifting Swimming Toughness/Resist Stun Breathing Grappling Juggling Jumping Kicking Off Hand Parry Pummeling Weapon Use: Archery Weapon Use: Axes Weapon Use: Clubs Weapon Use: Entangling Weapons Weapon Use: Flails Weapon Use: Knives Weapon Use: Polearms Weapon Use: Swords Weapon Use: Thrown Dance Dodge Escape Artist Maintain Balance Running Sports Stealth Tumbling Breakfall Zero-G movement Initiative Blind Fighting Resistance (6-none) choose 6: Coma Recovery Resist Fatigue Resist Hunger Resist Poison Resist Thirst Stun Recovery Toughness/Resist Stun Resist Horror Resist Insanity Resist Mind Altering Drugs Resist Mind Control Resist Persuasion Resist Temptation Resist Torture/Intimidation Travel/Culture (6-none) choose 6: Domestics Culture: choose Dance Sports Art Personal Grooming Gamble Seduction Social Gaming Streetwise Survival Basic Repair (6-HS) Mechanics Physics Mathematics Carpentry Electronics Domestics Basic Science (6-HS) choose 6: Biology Astronomy Mathematics Physics Chemistry Astrophysics First Aid Culture: Academia Expert: choose 1 Pickup training (6-none) choose 6: Swimming Climbing Breathing Pummeling Off Hand Parry Pilot: Animal Pilot: Cars/Trucks Pilot: Motorcycle Weapon Use: Axes Weapon Use: Clubs Weapon Use: Handguns Weapon Use: Knives Weapon Use: Rifles/Shotguns Dance Dodge Jumping Running Sports Art Perform Toughness/Resist Stun Personal Grooming Persuasion Play Instruments Seduction Social Gaming Notice Sight Notice Sound Remember Detail Domestics Medical Paramedic(6-AS) Biology Chemistry Mathematics Mechanics Physics First Aid Pharmaceuticals (7-MS) Biology Chemistry Mathematics Pharmaceuticals Mechanics Physics First Aid Medical Doctor (8-Doc) Biology Chemistry Mathematics Pharmaceuticals Medical Mechanics Physics First Aid Cybernetics/Plastic Surgery (10-Doc) Biology Chemistry Mathematics Pharmaceuticals Medical Mechanics Physics First Aid Robotics Material Science Psychiatric (8-Doc) Biology Chemistry Mathematics Pharmaceuticals Mechanics Physics First Aid Psychology Technical Engineer (7-BS) Engineering Mechanics Material science Electronics Mathematics Physics Chemistry Communication Electronics (6-AS) Mathematics Physics Electronics Communications Tech Cryptography Culture: choose 1 Computer/Network Hacking (6-AS) Computer Programming Cryptography Mathematics Physics Electronics Culture: choose 1 Microchip Technology (5-AS) Digital Electronics Electronics Physics Mathematics Computer Programming Weaponcraft, Energy (8-MS) Weaponcraft Electronics Physics Mathematics Mechanics Weapon Use: choose 3 energy weapons Weaponcraft, Explosive/Projectile (11-BS) Weaponcraft Demolitions Material Science Chemistry Physics Mathematics Mechanics Weapon Use: choose 4 explosive or projectile weapons Weaponcraft, Melee (11-HS) Weaponcraft Material Science Carpentry Chemistry Physics Mechanics Mathematics Weapon Use: choose 4 melee weapons Ground Vehicle Construction (7-HS) Automotive Tech Mechanics Physics Mathematics Pilot: Choose 3 land or sea Aerospace vehicle construction (8-BS) Aircraft Tech Mechanics Physics Mathematics Pilot: Choose 4 sky or space Armorer/Containment Fabrication (6-HS) Art Armorcraft Material Science Mechanics Physics Mathematics Cybernetics/Robotics (6-Doc) Robotics Digital Electronics Mechanics Electronics Physics Mathematics Security Technology (6-AS) Locksmith Trapping Mechanics Electronics Physics Mathematics Espionage Cryptography(7-AS) Psychology Cryptography Mathematics Computer Programming Remember detail Culture: choose 2 Criminal Science (8-BS) Authority Forensics Remember detail Biology Physics Chemistry Mathematics Weapon Use: Handgun Con Artist (15-none) Stealth Hide/Conceal Forgery Credibility Streetwise Persuasion Gamble Gaming Psychology Personal Grooming Seduction Social Cold Reading Remember Detail Weapon use: Handgun or knife Cat burglar (10-none) Stealth Hide/Conceal Maintain Balance Tumbling Palming Escape Artist Climbing Breakfall Juggling Weapon use: Handgun or knife Box Man (12-none) Stealth Hide/Conceal Locksmith Demolitions Trap Making Electronics Material Science Mechanics Chemistry Physics Mathematics Weapon use: Handgun or knife Deep cover (14-AS) Impersonation Credibility Disguise Cryptography Remember Detail Resist Mind Altering Drugs Resist Torture/Intimidation Resist Mind Control Social Personal Grooming Seduction Culture: choose 2 Weapon use: Handgun or knife Organizational Administration (8-AS) Leadership Research Authority Composition Interview/Interrogate Intimidate Teaching Psychology Surveillance (7-AS) Tracking Notice sight Notice sound Remember detail Stealth Hide/conceal Weapon use: Handgun or knife Investigation/Journalism (10-AS) Research Authority Credibility Composition Interview/Interrogate Streetwise Notice Sight Notice Sound Remember detail Weapon use: Handgun or knife Law (9-MS) Law Culture: choose 2 Debate Perform Composition Credibility Authority Interview/Interrogate Personal Grooming Military Basic Military (14-None) Running Climbing Pummeling Grappling Off Hand Parry Initiative Notice Sight Dodge Resist Horror Resist Fatigue Toughness/Resist Stun Weapon Use: Choose 2 Advanced Weapon Training (14-Basic Military) Demolitions Notice Sight Notice Sound Initiative Kicking Escape Artist Breakfall Stun Recovery Coma Recovery Running or Throw Range Weapon Use: choose 4 Assassin/Guerrilla Training (18-Basic Military) Notice Sight Notice Sound Tracking Hide/Conceal Escape Artist Stealth Swimming Breathing Resist Hunger Resist Thirst Stun Recovery Resist Torture Survival: Choose 2 Weapon Use: Choose 4 Pilot (8-none) Navigation Astronomy Pilot: choose 4 Weapon Use: choose 2 Advanced Infantry - Officer Training (8-Basic Military) Interrogation Navigation Astronomy Leadership Survival: choose 1 Pilot: choose 1 Weapon Use: choose 2 Intelligence - Officer Training (11-Basic Military) Cryptography Hide/Conceal Culture: choose 3 Interview/Interrogation Forgery Disguise Notice Sight Notice Sound Tracking Weapon Use: handgun or knife Martial Art Aikido (22) Culture: Zen (Japanese) Stance: Defensive Off Hand Parry Grapple Defensive Grapple Hold Lock Throw/Flip Defensive Throw/Flip Finger Tip Attack Breathing PSI choose 10: Dislocate Stun Attack Vital Strike KO Strike Absorb PSI Light Absorb PSI Dark Flush PSI Astral Projection Meditation Mind Block Weight control Deaden Pain Disrupt Dark Usage Disrupt Light usage Divert incoming PSI Empathic Transmission Heal the Mind Inflict Amnesia Inflict Blindness Inflict Deafness Inflict Blindness Inflict Dizziness Inflict Illness Inflict Muteness Inflict Pain Inflict Paralysis Inflict Wounds PSI Attack Light PSI Attack Dark PSI Damage bonus PSI Damage reduction PSI Parry Find Weakness PSI Awareness Presence sense See Aura See the Invisible Boxing (10) Stance: Offensive Pummeling Off Hand Parry Power Punch Power Block (Pummeling) Stun Strike Toughness Stun Recovery Resist Fatigue Stance: Defensive Drunken Style (17) Culture: Taoism (Chinese) Stance: Defensive Perform Disguise Resist Hunger/Thirst Tumbling Stealth Swimming Off Hand Parry Reflexive Dodge Pummeling Kicking Sweep Attack Grappling Hold Resist Poison Resist Mind Altering Drugs Eagle Claw (13) Culture: Taoism (Chinese) Stance: Offensive Jumping Tumbling Off Hand Parry Pummeling Claw Attack Power Punch Kicking Leap Attack Power Block choose 2: Blind Fighting Climbing Maintain Balance Escape Artist Breakfall Hwa Rang Do (30) Culture: Zen Buddhism (Korean) Stance: Defensive Tumbling Off Hand Parry Dodge Maintain Balance Jumping Pummeling Kicking Jump Attack Grappling Throw/Flip Weapon Use: Axes Weapon Use: Clubs Weapon Use: Entangling Weapons Weapon Use: Flails Weapon Use: Knives Weapon Use: Polearms Weapon Use: Swords Weapon Use: Thrown Weapon Use: Archery Weapon Kata: Moo Gi Gong (covers all weapons covered above) Isshin-Ryu (16) Culture: Zen(Japanese) Stance: Offensive Offhand Parry Weapon Kata: Bo Staff Weapon Use: Club Domestics Dance Gaming Art Maintain Balance Power Block Pummeling Kicking Jump Attack Choose 2: Stance: Defensive Blind fighting Breakfall Judo (8) Stance: Defensive Pummeling Kicking Grappling Flip/Throw Off Hand Parry Dodge Choose 1: Escape Artist Maintain Balance Jujutsu (16) Maintain Balance Breakfall Dodge Pummeling Kicking Grappling Hold Finger Tip Attack Breathing Stun Strike Off Hand Parry choose 5: Sweep attack Lock Dislocate Stance: Offensive Stance: Defensive Vital Strike KO Strike Throw/Flip Blind Fighting Weapon Kata (melee weapon) Karate, Classic (17) Culture: Bushido (Korean or Japanese) Stance: Offensive Off Hand Parry Kicking Pummeling Grappling Throw/Flip Power Punch Jump Attack Maintain Balance Power Block Breathing Toughness choose 4: Stun recovery Hold Bend Bars Swimming Stun Strike KO Strike Escape Artist Kung Fu, Classic (19) Culture: Taoism (Chinese) Stance: Offensive Tumbling Off Hand Parry Dodge Pummeling Kicking Grappling Sweep Attack Jump Attack Breathing Toughness choose 5: Resist Fatigue Resist Hunger/Thirst Survival Blind Fighting Maintain Balance Breakfall Hold Stun Strike Vital Strike PSI Stance: Defensive Escape Artist Lee Kwan Choo (26) Culture: Tibetan Stance: Defensive KO Strike ( costs +1 PSI, does no damage, target -50% to Resist Stun) Resist Hunger/Thirst Resist Fatigue Climbing Agriculture Biology Art Domestics Dodge Jumping Breathing PSI Meditation Choose 1: Blind Fighting Maintain Balance Choose 10: Absorb Positive PSI Impervious to Cold Impervious to Fatigue Impervious to Fire Impervious to Hunger/Thirst Impervious to Poison Impervious to Pain OBE Weight Control Empathic Transmission Exorcism Radiate Light PSI Awareness Presence Sense Psychic Diagnosis PSI Parry Leopard (20) Culture: Taoism (Chinese) Stance: Defensive Off Hand Parry Pummeling Kicking Jump attack Claw Attack Power Block Jumping Stealth Dodge Resist hunger/thirst Survival Tracking Notice Sight choose 5: Weapon Kata Climbing Disguise Escape Artist Maintain balance Hide/Conceal Blind Fighting Notice sound Notice smell/taste Swimming Breakfall Performer Kung Fu (20) Culture: Performers (Chinese) Stance: Defensive Intimidate Perform Pummeling Kicking Off Hand Parry Dodge Jump Attack Grappling Throw/Flip Impersonate Breakfall Juggling Weapon use: Choose 3 choose 3: Impersonate Jumping Maintain Balance Hold Monkey Style (18) Culture: Taoism (Chinese) Stance: Defensive Tumbling Jumping Stealth Off Hand Parry Dodge Breakfall Pummeling Kicking Sweep Attack Grappling Hold Jump Attack choose 4: Reflexive dodge Perform Stance: Offensive Disguise Impersonation Hide Maintain Balance Escape Artist Ninjitsu (37) Culture: Bushido (Japanese) Stance: Defensive Tumbling Jumping Stealth Hide Disguise Impersonation Tracking Maintain Balance Climbing Jump Attack Kicking Pummeling Stun Strike Swimming Notice Sight Notice Sound Breathing Resist poison Grappling Hold Throw/Flip Dodge Escape Artist Sports Breakfall Off Hand Parry Blind Fighting Weapon Use: choose 4 (must cover katas) Weapon Katas: choose 4 (at least 1 archery) Snake (24) Culture: Taoism-Yin (Chinese) Stance: Defensive Finger tip attack Pummeling Vital Strike Stun Strike KO Strike Off Hand Parry Breathing PSI Flush PSI Absorb Negative PSI choose 12: Disguise OBE Death Touch Disrupt Positive usage Gravity increase Horror Factor Inflict Amnesia Inflict Blindness Inflict Deafness Inflict Dizziness Inflict Illness Inflict Muteness Inflict Pain Inflict Paralysis Inflict Wounds PSI Attack negative Alter Aura Invisibility PSI Damage Bonus PSI Damage Reduction PSI Parry Radiate Darkness Empathic transmission Find Weakness PSI Awareness Presence Sense Sumo (16) Culture: Shinto Stance: Defensive Pummeling Grappling Hold Lock Defensive Grappling Off Hand Parry Throw/Flip Defensive Throw/Flip Art Toughness Lifting Power Punch Bend Bars Maintain Balance Tae Kwon Do (14) Culture: Bushido (Korean) Stance: Offensive Pummeling Kicking Jump Attack Power Block Toughness Grappling Off Hand Parry Stun Strike Breathing Initiative Choose 2: Stance: Defensive Resist Fatigue Resist Hunger/Thirst Blind fighting Escape Artist Breakfall Tai-Chi Ch'uan (21) Culture: Taoism (Chinese) Stance: Defensive Reflexive Dodge Dodge Kicking Pummeling Offhand parry Maintain Balance Breathing PSI Meditate Choose 10: Summon Inner Strength Weight Control OBE Deaden Pain Divert Incoming PSI Empathic Transmission Exorcism Fill object PSI Gravity Increase Healing Touch Inflict Illness Inflict Wounds Inflict Pain PSI Attack positive PSI Attack Negative PSI Damage Bonus PSI Damage Reduction PSI Parry Find Weakness PSI Awareness See Aura Taido (23) Culture: Zen (Japanese) Stance: Turning (can be used as offensive or defensive) Off Hand Parry Pummeling Kicking Reflexive dodge Jump Attack Sweep kick Maintain Balance Tumbling Breathing PSI Meditate Choose 10: Summon Inner Strength Weight Control OBE Deaden Pain Divert Incoming PSI Empathic Transmission Exorcism Fill object PSI Gravity Increase Healing Touch Inflict Illness Inflict Wounds Inflict Pain PSI Attack positive PSI Attack Negative PSI Damage Bonus PSI Damage Reduction PSI Parry Find Weakness PSI Awareness See Aura Thai Kick Boxing (15) Culture: Thai Stance: Offensive Pummeling Kicking Grappling Jump Attack Stun Strike Vital Strike Power Punch Toughness Stun Recovery Dance Initiative Choose 2: Resist Fatigue Breathing Breakfall Resist Hunger/Thirst Blind fighting Escape Artist Tiger Claw (20) Culture: Taoism (Chinese) Stance: Offensive Resist Hunger/Thirst Survival Tracking Notice sight Climbing Tumbling Stealth Swimming Pummeling Off Hand Parry Kicking Claw Attack Power Punch Jump Attack Stun Strike Maintain Balance Toughness Breakfall Wrestling (9) Stance: Defensive Grappling Hold Off Hand Parry Lock Toughness/Resist Stun Stance: Offensive Escape Artist Blind Fighting Zanji Shinjinken Ryu (26) Culture: Zen (Japanese) Stance: Offensive Weapon use: Archery Weapon use: Sword Weapon use: Polearms Weapon use: Clubs Stealth Art Gaming Off Hand Parry Pummeling Kicking Jump Attack Power Block Breakfall Grappling Initiative Breathing Weapon Kata: choose 4 choose 4: Blind Fighting Resist Hunger/Thirst Resist Fatigue Intimidate PSI Sword PSI Capeoira Crane Style Praying Mantis Paranormal Training Magic school Self taught (9-HS) OBE Seance/Exorcism Read Scrolls Basic Magic School (16-BS) OBE Seance/Exorcism Read Scrolls Copy Scrolls Academy of secrets (50-MS) OBE Seance/Exorcism Read Scrolls Copy Scrolls Magic Skills: Choose 3 Psychic Training Basic (0-Psychic Potential) Breathing PSI Positive Training (4-Basic) Absorb positive PSI Meditation PSI Attack Positive Radiate Light Negative Training (4-Basic) Flush PSI Absorb negative PSI Psi Attack Negative Radiate Darkness Advanced (4-Basic) OBE Mediumship Exorcism See Aura Healer (9-Basic) Death Trance Deaden Pain Disrupt negative usage Healing touch Induce Sleep Psychic Purification Psychic Surgery Regenerate Psychic Diagnosis Disrupter (12-Negative Training) Death touch Disrupt positive usage Induce Sleep Inflict Amnesia Inflict Blindness Inflict Deafness Inflict Dizziness Inflict Illness Inflict Muteness Inflict Pain Inflict Paralysis Inflict Wounds Bio-Feedback/Natural/Genius (15 - Basic) Death Trance Impervious to Cold Impervious to Fatigue Impervious to Fire Impervious to Hunger/Thirst Impervious to Poison Impervious to Pain Summon Inner Strength Weight Control Regenerate PSI Damage Bonus PSI Damage Reduction Total Recall Speed Reading Sixth Sense Burster (4 - Basic) Impervious to Fire Impervious to Cold Pyrokinesis Cryokinesis Hardened Mind (7 - None) Impervious to Cold Impervious to Fatigue Impervious to Fire Impervious to Hunger/Thirst Impervious to Poison Impervious to Pain Mind Block Parapsychologists/PSI-entist/Feng Shui/Psi-Mechanics (9 - Advanced) Fill Object with PSI Divert Incoming PSI Object Read/Psychometry Exorcism Sense Magic See aura Sixth Sense Ecto-plasm or Electrokinesis Illusionist/Mind-Mage (12 - Basic) Alter Aura Empathic Transmission Horror Factor Invisibility Hypnotic suggestion Telepathic Transmission Empathy Presence sense See Aura See the Invisible Sense Magic Telepathy Clairsentient/Time Lord/ Sensitive (12 - Basic) Clairvoyant Divination Empathy Find Weakness Object Read PSI Awareness Presence sense See Aura See the Invisible Sense magic Sixth Sense Telepathy Jedi (19 - Basic) Alter Aura Electrokinesis Empathic Transmission Horror Factor Hypnotic suggestion PSI Damage bonus PSI Damage Reduction PSI Parry Death Trance Sword Psi Telekinesis Telepathic Transmission Empathy Find Weakness PSI Awareness Presence Sense See Aura Speed Reading Total recall Psychokinetic (12 - Basic) Aerokinesis Ecto-Plasm Electrokinesis Hydrokinesis Pyrokinesis Cryokinesis Gravity Increase Telekinesis Levitation PSI Damage Bonus PSI Damage reduction PSI Parry Latent (12 - Advanced) choose 10: any psionic skill (can only be raised with IP)